Minor coding issues to report :
- Thoughtcast : "</SPELL_ABILITY>" instead of "</STATIC_ABILITY>".
- Sulfur Falls : "<TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self">" a / is missing.
Other things more problematic :
- Arcbound Ravager : Don't really know why but it died as soon as it comes into play. Maybe something wrong here :
- Code: Select all
<TRIGGERED_ABILITY auto_skip="1" internal="1" pre_trigger="1" active_zone="any">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Modular 1 |(This enters the battlefield|
|with a +1/+1 counter on it. When it dies,|
|you may put its +1/+1 counters on target|
|artifact creature.)|]]></LOCALISED_TEXT>
<TRIGGER value="COMING_INTO_PLAY" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
if Object():GetZone() == ZONE_IN_PLAY then
Object():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>
<AI_BASE_SCORE score="600" zone="in_play" />
</TRIGGERED_ABILITY>
- Isochron Scepter : When the activated ability of the scepter is played, the imprinted card goes into cemetery as if it had been cast from the hand insted of being a copy.
And so, no way to play again the imprinted card with the activated ability of the scepter.
Hum, I hope I'm understandable, sorry for my approximate english.
