Sun Mar 25, 2012 DOTP 2012 Eglin's Decks v1.01
Posted: 03 Mar 2012, 21:17
Friday, March 25, 2012: DOTP 2012 Eglin's Decks v1.01
Hi guys,
I discovered DoTP mods via this website and have built some decks. I've decided to share what I'm working on in hopes that folks enjoy seeing something new and possibly help to refine and improve what I've done. There are a few issues - see the following post for details - however, for the most part, the cards and decks work like they should.
Thanks to Kev, Rick, Persee, thefiremind, Tony, Nabe, Sadlyblue, John, and everyone else for making available the tools, information, and troubleshooting necessary to mod this game.
Requirement : You need to install Kevlahnota's custom DLC => http://www.slightlymagic.net/forum/viewtopic.php?f=62&t=6057
Installation Instructions (re-read this if things are not working as described)
Download link :
http://www.mediafire.com/?4b490br0qg00g6e (version 1.01)
Just put the Data_DLC_2868.wad in the directory of DOTP2012. Erase your profile if needed. You only need to download the latest update - it includes everything from the previous releases.
Decks:
The four new decks for version 1.0 were all suggested by fellow forum-member elminster63500. I followed his deck-lists almost verbatim. Thanks, Elminster! This brings the total number of decks to 29, not counting archenemy scheme decks. The file-size is now a whopping 60 MB, and if I release further decks, they will probably be as a separate wad. I guess that makes this as good a time as any to bump the version number up and call this a 1.0 release. Enjoy, guys.
*NEW*
ISD Vamps, ISD. If you enjoyed Vampires during the ZEN/ROE era, then you'll probably like this deck at least as well. As the vampires feed (by doing damage), they explode with +1/+1 counters. It's all the fun of a Blade of the Bloodchief with none of the hassle.
*NEW*
One for the Road, mostly ISD block. This black and green deck is tricky to categorize. It brings the pain with some of the most vicious creatures the game has ever seen, and uses Birthing Pod well to fetch the creatures on demand. Cards like Wreath of Geists and Praetor's Counsel help to take advantage of all the graveyard churning. The more I play with this deck, the more I like it. Give it a try, you too may find it to your liking.
*NEW*
Persistent Case of Melira, mostly SHM. This deck seems to revolve mostly around the interaction between Melira, Sylvok Outcast and creatures with persist. With Melira in play, Murderous Redcap and Kitchen Finks can be sacrificed to Viscera Seer for infinite life and damage. Kinda' neat, and kinda' cheesy.
*NEW*
Molten Zoo, legacy. Yet another spin on the venerable Zoo theme. This deck distinguishes itself (barely) with Molten Rain, Gaddock Teeg, and Grim Lavamancer. Enjoy this tried and true favorite.
new for v 0.96
Double Trouble!, legacy - mostly TSP block. This deck is a medley of madness. Think of it as a survey of some of the crazy things you can do with a few Doubling Season cards in play. Because the deck packs Copy Enchantment, you will frequently find yourself with five or more Doubling Season cards in play - Spike Feeder and Mindless Automaton come into play with 2*2*2*2*2 = 32 +1/+1 counters, and Spike Feeder can pump any creature for just two mana. Umezawa's Jitte was already unfair, but now it's just plain silly. Kazandu Tuskcaller levels up instantly and produces huge armies of elephants, while Calciform Pools gives you all the mana you can use. This isn't the strongest deck around (really fast decks and infect/Black Sun's Zenith, etc. are a problem), but the buddy I shamelessly stole the idea from (thanks, Ventolin!) has been using it as his go-to deck since TSB hit, and it sure is fun to see it go off. I'm really proud to be able to bring this deck to DoTP, and I hope you will give it a chance.
new for v 0.95
Turbofog, mostly ZEN. This is an absolutely amazing mill deck! Once this deck gets a couple of Howling Mine or Font of Mythos cards in play, it's pretty much guaranteed that a Holy Day or Ethereal Haze will be available to lock your opponents' creatures down. Jace's Erasure helps make sure that your opponents mill faster than you do, and Elixir of Immortality refreshes your library from time to time. In the creature-heavy metagame that DoTP 2012 offers, this deck is absolutely brutal and I am sure you'll enjoy playing it.
new for v 0.95
Hella Mental, TS/LRW block. This is one of the fastest aggro beatdown decks that I've ever seen in a retro T2 block. Use Flamekin Harbinger, Brighthearth Banneret, and Smokebraider to stabilize VERY quickly, then use Incandescent Soulstoke to start dropping hasted Nova Chasers. Add Fatal Frenzy to kill unsuspecting opponents in one turn! Browbeat (a horribly underrated burn spell!) and Taurean Mauler give you some mid-game oomph if you can't finish quickly.
new for v 0.95
Swans, legacy. Where the last deck just had a cheesy name, this deck has a cheesy combo. Target your Swans of Bryn Argoll with your Seismic Assault to draw a bunch of lands, then discard them to burn your opponent. Bloodbraid Elf helps to get the Seismic Assault into play, as it is the only valid target for the cascade. Simple, effective, and definitely cheesy.
new for v 0.95
Allies, mostly ZEN block. White and blue Allies! What more is there to say? This deck ups the ante with the addition of Mimic Vat and Rites of Replication. Thrummingbird helps to jack up your +1/+1 potency. All in all, a tremendously effective weenie deck.
new for v 0.95
Sidestep, EVE theme deck. Sidestep was a really great theme deck, introduced with Eventide. Almost every card in the deck exploits the hybrid mechanics introduced with the series. Enjoy this tribute to a great deck!
new for v 0.94
Tribal Prowl, LRW block. A rogue deck - literally! This deck is super-fast, thanks to many hard-to-block creatures and reduced cast-costs via the prowl mechanic. Oona's Blackguard pumps your critters up and provokes anguishing discards. Stinkdrinker Bandit insists that your creatures be taken seriously. This is a very unique and powerful beatdown/distruption deck that you're sure to enjoy.
new for v 0.94
Sharing is Caring, legacy. This is the antithesis of the "I'll Take That!" deck I included in the last update. The goal here is to drop things like Colfenor's Plans, Illusions of Grandeur, and Immortal Coil and then give them to your unwitting opponents by way of Puca's Mischief. If you need time to setup your combo, don't fret - Guard Gomazoa and Wall of Denial have your back. Of course, you can always drop Spirit Link on an opponent's creature - hold it off for now and gain life with it as a beater once you take it for yourself with Puca. Just wait until you experience the exquisite joy of swapping an Oblivion Ring that's captured an opponent's creature with the same opponent for one of his remaining critters. Or drop a Kitchen Finks, swap it, kill it and watch it come back into play under your control. If you like control and lockdown decks, you're going to find a lot to like here.
new for v 0.94
Modular Mess, legacy. This deck is all about the +1/+1 counters, baby! TONS of modular artifact creatures give you a lot of flexibility in creating and mobilizing your counters. Steel Overseer and Thrummingbird can help said creatures get big FAST. Use your Azorius Chancery to bounce artifact lands to grow your Arcbound Crusher, and laugh at your opponents as Ethersworn Canonist throws their building efforts into a quagmire.
new for v 0.94
Classic Affinity, mostly MRD block. An homage to the Bait and Bludgeon preconstructed deck that shipped with the original Mirrodin block. This was one of the most powerful budget decks the game has ever known and left casual players whining for years to come. I know there are a lot of similar decks out there, so please forgive my indulgance - this build has a special spot in my heart.
new for v 0.93
5-Color Cascade, ALA block. A deck made by my dear friend, this beast is packed to the gills with cards using and abusing the cascade mechanic. Wall of Denial is perhaps the best defender ever printed, and it will help you buy time as you strive to get your Maelstrom Nexus into play. A carefully balanced mana-curve is built into the deck to assure that you're always going to cascade into something useful, and the two Pyromancer Ascension cards along with the abundance of cascade are sure to have you enjoying major card advantage.
new for v 0.93
Coating, mostly ZEN/M11/SOM block. This is about as brutal a land-destruction deck as modern MTG has seen. Few things are scarier than an Acidic Slime inside a Mimic Vat - especially with Liquimetal Coating in play! That's one permanent of any type blown up each and every turn for just three mana, along with a 2/2 deathtouch body. There are plenty of complimentary cards, so even if you can't get your key combo pieces in place you have plenty of options.
new for v 0.93
I'll Take That!, WWK/ZEN/ROE block. This deck is packed to the gills with spells that steal creatures until the end of the turn. But what makes it especially fun is that it provides several good options for ways to get around returning the critters at the end of the turn. Enter Culling Dais and Jinxed Idol! Better yet, use the Bazaar Trader to give stolen creatures to yourself or your teammates permanently! Awakening Zone helps smooth mana issues as well as providing fodder for Quest for the Gravelord, Culling Dais, and Jinxed Idol. This deck is a hoot in multiplayer games.
new for v 0.93
Beastmaster, WWK/ZEN/ROE block. This deck is built around Beastmaster Ascension and Overwhelming Stampede as win-conditions. Build up an army of little guys quickly with Awakening Zone, Khalni Garden, Nest Invader and others, then drop a Beastmaster Ascension and charge it all in one turn to destroy your opposition. Eldrazi Monument can stem the tide if things start to go wrong.
new for v 0.93
Exalted, Alara Block. This deck tries very hard to abuse the exalted mechanic in a white-weenie format. Attack for big damage from early turns, thanks to an army of exalted critters. Emeria, the Sky Ruin helps rebuild if catastrophe strikes. A simple and cheap deck to build, this one is amazingly effective. Thanks to my Bulldog buddy for showing this one to me!
new for v 0.93
Merfolk Tribal, legacy. Merfolk have been one of my favorite MTG tribal themes since the early days. This deck is an homage to those very early merfolk beatdown decks, including Lord of Atlantis! This one is simple, folks. Get merfolk into play, convert your opponent's lands to islands with Aquitect's Will or Tideshaper Mystic, and attack for the win.
new for v 0.92
Druid Thieves, legacy. A totally insane druid/elf deck. Mana ramp like crazy, then use Genesis Wave to cover the battlefield with elves. Asceticism gives your elves the impunity they need to wreak havoc, and Gilt-Leaf Archdruid steals all your opponents' lands to crippling effect.
new for v 0.92
Dredge, legacy. One of the most powerful archtypes ever created, Dredge has the power to win as early as turn two and will almost always win by turn five unless thwarted by graveyard hate. Keep Bridge from Below in your graveyard and watch the zombies appear upon using the flashback ability of Dread Return to reanimate powerful creatures.
new for v 0.92
Tribal Treefolk, LRW Block. Lorwyn's tribal gameplay introduced some of the most exciting schemes Magic has ever seen. Relive the fun with this powerful treefolk deck. Use Leaf-Crowned Elder and Bosk Banneret to get your powerful treefolk into play quickly, then tutor up Doran, the Siege Tower with a Treefolk Harbinger to overrun your opponents. Protip: having more than one Timber Protector in play can give a lot of decks a lot of trouble!
new for v 0.91
Dead Guy Ale, a BWg Legacy beatdown/discard/disruption deck. Tarmogoyf and Knight of the Reliquary can potentially be very large creatures for a very small mana cost. The fetch lands, dual lands, and shock lands allow you to grow your knight VERY quickly. Keep your opponent from developing his plans using powerful discard and land destruction tools.
new for v 0.91
Jund, a RBG good stuff deck, popular during Alara Block. This deck is hard to pigeonhole. It's got some beatdown, some cascade, some discard, and some direct-damage. About the only fitting summary I can come up with is, "it just works."
new for v 0.91
Pyromancer Control, an inexpensive RU deck from the Worldwake Block. A toolchest of useful spells, made all the more potent by Pyromancer Ascension. With a couple of charged ascensions in play, a simple Lightning Bolt does nine damage, and Call to Mind lets you pull three of them from the graveyard.
Valakut Ramps, the deck to own during ZEN/WWK. This deck is about as gonzo as a deck can get in modern block. Ramp quickly to drop a Primeval Titan and fetch your Valakut, The Molten Pinnacle cards. Continue ramping to do enormous damage with Valakut, or go the beatdown route with your Avenger of Zendikar.
Eldrazi Landfall, legacy. A ramp deck that abuses a Cloudpost+Vesuva+Candelabra interaction. Lotus Cobras and Khalni/Scapeshift crank out fat Eldrazi in record time, and Genesis Wave floods the battlefield.
Mono-Green Ramp, before Valakut, there was mono-green ramp. This deck gets the job done with Rampaging Baloths, Avenger of Zendikar, and Harrow.
Hi guys,
I discovered DoTP mods via this website and have built some decks. I've decided to share what I'm working on in hopes that folks enjoy seeing something new and possibly help to refine and improve what I've done. There are a few issues - see the following post for details - however, for the most part, the cards and decks work like they should.
Thanks to Kev, Rick, Persee, thefiremind, Tony, Nabe, Sadlyblue, John, and everyone else for making available the tools, information, and troubleshooting necessary to mod this game.
Requirement : You need to install Kevlahnota's custom DLC => http://www.slightlymagic.net/forum/viewtopic.php?f=62&t=6057
Installation Instructions (re-read this if things are not working as described)
- | Open
Download link :
http://www.mediafire.com/?4b490br0qg00g6e (version 1.01)
Just put the Data_DLC_2868.wad in the directory of DOTP2012. Erase your profile if needed. You only need to download the latest update - it includes everything from the previous releases.
Decks:
The four new decks for version 1.0 were all suggested by fellow forum-member elminster63500. I followed his deck-lists almost verbatim. Thanks, Elminster! This brings the total number of decks to 29, not counting archenemy scheme decks. The file-size is now a whopping 60 MB, and if I release further decks, they will probably be as a separate wad. I guess that makes this as good a time as any to bump the version number up and call this a 1.0 release. Enjoy, guys.
*NEW*
ISD Vamps, ISD. If you enjoyed Vampires during the ZEN/ROE era, then you'll probably like this deck at least as well. As the vampires feed (by doing damage), they explode with +1/+1 counters. It's all the fun of a Blade of the Bloodchief with none of the hassle.
- | Open
*NEW*
One for the Road, mostly ISD block. This black and green deck is tricky to categorize. It brings the pain with some of the most vicious creatures the game has ever seen, and uses Birthing Pod well to fetch the creatures on demand. Cards like Wreath of Geists and Praetor's Counsel help to take advantage of all the graveyard churning. The more I play with this deck, the more I like it. Give it a try, you too may find it to your liking.
- | Open
*NEW*
Persistent Case of Melira, mostly SHM. This deck seems to revolve mostly around the interaction between Melira, Sylvok Outcast and creatures with persist. With Melira in play, Murderous Redcap and Kitchen Finks can be sacrificed to Viscera Seer for infinite life and damage. Kinda' neat, and kinda' cheesy.
- | Open
*NEW*
Molten Zoo, legacy. Yet another spin on the venerable Zoo theme. This deck distinguishes itself (barely) with Molten Rain, Gaddock Teeg, and Grim Lavamancer. Enjoy this tried and true favorite.
- | Open
new for v 0.96
Double Trouble!, legacy - mostly TSP block. This deck is a medley of madness. Think of it as a survey of some of the crazy things you can do with a few Doubling Season cards in play. Because the deck packs Copy Enchantment, you will frequently find yourself with five or more Doubling Season cards in play - Spike Feeder and Mindless Automaton come into play with 2*2*2*2*2 = 32 +1/+1 counters, and Spike Feeder can pump any creature for just two mana. Umezawa's Jitte was already unfair, but now it's just plain silly. Kazandu Tuskcaller levels up instantly and produces huge armies of elephants, while Calciform Pools gives you all the mana you can use. This isn't the strongest deck around (really fast decks and infect/Black Sun's Zenith, etc. are a problem), but the buddy I shamelessly stole the idea from (thanks, Ventolin!) has been using it as his go-to deck since TSB hit, and it sure is fun to see it go off. I'm really proud to be able to bring this deck to DoTP, and I hope you will give it a chance.
- | Open
new for v 0.95
Turbofog, mostly ZEN. This is an absolutely amazing mill deck! Once this deck gets a couple of Howling Mine or Font of Mythos cards in play, it's pretty much guaranteed that a Holy Day or Ethereal Haze will be available to lock your opponents' creatures down. Jace's Erasure helps make sure that your opponents mill faster than you do, and Elixir of Immortality refreshes your library from time to time. In the creature-heavy metagame that DoTP 2012 offers, this deck is absolutely brutal and I am sure you'll enjoy playing it.
- | Open
new for v 0.95
Hella Mental, TS/LRW block. This is one of the fastest aggro beatdown decks that I've ever seen in a retro T2 block. Use Flamekin Harbinger, Brighthearth Banneret, and Smokebraider to stabilize VERY quickly, then use Incandescent Soulstoke to start dropping hasted Nova Chasers. Add Fatal Frenzy to kill unsuspecting opponents in one turn! Browbeat (a horribly underrated burn spell!) and Taurean Mauler give you some mid-game oomph if you can't finish quickly.
- | Open
new for v 0.95
Swans, legacy. Where the last deck just had a cheesy name, this deck has a cheesy combo. Target your Swans of Bryn Argoll with your Seismic Assault to draw a bunch of lands, then discard them to burn your opponent. Bloodbraid Elf helps to get the Seismic Assault into play, as it is the only valid target for the cascade. Simple, effective, and definitely cheesy.
- | Open
new for v 0.95
Allies, mostly ZEN block. White and blue Allies! What more is there to say? This deck ups the ante with the addition of Mimic Vat and Rites of Replication. Thrummingbird helps to jack up your +1/+1 potency. All in all, a tremendously effective weenie deck.
- | Open
new for v 0.95
Sidestep, EVE theme deck. Sidestep was a really great theme deck, introduced with Eventide. Almost every card in the deck exploits the hybrid mechanics introduced with the series. Enjoy this tribute to a great deck!
- | Open
new for v 0.94
Tribal Prowl, LRW block. A rogue deck - literally! This deck is super-fast, thanks to many hard-to-block creatures and reduced cast-costs via the prowl mechanic. Oona's Blackguard pumps your critters up and provokes anguishing discards. Stinkdrinker Bandit insists that your creatures be taken seriously. This is a very unique and powerful beatdown/distruption deck that you're sure to enjoy.
- | Open
new for v 0.94
Sharing is Caring, legacy. This is the antithesis of the "I'll Take That!" deck I included in the last update. The goal here is to drop things like Colfenor's Plans, Illusions of Grandeur, and Immortal Coil and then give them to your unwitting opponents by way of Puca's Mischief. If you need time to setup your combo, don't fret - Guard Gomazoa and Wall of Denial have your back. Of course, you can always drop Spirit Link on an opponent's creature - hold it off for now and gain life with it as a beater once you take it for yourself with Puca. Just wait until you experience the exquisite joy of swapping an Oblivion Ring that's captured an opponent's creature with the same opponent for one of his remaining critters. Or drop a Kitchen Finks, swap it, kill it and watch it come back into play under your control. If you like control and lockdown decks, you're going to find a lot to like here.
- | Open
new for v 0.94
Modular Mess, legacy. This deck is all about the +1/+1 counters, baby! TONS of modular artifact creatures give you a lot of flexibility in creating and mobilizing your counters. Steel Overseer and Thrummingbird can help said creatures get big FAST. Use your Azorius Chancery to bounce artifact lands to grow your Arcbound Crusher, and laugh at your opponents as Ethersworn Canonist throws their building efforts into a quagmire.
- | Open
new for v 0.94
Classic Affinity, mostly MRD block. An homage to the Bait and Bludgeon preconstructed deck that shipped with the original Mirrodin block. This was one of the most powerful budget decks the game has ever known and left casual players whining for years to come. I know there are a lot of similar decks out there, so please forgive my indulgance - this build has a special spot in my heart.
- | Open
new for v 0.93
5-Color Cascade, ALA block. A deck made by my dear friend, this beast is packed to the gills with cards using and abusing the cascade mechanic. Wall of Denial is perhaps the best defender ever printed, and it will help you buy time as you strive to get your Maelstrom Nexus into play. A carefully balanced mana-curve is built into the deck to assure that you're always going to cascade into something useful, and the two Pyromancer Ascension cards along with the abundance of cascade are sure to have you enjoying major card advantage.
- | Open
new for v 0.93
Coating, mostly ZEN/M11/SOM block. This is about as brutal a land-destruction deck as modern MTG has seen. Few things are scarier than an Acidic Slime inside a Mimic Vat - especially with Liquimetal Coating in play! That's one permanent of any type blown up each and every turn for just three mana, along with a 2/2 deathtouch body. There are plenty of complimentary cards, so even if you can't get your key combo pieces in place you have plenty of options.
- | Open
new for v 0.93
I'll Take That!, WWK/ZEN/ROE block. This deck is packed to the gills with spells that steal creatures until the end of the turn. But what makes it especially fun is that it provides several good options for ways to get around returning the critters at the end of the turn. Enter Culling Dais and Jinxed Idol! Better yet, use the Bazaar Trader to give stolen creatures to yourself or your teammates permanently! Awakening Zone helps smooth mana issues as well as providing fodder for Quest for the Gravelord, Culling Dais, and Jinxed Idol. This deck is a hoot in multiplayer games.
- | Open
new for v 0.93
Beastmaster, WWK/ZEN/ROE block. This deck is built around Beastmaster Ascension and Overwhelming Stampede as win-conditions. Build up an army of little guys quickly with Awakening Zone, Khalni Garden, Nest Invader and others, then drop a Beastmaster Ascension and charge it all in one turn to destroy your opposition. Eldrazi Monument can stem the tide if things start to go wrong.
- | Open
new for v 0.93
Exalted, Alara Block. This deck tries very hard to abuse the exalted mechanic in a white-weenie format. Attack for big damage from early turns, thanks to an army of exalted critters. Emeria, the Sky Ruin helps rebuild if catastrophe strikes. A simple and cheap deck to build, this one is amazingly effective. Thanks to my Bulldog buddy for showing this one to me!
- | Open
new for v 0.93
Merfolk Tribal, legacy. Merfolk have been one of my favorite MTG tribal themes since the early days. This deck is an homage to those very early merfolk beatdown decks, including Lord of Atlantis! This one is simple, folks. Get merfolk into play, convert your opponent's lands to islands with Aquitect's Will or Tideshaper Mystic, and attack for the win.
- | Open
new for v 0.92
Druid Thieves, legacy. A totally insane druid/elf deck. Mana ramp like crazy, then use Genesis Wave to cover the battlefield with elves. Asceticism gives your elves the impunity they need to wreak havoc, and Gilt-Leaf Archdruid steals all your opponents' lands to crippling effect.
- | Open
new for v 0.92
Dredge, legacy. One of the most powerful archtypes ever created, Dredge has the power to win as early as turn two and will almost always win by turn five unless thwarted by graveyard hate. Keep Bridge from Below in your graveyard and watch the zombies appear upon using the flashback ability of Dread Return to reanimate powerful creatures.
- | Open
new for v 0.92
Tribal Treefolk, LRW Block. Lorwyn's tribal gameplay introduced some of the most exciting schemes Magic has ever seen. Relive the fun with this powerful treefolk deck. Use Leaf-Crowned Elder and Bosk Banneret to get your powerful treefolk into play quickly, then tutor up Doran, the Siege Tower with a Treefolk Harbinger to overrun your opponents. Protip: having more than one Timber Protector in play can give a lot of decks a lot of trouble!
- | Open
new for v 0.91
Dead Guy Ale, a BWg Legacy beatdown/discard/disruption deck. Tarmogoyf and Knight of the Reliquary can potentially be very large creatures for a very small mana cost. The fetch lands, dual lands, and shock lands allow you to grow your knight VERY quickly. Keep your opponent from developing his plans using powerful discard and land destruction tools.
- | Open
new for v 0.91
Jund, a RBG good stuff deck, popular during Alara Block. This deck is hard to pigeonhole. It's got some beatdown, some cascade, some discard, and some direct-damage. About the only fitting summary I can come up with is, "it just works."
- | Open
new for v 0.91
Pyromancer Control, an inexpensive RU deck from the Worldwake Block. A toolchest of useful spells, made all the more potent by Pyromancer Ascension. With a couple of charged ascensions in play, a simple Lightning Bolt does nine damage, and Call to Mind lets you pull three of them from the graveyard.
- | Open
Valakut Ramps, the deck to own during ZEN/WWK. This deck is about as gonzo as a deck can get in modern block. Ramp quickly to drop a Primeval Titan and fetch your Valakut, The Molten Pinnacle cards. Continue ramping to do enormous damage with Valakut, or go the beatdown route with your Avenger of Zendikar.
- | Open
Eldrazi Landfall, legacy. A ramp deck that abuses a Cloudpost+Vesuva+Candelabra interaction. Lotus Cobras and Khalni/Scapeshift crank out fat Eldrazi in record time, and Genesis Wave floods the battlefield.
- | Open
Mono-Green Ramp, before Valakut, there was mono-green ramp. This deck gets the job done with Rampaging Baloths, Avenger of Zendikar, and Harrow.
- | Open