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Re: Thefiremind's DotP2012 DLC v2 (6/4/2012)

PostPosted: 17 Apr 2012, 09:39
by Persee
I have the same issue.

Re: Thefiremind's DotP2012 DLC v2 (6/4/2012)

PostPosted: 17 Apr 2012, 12:20
by thefiremind
MisterBenn wrote:Wow this looks amazing! I am getting a 404 error when I try to download now however...
Persee wrote:I have the same issue.
Yeah, same for me. Either it's a temporary problem, or the file got deleted (but it's strange it doesn't show as deleted in the first page). I'll rush the new version a bit more, so that it's ready in a few hours and I can publish a new download link. :wink:

EDIT: Version 3 uploaded and ready.

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 17 Apr 2012, 22:40
by MisterBenn
Thefiremind you have been very busy! Thanks for the new download. I can't believe you've put so many decks together. I have these installed now, I'll have a session with these tonight. Thanks so much.

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 18 Apr 2012, 06:15
by elminster63500
Thanks for the two others decks Firemind. They are great !
I need some advice. I need how to create "scheme decks" so that i could play "archenemy" mode with my create decks. for example, how to create a scheme deck with my "nohand deck" ? How to make a "lien (sorry, i don't find a english translation for this "french" word") with his deck to play in "archenemy mode" ? Thanks for the explication. :)

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 18 Apr 2012, 09:25
by thefiremind
elminster63500 wrote:I need some advice. I need how to create "scheme decks" so that i could play "archenemy" mode with my create decks. for example, how to create a scheme deck with my "nohand deck" ?
Open a scheme deck in the core WAD and look at the syntax. For example, this is Garruk's scheme deck:
Code: Select all
<DECK content_pack="0" personality="" deck_box_image="" never_available="true" uid="85">
  <CARD name="CHOOSE_YOUR_CHAMPION_242784" deckOrderId="0" />
  <CARD name="CHOOSE_YOUR_CHAMPION_242784" deckOrderId="1" />
  <CARD name="EVIL_COMES_TO_FRUITION_242789" deckOrderId="2" />
  <CARD name="FEED_THE_MACHINE_242790" deckOrderId="3" />
  <CARD name="I_DELIGHT_IN_YOUR_CONVULSIONS_242792" deckOrderId="4" />
  <CARD name="INTO_THE_EARTHEN_MAW_242794" deckOrderId="5" />
  <CARD name="INTRODUCTIONS_ARE_IN_ORDER_242795" deckOrderId="6" />
  <CARD name="INTRODUCTIONS_ARE_IN_ORDER_242795" deckOrderId="7" />
  <CARD name="MAY_CIVILIZATION_COLLAPSE_242798" deckOrderId="8" />
  <CARD name="MY_GENIUS_KNOWS_NO_BOUNDS_242801" deckOrderId="9" />
  <CARD name="MY_GENIUS_KNOWS_NO_BOUNDS_242801" deckOrderId="10" />
  <CARD name="NATURE_DEMANDS_AN_OFFERING_242803" deckOrderId="11" />
  <CARD name="ONLY_BLOOD_ENDS_YOUR_NIGHTMARES_242804" deckOrderId="12" />
  <CARD name="REALMS_BEFITTING_MY_MAJESTY_242806" deckOrderId="13" />
  <CARD name="REALMS_BEFITTING_MY_MAJESTY_242806" deckOrderId="14" />
  <CARD name="ROOTS_OF_ALL_EVIL_242807" deckOrderId="15" />
  <CARD name="TOOTH_CLAW_AND_TAIL_242814" deckOrderId="16" />
  <CARD name="YOUR_PUNY_MINDS_CANNOT_FATHOM_242818" deckOrderId="17" />
  <CARD name="YOUR_FATE_IS_THRICE_SEALED_242816" deckOrderId="18" />
  <CARD name="YOUR_FATE_IS_THRICE_SEALED_242816" deckOrderId="19" />
</DECK>
It's almost the same as an ordinary deck, you just have to specify never_available="true" because you don't want it to appear in the deck choice when you play. Make a copy of this, change the UID number to an unused one, and save the file with a name of your choice (for example, NOHAND_SCHEME_DECK.XML). Put it in the DECKS folder of your DLC. Then open your custom deck and specify that you want to use your scheme deck for that (to follow the previous example, scheme_deck="NOHAND_SCHEME_DECK"). Now you can edit the cards in your own scheme deck and it will be used by your deck when playing Archenemy.

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 18 Apr 2012, 16:15
by elminster63500
Thanks Firemind,

it works well and you're a good teacher !! =D>

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 18 Apr 2012, 22:41
by Mithrarian
I have installed kev patch and your 1999.wad, but the game crashes. If I keep only the patched exe, the cards appear, but without description.


Any idea/help ? I am using W7.

Ty in advance!

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 08:59
by thefiremind
Mithrarian wrote:the cards appear, but without description.
Which language are you using on the game? My cards only have English and Italian text, so if you are using German or French for example, you'll see no text, and this could lead to the crashes (not sure, but possible).

I know I could insert English strings also in non-English languages (kev does that), but with more than 600 cards to update, it would take an enormous amount of time... :(

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 12:26
by elminster63500
Hi,

A bug to notice with the Scythe Specter card. His capacity doesn't work. When he makes damage to a player in archenemy mode, the opponents (then the 3 opponents or less if some are "rest in peace") don't discard a card and then the capacity of the Scythe Specter isn't activated. A solution may be ? #-o

Thanks

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 13:36
by thefiremind
elminster63500 wrote:A bug to notice with the Scythe Specter card. His capacity doesn't work. When he makes damage to a player in archenemy mode, the opponents (then the 3 opponents or less if some are "rest in peace") don't discard a card and then the capacity of the Scythe Specter isn't activated. A solution may be ? #-o
There had to be a bug on that card... the code I made is really complicated, and I never tested it enough. I'll try to fix it soon.

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 14:16
by Mithrarian
Maybe that is the key. I am using the spanish version of the game. Do you know how can I switch the language of the game?

Btw, thanks for your fast response and feedback!

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 14:25
by Mithrarian
Damn! I cannot get your pack working. It crashes continously. I have only added your .wad to a new fresh kev-Modded dopt2012 and keeps crashing. I will have to repack all your cards into his 7777.wad :(

Do you know if I am losing anything? It is only copying your 1999.wad file into main directory (Where other wad's are), isn't it?

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 14:49
by elminster63500
If you bought the "Mgame to steam, follow this path :

Go to the steam :
Go to "My games"
Go to "Magic :the gathering - Duels of the Planewalkers 2012"
Click right and choise "proprieties"
Choise "Languages" Options and choise "english"

That's the path !! :wink:

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 15:27
by Mithrarian
I have just changed to english language and it works fine.

Thank you very much.

You are such a great community!!

Kev's worked because he copied the descriptions to every language, in xml descriptors and in each card. Firemind ones had empty descriptors in cards, and I suppose that it was the cause.

Thanks again!

Re: Thefiremind's DotP2012 DLC v3 (17/4/2012)

PostPosted: 19 Apr 2012, 16:21
by thefiremind
Mithrarian wrote:Kev's worked because he copied the descriptions to every language, in xml descriptors and in each card. Firemind ones had empty descriptors in cards, and I suppose that it was the cause.
I'm sorry for that! When I started to mod, I wasn't planning to share the DLC as a whole, so I never took care of the missing languages. I could do it in the future, but it will take lots of time and patience. :wink: In the meanwhile, I posted a warning on the first post and included elminster's quick guide.


elminster63500 wrote:Hi,

A bug to notice with the Scythe Specter card. His capacity doesn't work. When he makes damage to a player in archenemy mode, the opponents (then the 3 opponents or less if some are "rest in peace") don't discard a card and then the capacity of the Scythe Specter isn't activated. A solution may be ? #-o

Thanks
You can find a fixed version of Scythe Specter attached to the first post. I lost a line while copying and pasting... #-o I hate when I make stupid mistakes like this... but on the other hand, it's nice to see that there wasn't any conceptual fault on the code. :D