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2013
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2013
Mind Funeral (Mill) Deck
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22 posts
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Re: Mind Funeral (Mill) Deck
by Master Necro » 14 May 2013, 06:10
I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?East Bay wrote:Yeah I had your Doom of Fools deck installed when testing but the reason I said mana tokens is because it uses its own mana to become a 2/2 artifact creature.NEMESiS wrote:
The mana ability works fine it just needs these functions:
The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.
The Horror part is easy:Adding colors will be the tricky part
- Code: Select all
<CONTINUOUS_ACTION layer="4">
local characteristics = Object():GetCurrentCharacteristics()
characteristics:SubType_GetWritable(Object()):Add( CREATURE_TYPE_HORROR , Object() )
</CONTINUOUS_ACTION>
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Re: Mind Funeral (Mill) Deck
by thefiremind » 14 May 2013, 08:05
In fact you need to put the code in an activated ability.Master Necro wrote:I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?
Copy the "animate" code from Awakener Druid, make its triggered ability an activated ability (don't forget to add the cost), remove TARGET_DEFINITION, TARGET_DETERMINATION and PLAY_TIME_ACTION, substitute EffectDC():Get_Targets(0):Get_CardPtr(0) with EffectSource(), and change the other parameters as needed (4/5 with 2/2, CREATURE_TYPE_TREEFOLK with CREATURE_TYPE_HORROR, etc.), and of course change the DURATION to an "UntilEOT" duration.
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Re: Mind Funeral (Mill) Deck
by Master Necro » 14 May 2013, 08:41
Since I don't have any older MTGDP game before 2013 and the Awakener Druid doesn't seem to be in any of the mayor mods could you send the card code my way?thefiremind wrote:In fact you need to put the code in an activated ability.Master Necro wrote:I'm far away from being a decent modder but it looks to me like it's an activated ability, is there a way to make an active ability that would just replace the kayrune with a token card from the description for one turn only?
Copy the "animate" code from Awakener Druid, make its triggered ability an activated ability (don't forget to add the cost), remove TARGET_DEFINITION, TARGET_DETERMINATION and PLAY_TIME_ACTION, substitute EffectDC():Get_Targets(0):Get_CardPtr(0) with EffectSource(), and change the other parameters as needed (4/5 with 2/2, CREATURE_TYPE_TREEFOLK with CREATURE_TYPE_HORROR, etc.), and of course change the DURATION to an "UntilEOT" duration.
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Re: Mind Funeral (Mill) Deck
by thefiremind » 14 May 2013, 09:16
Actually, Awakener Druid is in the DotP2013 core...
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Re: Mind Funeral (Mill) Deck
by NEMESiS » 14 May 2013, 10:50
Not from my experience. I just tested it right now, 2 islands and 2 swamps and I didn't have to press control to select the mana source:East Bay wrote:Yeah I had your Doom of Fools deck installed when testing but the reason I said mana tokens is because it uses its own mana to become a 2/2 artifact creature.NEMESiS wrote:
The mana ability works fine it just needs these functions:
The problem is that it needs to become both a blue and black horror creature because right now its just an artifact.

The only time that it used its own mana was when it was the only source for
on the field.EDIT: Apparently it automatically uses it own mana if you have set to produce
but not when making
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Re: Mind Funeral (Mill) Deck
by East Bay » 14 May 2013, 22:09
I added a colorless mana under theNEMESiS wrote:Apparently it automatically uses it own mana if you have set to producebut not when making
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mana ability you can't use it but it's there.Also got the color working forgot to add a u for colour lol
- Code: Select all
<CONTINUOUS_ACTION layer="5">
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Colour_Get():Add(COLOUR_BLACK)
characteristics:Colour_Get():Add(COLOUR_BLUE)
</CONTINUOUS_ACTION>
- Attachments
-
keyrune.rar- I put the functions inside
- (415.31 KiB) Downloaded 275 times
Re: Mind Funeral (Mill) Deck
by NEMESiS » 15 May 2013, 01:44
I noticed it, the card seems to be hit or miss when using its own mana ability to transform. I don't know if there is a way to prioritize other mana sources.
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22 posts
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