nabeshin wrote:It is possible so to make, at first was so, the problem here another, a card didn't want to transfer the saved up modules. And while I searched for a problem source, modified all code some times.
P.S. By the way, pay attention to in what way I transfer number of +1/+1 counters to other card.Game deleted the data when I tried to transfer them in more habitual way.
Probably use of "Object():RetainDataChest()" could help in this case.
Has absolutely forgotten! The working variant is ready, check on stability is necessary...
You're right, I used "Object():RetainDataChest()" in my code at each change of the number of counter.
PS : sorry for my bad english