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23/06/2012 DOTP 2012 Persee's Custom DLC Ver 1.4

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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 30 Jan 2012, 07:46

I don't have this bug. Did you erase your profile ?
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby ptisan35700 » 30 Jan 2012, 18:23

Persee wrote:I don't have this bug. Did you erase your profile ?
I'm not sure what you mean by "profile".

Here's a screenshot of it. I don't know if it matters, but I installed kevlahota's patch over Theta's 1.0r61 release.

Image


I also have your previous decks still in the directory, if that matters as well.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 31 Jan 2012, 08:29

The profile is the directory called XXX_swarm (XXX is your name or nickname). Delete it.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Aborash » 03 Feb 2012, 09:37

It works perfect without delete the profile.

Really entertaining deck BTW. =D>
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 03 Feb 2012, 09:55

Thanks.
Don't hesitate to make suggestions to improve cards and decks.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby CWheezy » 04 Feb 2012, 08:12

Is it possible to use planeswalker cards, like jace?
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 04 Feb 2012, 20:54

Planeswalker cards don't work in DOTP12, for now, I hope.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby thefiremind » 05 Feb 2012, 09:19

Persee wrote:Planeswalker cards don't work in DOTP12, for now, I hope.
I'm afraid they will never work, unless a big expansion including at least one planeswalker card gets released in the future. Since there's no planeswalker in the game, I think the developers didn't even include the planeswalker rules in the code (like how to decide to deal damage to them instead of the controller, and so on).
I don't miss them, maybe because when I played with real cards they didn't exist yet... anyway I understand it's a pity to cut away an entire card type.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Aborash » 05 Feb 2012, 11:53

Persee wrote:Thanks.
Don't hesitate to make suggestions to improve cards and decks.
Ok, I really love the artifacts decks (Etherium artifact FTW!!!), and would be awesome if you could make a trinistax one:

http://tappedout.net/mtg-decks/legacy-stax-1/

Here is the code for Smokestack:

Code: Select all
<TRIGGERED_ABILITY tag="YOUR_CARD_HERE_RULE_1" layer="0" auto_skip="1">
      <TRIGGER value="BEGINNING_OF_STEP">
         return MyStep( STEP_DRAW )
      </TRIGGER>
      <PLAYTIME>
         Object():GetController():BeginNewMultipleChoice()
         Object():GetController():AddMultipleChoiceAnswer( "YES" )
         Object():GetController():AddMultipleChoiceAnswer( "NO" )
         Object():GetController():AskMultipleChoiceQuestion( "YOUR_CARD_CHOOSE_TEXT" )
      </PLAYTIME>
      <EFFECT>
         if Object():GetMultipleChoiceResult() == 0 then
           AddChargeCounter( Object() )
         end
      </EFFECT>
   </TRIGGERED_ABILITY>
     
<TRIGGERED_ABILITY layer="8" auto_skip="1">
   <TRIGGER value="BEGINNING_OF_STEP">
      return MyUpkeep() or (MTG():GetStep() == STEP_UPKEEP and Object():GetController():MyTurn() == 0 and Player() ~= Object():GetPlayer() )
   </TRIGGER>

   <PRE_EFFECT>
      if Object():CountCounters( MTG():ChargeCounters() ) &gt; 0 then
         Object():GetFilter():Clear()
         Object():GetFilter():AddCardType( CARD_TYPE_ARTIFACT )
         Object():GetFilter():AddCardType( CARD_TYPE_ENCHANTMENT )
         Object():GetFilter():AddCardType( CARD_TYPE_LAND )
         Object():GetFilter():AddCardType( CARD_TYPE_CREATURE )
         Object():GetFilter():AddCardType( CARD_TYPE_PLANESWALKER )
         Object():GetFilter():SetController( Player() )
         Object():GetFilter():SetZone( ZONE_IN_PLAY )
         Object():GetFilter():PlayerHint( Player() )
         local count = Object():CountCounters( MTG():ChargeCounters() )
         Player():SetTargetCount( count )
         local index = 0
         while index &lt; count do
            Player():SetTargetPrompt( index, "ChoosePermanent" )
            index = index + 1
         end
         Player():ChooseTargets()
         
      end
   </PRE_EFFECT>
   <EFFECT>
      for i=0, Object():GetNumberOfTargets() - 1 do
         Object():GetNthTargetCard( i ):Sacrifice()
      end
      if (Object():GetTargetCard() ~= nil) then
         Object():GetTargetCard():Sacrifice()
      end
   </EFFECT>
</TRIGGERED_ABILITY>
Not sure if you can utilize the code of Gravecrawler for Crucible of Worlds

Or just a more classic Aractifact deck, with Goblin Welder


Also, love the control decks, may be you can make one with Braids, Cabal Minion and Gravecrawler / recurring creatures ...
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 05 Feb 2012, 18:26

Legacy Stax ? Hum, why not, but some cards seems to be hard to code :
- crucible
- trinisphere
- Chalice


This could take me some time to do it.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Aborash » 06 Feb 2012, 01:06

Persee wrote:Legacy Stax ? Hum, why not, but some cards seems to be hard to code :
- crucible
- trinisphere
- Chalice


This could take me some time to do it.
Chalice Of The Void

Code: Select all
<TRIGGERED_ABILITY tag="CHALICE_OF_THE_VOID_RULE_1" layer="0" internal="1">
            <TRIGGER value="COMES_INTO_PLAY">
              return SelfTriggered()
            </TRIGGER>
            <EFFECT>
            Object():Register_Set( 0, Object():GetManaX() )
            Object():Register_Div( 0, 2 )
              Object():AddCounters( MTG():GetCountersType( "CHARGE" ), Object():Register_Get(0) )
            
            local OBJ_LINKED_CARD = MTG():ObtainToken( "TARMOGOYF" , Object():GetOwner() )
              if (OBJ_LINKED_CARD ~= nil) then
                   Object():Register_Object_Set(7, OBJ_LINKED_CARD )
                   OBJ_LINKED_CARD:Register_Object_Set(7, Object() )
                   OBJ_LINKED_CARD:RemoveFromGame()
              end
            </EFFECT>
       </TRIGGERED_ABILITY>
      
      <TRIGGERED_ABILITY tag="CHALICE_OF_THE_VOID_RULE_2" layer="0">
         <TRIGGER value="ZONECHANGE">
               Object():SetSFXTargetCard( TriggerObject() )
              return (TriggerObject() ~= Object() and TriggerObject():GetRef() ~= Object():GetRef() and
                  TriggerObject():GetRef() ~= Object():Register_Object_Get(7):GetRef() and
                  TriggerObject():GetZone() == ZONE_STACK and
                  TriggerObject():GetConvertedManaCost() == Object():CountCounters( MTG():GetCountersType( "CHARGE" ) ))
          </TRIGGER>
         <EFFECT>
            if TriggerObject() ~= nil then
               TriggerObject():CounterSpell()
            end
         </EFFECT>
      </TRIGGERED_ABILITY>      
      
      <TRIGGERED_ABILITY layer="0">
         <TRIGGER value="ZONECHANGE">
            Object():SetSFXTargetCard( TriggerObject() )
              return (Object():Register_Object_Get(7) ~= nil and
                  TriggerObject():GetRef() == Object():Register_Object_Get(7):GetRef() and
                  TriggerObject():GetZone() == ZONE_STACK and
                  Object():CountCounters( MTG():GetCountersType( "CHARGE" ) ) == 2)
          </TRIGGER>
         <EFFECT>
            if TriggerObject() ~= nil then
               TriggerObject():CounterSpell()
            end
         </EFFECT>
      </TRIGGERED_ABILITY>
      
      <UTILITY_ABILITY layer="0" zone="hand">
         <COST qualifier="Additional" type="Mana" cost="{X}" />
        </UTILITY_ABILITY>
      
      <!--
      /////////////////////////////////////////////////////////////////////////////////////////////
       Function to counter invalid double X cost of other Chalice of the Void if X cost is
       an Odd Number. This is neccessary to avoid cheating using Chalice. Manual modulo method
       is used here to determine if its an Odd or an Even number.
       -kevlahnota
      /////////////////////////////////////////////////////////////////////////////////////////////
      -->
      
      <TRIGGERED_ABILITY layer="0">
            <TRIGGER value="SPELL_PLAYED">
            Object():SetSFXTargetCard( TriggerObject() )
              return TriggerObject() ~= Object() and TriggerObject():GetRef() == Object():GetRef()
            </TRIGGER>
         <EFFECT>
            local targetXcost = TriggerObject():GetManaX()
            Object():Register_Set( 1, targetXcost )
            Object():Register_Div( 1, 2 )
            Object():Register_Mul( 1, 2 )
         
            local minusXcost = targetXcost - Object():Register_Get(1)
            local correctXcost = targetXcost - minusXcost
            local mychargecounters = Object():CountCounters( MTG():GetCountersType( "CHARGE" ) )
         
            if correctXcost == mychargecounters then
               if TriggerObject() ~= nil then
                  TriggerObject():CounterSpell()
               end
               Object():Register_Set( 1, 0 )
            else
               Object():Register_Set( 1, 0 )
            end
         </EFFECT>
       </TRIGGERED_ABILITY>
I think this was coded by kevlahnota on the previous version, not sure if it works on 2012
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 13 Feb 2012, 18:35

I just made Crucible of Worlds and it's works !
Last edited by Persee on 15 Feb 2012, 15:59, edited 1 time in total.
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Aborash » 15 Feb 2012, 12:26

Great news!! =D>
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby witchfm » 17 Feb 2012, 11:58

After Phyrexian Metamorph entered on the battlefield as a copy of target creature permanent, after few turns i want to blobk with it another creature or enchant it. In both cases, Phyrexian Metamorph go to graveyard. Is it Normal?
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Re: 29/01/2012 DOTP 2012 Persee's Custom DLC Ver 1.1

Postby Persee » 17 Feb 2012, 22:34

Did you play versus a red deck ? I think that the cpu could target the invisible card in play.
The original code is not from me. I could made an error.

Edit : I found the problem. I take the code from Phantasmal Image and I forgot to remove "When this creature becomes the target of a spell or ability, sacrifice it" :oops:
Will be corrected in the next release.
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