Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2013
【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v12
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Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD
by logicalnoise » 18 Jun 2013, 12:53
AH nope, I'll get all the DLC stuff and grab your new files.sumomole wrote:Are you using the latest version of the game, which includes DATA_CORE, DATA_DLC_0001~0004, DECK_0001~0086_ST? In other words, you have a official 5-color deck that named Mana Mastery, there are also several charms, do you tested it?logicalnoise wrote:Love your decks. I noticed the seylesnya charm glitchs out in bant aggro. It offers no choices and seems to be waiting for me to target something but nothing is a valid target. I'm using the latest files from the initial post.
I just tested the v1.0r36 of theta, and it also seems to support the code of charms, but I don't know whether the earlier versions support.
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Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD
by sumomole » 18 Jun 2013, 14:42
That's interesting, did you test other charms, especially the three charms in Mana Mastery deck and other charms in my mod? If sure you are using the latest exe, maybe you could just keep the original game, 0623 and 0649 for testing.logicalnoise wrote:AH nope, I'll get all the DLC stuff and grab your new files.
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Re: Dredge (beta version and test only)
by East Bay » 18 Jun 2013, 18:51
I think it works perfect now. I've been testing for afew days with this vesion
- Code: Select all
<TRIGGER value="DREW_CARD" simple_qualifier="controller">
local topCard = EffectController():Library_GetTop()
local libCard = CountCardsInLibrary( EffectController() )
if ObjectDC():Get_Int(0) == 0 and libCard > 2 and ObjectDC():Get_CardPtr(1) ~= topCard then
override = true
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local player = EffectController()
if player ~= nil then
player:SetCustomQueryInstructionCardPtr( EffectSource() )
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_MILL_3" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_DRAW_CARD" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_MC_CHOOSE_MODE" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local decision = Object():GetMultipleChoiceResult()
if decision == 0 then
MillCards( EffectController(), 3 )
Object():PutInHand()
elseif decision == 1 then
ObjectDC():Set_Int( 0, 1 )
ObjectDC():Set_CardPtr( 1, EffectController():Library_GetTop() )
EffectController():DrawCard()
ObjectDC():Set_Int( 0, 0 )
end
</RESOLUTION_TIME_ACTION>
Re: 【21/06/13 1711 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by East Bay » 21 Jun 2013, 20:05
I found the bug
Re: 【21/06/13 1711 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by NEMESiS » 21 Jun 2013, 20:12
That video is listed as private.
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Re: 【21/06/13 1711 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by East Bay » 21 Jun 2013, 20:16
fixed sorry about that supposed to be unlistedNEMESiS wrote:That video is listed as private.
Re: 【21/06/13 1711 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by sumomole » 22 Jun 2013, 02:50
This's the 1st version, the problem stems from a foolish oversight , I have fixed the same day, please update the core file.East Bay wrote:I found the bug
EDIT: Please give me your art of Stinkweed Imp if it's HD, I like this version.
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Re: 【21/06/13 1711 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by East Bay » 22 Jun 2013, 06:57
Not super HD but it seems good to mesumomole wrote:EDIT: Please give me your art of Stinkweed Imp if it's HD, I like this version.
- Attachments
-
- IMG.rar
- (113.69 KiB) Downloaded 443 times
Re: 【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by -Sekki- » 02 Jul 2013, 12:02
Hi, the core WAD contains Worldspine Wurm, but the art is now working when using deck builder? how can i get the card art to work? the same is with a few of the cards included.
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Re: 【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by RiiakShiNal » 02 Jul 2013, 13:38
That would be because sumomole includes art in his deck wads and even then only for the cards used in his decks. He doesn't really put the art into his core. So the easiest thing to do would simply be to add the art yourself. You can find the name the card expects by right-clicking on the card and choosing "View Card" look for the ARTID tag in the XML and look to see what is defined for "value" there. In the case of Worldspine Wurm it is looking for "624839" (then add the ".TDX" extension). So you find an image you want to use for the card convert it to TDX using Gibbed Tools then you put it into the ART_ASSETS\ILLUSTRATIONS directory of a mod. If you are using the Deck Builder, which according to your post you are then you can create a mod directory by using "Tools"->"Setup Custom Data Folder" which will add "DATA_DLC_DECK_BUILDER_CUSTOM" to your game directory and you can just drop the file into DATA_DLC_DECK_BUILDER_CUSTOM\DATA_ALL_PLATFORMS\ART_ASSETS\ILLUSTRATIONS.-Sekki- wrote:Hi, the core WAD contains Worldspine Wurm, but the art is now working when using deck builder? how can i get the card art to work? the same is with a few of the cards included.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: 【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v
by ganjamanspy » 15 Jan 2014, 10:25
Are these decks available on ipad?
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