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[08-01-2012] DOTP 2013 Community DLC MOD Released

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Re: [07-16-2012] DOTP 2013 Custom DLC MOD v2 .... delayed

Postby maginater5000 » 18 Jul 2012, 18:34

why have so many guys a so slow uploadrate?
mysterious :-D
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Re: [07-16-2012] DOTP 2013 Custom DLC MOD v2 .... delayed

Postby RiiakShiNal » 19 Jul 2012, 02:56

maginater5000 wrote:why have so many guys a so slow uploadrate?
mysterious :-D
There are several possible reasons for slow upload:
  • Slow internet connection (or specifically the upload portion of the connection for asynchronous rates)
  • Site that is being uploaded to is slow to upload to.
  • Traffic is passing through a slow switch or router in the traffic route (you're only as fast as the slowest point in the route).
  • Connection has many collisions or dropped packets (such as ACKs).
  • And other reasons....
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby kevlahnota » 20 Jul 2012, 06:20

V2 released finally. Enjoy...

Additional info on first post.
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby drleg3nd » 20 Jul 2012, 07:41

whats the password to unlock zip ?
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby paugru » 20 Jul 2012, 07:51

... try kevlahnota (and say thanks to Kev for this great release!)

Thanks Kev!
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby kevlahnota » 20 Jul 2012, 08:05

oh I forgot there is a password, updated first post.

password is my username, kevlahnota.

thanks.
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby UnPeuDeSangQuiPleure » 20 Jul 2012, 09:45

Thanks for this!

Actually thought of trying your username as the password but just thought "meh, probably not" :P
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby eaglrombie » 20 Jul 2012, 15:18

Hey man, thank you SO much for your efforts here on slightlymagic. I really appreciate your work :)
That being said, I have a few bugs to report:

- Dead Reckoning does not want to be cast.. It prompts me with "You don't have sufficient targets to cast dead reckoning"

- The kicker on Burst Lightning doesn't work. It always deals 2 damage no matter what :\

- Rakka Mar is supposed to make 3/1 hasty tokens, she makes 3/3 hasty's 0_O

Just thought I would let you know! :] Keep up the good work!
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby drleg3nd » 20 Jul 2012, 15:48

awesome mod kev, thanks alot but damn gideon was driving me a little mad in that campaign lol...by any chance are you gonna release those cards in campaign as unlocks ?
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby thefiremind » 20 Jul 2012, 16:10

I'm going to see if I can help with the bugs:

- Dead Reckoning does not want to be cast.. It prompts me with "You don't have sufficient targets to cast dead reckoning"
This makes me a bit confused since I remember someone saying that you need 0/1 instead of false/true... but I made a card that says "return AtLeastOneTargetFromDefinition(0) and AtLeastOneTargetFromDefinition(1)" and it works without problems, so you could try to do it this way.

- The kicker on Burst Lightning doesn't work. It always deals 2 damage no matter what :\
If you made your life so complicated for kicker just to show the actual damage inside the query, I'd suggest you to forget about it and use Object():Kicked() > 0 in the resolution. Or maybe you could rely on Object():Kicked() > 0 just on resolution, and leave everything else unchanged.

- Rakka Mar is supposed to make 3/1 hasty tokens, she makes 3/3 hasty's 0_O
Well this should be just a typo, so nothing to add. :wink:

I have been busy today so I couldn't try your mod, I just gave a quick look on the reported cards. Tomorrow I'll try the whole campaign. Thanks!
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby sadlyblue » 20 Jul 2012, 19:07

Thanks for the new release.
To had to the bugs found, Mass polymorph exiled all my creatures (6-7), but i only got 1 creature. And the elemental token from Rakka Mar was 3/3 and not 3/1 has it should.
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby kevlahnota » 20 Jul 2012, 23:15

thanks for the bug report guys, I'll post update for the Data_DLC_0999.WAD for the fixes. :D
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Re: [07-20-2012] DOTP 2013 Custom DLC MOD V2 Released

Postby kevlahnota » 21 Jul 2012, 00:11

drleg3nd wrote:awesome mod kev, thanks alot but damn gideon was driving me a little mad in that campaign lol...by any chance are you gonna release those cards in campaign as unlocks ?
what do you mean? card unlocks for the decks? If so, I'll try to add card unlocks for the decks. The custom campaign has 10 unlockable decks.

anyway, Gideon Wielding Steel deck has giving me hard times also :lol:

fastest was third turn kill, vault skirge with 2 cranial plating, mox pearl, 3 artifact lands, 2 ornithopter and mother of runes. that was God draw... #-o
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Re: [07-21-2012] DOTP 2013 Custom DLC MOD V3 Core Update

Postby kevlahnota » 21 Jul 2012, 00:47

v3 update on first post. nothing new, just card fixes.
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Re: [07-21-2012] DOTP 2013 Custom DLC MOD V3 Core Update

Postby Vavali » 21 Jul 2012, 03:15

Love it, Kev! Thanks for all your work. :)
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