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2013




Making the Gates?
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Making the Gates?
by mc6415 » 03 Apr 2013, 03:31
Hi there,
I've recently been trying to create something similar to my deck in reality however I seem to be coming unstuck in a few places.
Main one is the gates as when I play them it crashes my game. I was wondering is there any way to make the gates in this game?
I've recently been trying to create something similar to my deck in reality however I seem to be coming unstuck in a few places.
Main one is the gates as when I play them it crashes my game. I was wondering is there any way to make the gates in this game?
Re: Making the Gates?
by RiiakShiNal » 03 Apr 2013, 04:10
Which "Gates" are you talking about?
Or some other gate that I didn't list here?
(Those that require a workaround for choosing mana can be coded using any one of a few different implementations that are floating around here on the forums.)
- Azorius Guildgate - Require a workaround for choosing mana color.
- Battlegate Mimic
- Boros Guildgate - Require a workaround for choosing mana color.
- Cemetery Gate
- Dimir Guildgate - Require a workaround for choosing mana color.
- Dolmen Gate
- Floodgate
- Gate to Phyrexia - Will probably require a workaround to make this work.
- Gate to the AEther
- Gods' Eye, Gate to the Reikai
- Golgari Guildgate - Require a workaround for choosing mana color.
- Gruul Guildgate - Require a workaround for choosing mana color.
- Heaven's Gate
- Hold the Gates
- Izzet Guildgate - Require a workaround for choosing mana color.
- Mystic Gate - Requires mana tokens to build this card.
- Orzhov Guildgate - Require a workaround for choosing mana color.
- Planar Gate
- Rakdos Guildgate - Require a workaround for choosing mana color.
- Selesnya Guildgate - Require a workaround for choosing mana color.
- Simic Guildgate - Require a workaround for choosing mana color.
- Tourach's Gate
- Wargate
Or some other gate that I didn't list here?
(Those that require a workaround for choosing mana can be coded using any one of a few different implementations that are floating around here on the forums.)
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Re: Making the Gates?
by tomy0619lee » 03 Apr 2013, 04:13
I don't know how useful this would be, but both Ravnica and various conditionally enters-into-battlefield untapped lands exist in Community and various other mods.
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Re: Making the Gates?
by NEMESiS » 03 Apr 2013, 12:47
My guess is that he is talking about lands, just make sure that your land pool has its own ID.
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Re: Making the Gates?
by RiiakShiNal » 03 Apr 2013, 13:05
If he is talking about the Guildgates then his problem is probably that the workaround he is using uses MANA_ABILITYs on the card, but when it enters the battlefield there is probably no active MANA_ABILITY which causes the crash. The easiest way to prevent the crash is to ensure that there is always an active MANA_ABILITY on the card even if you have to select one of the colours as default to do it.
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