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Re: DOTP2012 Bug fixes

PostPosted: 13 Jun 2012, 03:54
by GamerXYZ0
pcastellazzi wrote:
GamerXYZ0 wrote:I found a Bramble Elemental OR Fists of Ironwood bug: Bramble Elemental's effect twiggered twice by the same Fists of Ironwood (IIRC, it didn't do so other times).

Let's see if I can recall what I had on my field (I took a screenshot, but instead I got a shot from my desktop). AI is simple: he had a non-equipped Argentum Armor, and a Kor Outfitter (from the previous turn, hence Armor wasn't equipped).

IIRC, I had Bramble Elemental with Rancor and Angelic Destiny equipped (to which I equipped Fists of Ironwood), an Aura Gnarlid with Arrest equipped, a bunch of tokens thanks to a former Bramble Elemental which died a few turns ago and of course the current one, a Suntail Hawk and that 1/1 hexproof that can only be blocked by flying creatures.
When you said "the effect triggered twice" you mean you got six tokens? As i understand with everything working ok, you should get four (two from Bramble Elemental and two from Fists of Ironwood), plus whatever amount of tokens you had before.
*facepalms* (for me, I mean)

I was so focussed on Bramble Elemental I completely neglected that (even worse in this case, because I specifically used it to produce tokens: Rancor provided Trample already after all). Never mind about my post #-o

Re: DOTP2012 Bug fixes

PostPosted: 17 Jun 2012, 09:42
by thefiremind
I think I found a bug that you won't believe until you try it out.
Earthquake will destroy Flight!!! :shock:

And I think I found the reason, but if I'm right, it would all start from an embarassing bug inside the game: Auras can be killed by damage. Look at the filter used in Earthquake:
Code: Select all
    <FILTER>
    if (FilteredPlayer() ~= nil) then
       return 1
    else
       return (FilteredCard():GetCurrentCharacteristics():Badge_Test( BADGE_FLYING ) == 0)
    end
    </FILTER>
It basically says "it's either a player, or anything without flying". I'd suggest to change the filter like this:
Code: Select all
    <FILTER>
    return (FilteredPlayer() ~= nil) or
    (FilteredCard() ~= nil and
    FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
    FilteredCard():GetZone() == ZONE_IN_PLAY and
    FilteredCard():GetCurrentCharacteristics():Badge_Test( BADGE_FLYING ) == 0)
    </FILTER>

Re: DOTP2012 Bug fixes

PostPosted: 17 Jun 2012, 19:32
by pcastellazzi
thefiremind wrote:I think I found a bug that you won't believe until you try it out.
Earthquake will destroy Flight!!! :shock:
That's supposed to happend. When you use Eartquake for 4 damage you die. On a multiplayer game when you die all objects you own are removed from the game with you.

You may find a more detailed explanation including quotes from the rules here

Re: DOTP2012 Bug fixes

PostPosted: 18 Jun 2012, 08:33
by thefiremind
pcastellazzi wrote:
thefiremind wrote:I think I found a bug that you won't believe until you try it out.
Earthquake will destroy Flight!!! :shock:
That's supposed to happend. When you use Eartquake for 4 damage you die. On a multiplayer game when you die all objects you own are removed from the game with you.

You may find a more detailed explanation including quotes from the rules here
Haha I guess I had to make some big mistake sooner or later... I was always looking at Chandra's life instead of mine, because in 1vs1 my life is always at the bottom left and not at the bottom center. #-o

Re: DOTP2012 Bug fixes

PostPosted: 20 Feb 2017, 16:29
by Splinterverse
The links in the OP aren't working any more. Does anyone have these files backed up somewhere that they could share? :)

Re: DOTP2012 Bug fixes

PostPosted: 30 Aug 2019, 05:17
by Mori
Splinterverse wrote:The links in the OP aren't working any more. Does anyone have these files backed up somewhere that they could share? :)
Same question