Re: Sun Mar 25, 2012 DOTP 2012 Eglin's Decks v1.0
What does "ISD" from "ISD Vamps" stand for?
For that matter, what makes a deck "Cheesy" or "Weenie"?
For that matter, what makes a deck "Cheesy" or "Weenie"?
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Good for you for giving it a shot! I really want to encourage others to start making and sharing their own decks, so I'll do anything possible to assist in the endeavor. I've updated the HOWTO on the WIKI to include every step you should need in sufficient detail and with lots of pictures. Give it a shot, and I bet you'll be cranking out your own decks in zero time.elminster63500 wrote:Hi Eglin,
You're right. I read the guide of deck editor (good explanations). I know to recuperate cards from existing dlc wad files (i have a problem to recuperate illustrations !) and with these cards, i'll know to create some pleasant decks. But i wish how to create cards. can you make me a guide how to create one (one existant card for example)step by step ? I wish to create Geist of Saint Traft card - Snapcaster Mage card and Delver of Secrets card to create the famous delverblade deck.
Actually, i tried to create a mix of isd vamp deck and bloody hunger deck to have the best of both.
Cheers
It's just an abbreviation for the Innistrad Block. Historically, each of the MTG sets has a three-letter abbreviation code.ptisan35700 wrote:What does "ISD" from "ISD Vamps" stand for?
For that matter, what makes a deck "Cheesy" or "Weenie"?
Thank you for the support, Aborash! I hope you enjoy playing the decks.Aborash wrote:Hi:
Let me first thank you for your hard work, its really amazing all the effort, and how many different and extremely fun to play decks, you had made.
When I saw the elves deck, I almost remember one really funny deck, "Skullclamp elves" may be you want to consider it for the future, so let me try to put the deck list:
1x Grapeshot
1x Regal Force
1x Viridian Corrupter
4x Elvish Visionary
3x Priest of Titania
2x Quirion Ranger
4x Nettle Sentinel
4x Llanowar Elves
4x Heritage Druid
4x Glimpse of Nature
4x Fyndhorn Elves
4x Birchlore Rangers
4x Skullclamp
4x Summoner's Pact
4x Horizon Canopy
12x Forest
There are many "cheap and fun" combo decks involving Skullclamp, may be you want to consider to implement it:
http://www.starcitygames.com/magic/mirb ... _Deck.html
http://www.mtgdeckbuilder.net/Decks/ViewDeck/153447
Can you tell me a little bit more?Ctar wrote:all have "exalted" Card has BUG ,when attack with alliance. sorry , I english not good.
Ctar wrote:has BUG :
- Code: Select all
<TRIGGER value="ATTACKING">
local total = 0
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetController( Object():GetController() )
filter:AddExtra( FILTER_EXTRA_CREATURE_ATTACKING )
total = filter:Count()
if total == 1 then
return true
else
return false
end
</TRIGGER>
<FILTER>
return (FilteredCard() ~= nil and
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard():GetZone() == ZONE_IN_PLAY and
FilteredCard():IsAttacking() ~= 0 )
</FILTER>
and I Fix :
<TRIGGER value="ATTACKING">
local total = 0
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetController( Object():GetController() )
filter:AddExtra( FILTER_EXTRA_CREATURE_ATTACKING )
total = filter:Count()
if total == 1 then
return TriggerObject():GetController() == Object():GetController()
else
return false
end
</TRIGGER>
<FILTER>
return (FilteredCard() ~= nil and
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard():GetController() == Object():GetController() and
FilteredCard():GetZone() == ZONE_IN_PLAY and
FilteredCard():IsAttacking() ~= 0 )
</FILTER>
Ctar wrote:you has "exalted" card in play . when you has 1 creature and you alliance has 2 creature attack with you . then you and you alliance creature has +3/+3 .
Ah! Good catch.sadlyblue wrote:I think i see what he means.
Eglin, you tried a 1 on 1 game, and it doesn't trigger for the opponent.
But if you play a 3 on 1, an archenemy game, your one of the 3 against the other, and you attack with one creature, but your teammates attack with any number of creatures.
your creature will trigger the exalted, but the bonus will be given to all, your teammates also:
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard():GetController() == Object():GetController() and <- your missing this to give only to your creature
FilteredCard():GetZone() == ZONE_IN_PLAY and
FilteredCard():IsAttacking() ~= 0 )
Ctar, is that you tried to say, right? At least, that' what i understood by the code also.
<TRIGGERED_ABILITY auto_skip="1" layer="7C">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING">
local filter = Object():GetFilter()
local player = Object():GetController()
filter:Clear()
filter:SetPlayer( player )
filter:SetController( player )
filter:SetZone( ZONE_IN_PLAY )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:AddExtra( FILTER_EXTRA_CREATURE_ATTACKING )
filter:NotTargetted()
local count = filter:CountStopAt( 2 )
return TriggerObject():GetPlayer() == player and count == 1
</TRIGGER>
<CONTINUOUS_ACTION>
if TriggerObject():GetZone() == ZONE_IN_PLAY then
TriggerObject():GetCurrentCharacteristics():Power_Add( 1 )
TriggerObject():GetCurrentCharacteristics():Toughness_Add( 1 )
end
</CONTINUOUS_ACTION>
<DURATION>
return (MTG():GetStep() == STEP_CLEANUP)
</DURATION>
</TRIGGERED_ABILITY>