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Making the Gates?

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Making the Gates?

Postby mc6415 » 03 Apr 2013, 03:31

Hi there,

I've recently been trying to create something similar to my deck in reality however I seem to be coming unstuck in a few places.

Main one is the gates as when I play them it crashes my game. I was wondering is there any way to make the gates in this game?
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Re: Making the Gates?

Postby RiiakShiNal » 03 Apr 2013, 04:10

Which "Gates" are you talking about?

  • Azorius Guildgate - Require a workaround for choosing mana color.
  • Battlegate Mimic
  • Boros Guildgate - Require a workaround for choosing mana color.
  • Cemetery Gate
  • Dimir Guildgate - Require a workaround for choosing mana color.
  • Dolmen Gate
  • Floodgate
  • Gate to Phyrexia - Will probably require a workaround to make this work.
  • Gate to the AEther
  • Gods' Eye, Gate to the Reikai
  • Golgari Guildgate - Require a workaround for choosing mana color.
  • Gruul Guildgate - Require a workaround for choosing mana color.
  • Heaven's Gate
  • Hold the Gates
  • Izzet Guildgate - Require a workaround for choosing mana color.
  • Mystic Gate - Requires mana tokens to build this card.
  • Orzhov Guildgate - Require a workaround for choosing mana color.
  • Planar Gate
  • Rakdos Guildgate - Require a workaround for choosing mana color.
  • Selesnya Guildgate - Require a workaround for choosing mana color.
  • Simic Guildgate - Require a workaround for choosing mana color.
  • Tourach's Gate
  • Wargate

Or some other gate that I didn't list here?

(Those that require a workaround for choosing mana can be coded using any one of a few different implementations that are floating around here on the forums.)
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Re: Making the Gates?

Postby tomy0619lee » 03 Apr 2013, 04:13

I don't know how useful this would be, but both Ravnica and various conditionally enters-into-battlefield untapped lands exist in Community and various other mods.
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Re: Making the Gates?

Postby NEMESiS » 03 Apr 2013, 12:47

My guess is that he is talking about lands, just make sure that your land pool has its own ID.
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Re: Making the Gates?

Postby RiiakShiNal » 03 Apr 2013, 13:05

If he is talking about the Guildgates then his problem is probably that the workaround he is using uses MANA_ABILITYs on the card, but when it enters the battlefield there is probably no active MANA_ABILITY which causes the crash. The easiest way to prevent the crash is to ensure that there is always an active MANA_ABILITY on the card even if you have to select one of the colours as default to do it.
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