Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2013




Thefiremind's DotP2013 DLC v9 (27/5/2013)
Moderator: CCGHQ Admins
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by thefiremind » 04 Aug 2012, 15:37
It works, try for yourself in the first post.luh-koala wrote:I agreed, but ImageShack have anonym as a blocked domain, i guess? We could try tinyPic. ^^
But the page loads faster if the big image is kept external. Nowadays it's not an issue anymore, but since this forum isn't mine, I want to follow the usual guidelines about image weight.luh-koala wrote:a spoiler tag above the deck descriptions with that big description image would be very handy. (quick) =)
And I don't think that we need to be so picky about the graphical presentation... the look is already good, and the important things are inside the mod.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by Aiodren » 04 Aug 2012, 16:05
Hey firemind! You had a little oversight in the german localized text for wither. One little bracket is missing and thus the next line is shown on the card too^^

- Code: Select all
<STATIC_ABILITY commaspace="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[wither]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[avvizzire]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verdorren]></LOCALISED_TEXT> <--- in this line
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[flétrissure]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[debilitar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[萎縮]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[wither]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Увядание]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[murchar]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_WITHER, 1 )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by thefiremind » 04 Aug 2012, 16:22
Thanks for the feedback! I made a WAD that should act as a patch for that problem, you can find it in the first post, at the end of the "known bugs". If you didn't add that bracket by yourself, try to install that WAD and let me know if it works.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by Aiodren » 04 Aug 2012, 18:14
I tried your fix and it worked like a charm 

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by Emashzed » 04 Aug 2012, 23:02
A tiny little bug report 
TOKEN_SPIDER_1_2_R_19990103 has a wrong ArtId.
19990103 should be A19990103

TOKEN_SPIDER_1_2_R_19990103 has a wrong ArtId.
19990103 should be A19990103
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by thefiremind » 04 Aug 2012, 23:48
Thanks for the report! I added the fix to the patch I made for the German text (see known bugs on the first post).Emashzed wrote:A tiny little bug report
TOKEN_SPIDER_1_2_R_19990103 has a wrong ArtId.
19990103 should be A19990103
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by Zambooo » 05 Aug 2012, 22:00
Report: playing Paradise Plume made my game crash
Maelstrom Nexus won't let you trigger two cascade abilities if your first spell already has cascade
Maelstrom Nexus won't let you trigger two cascade abilities if your first spell already has cascade
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by thefiremind » 05 Aug 2012, 22:51
I didn't even test it because it's basically the same as Coldsteel Heart (which works) plus the life gain... so I don't know where to start. I hope I'll find what's wrong.Zambooo wrote:Report: playing Paradise Plume made my game crash
That's probably because the cascade from the original spell will count as another played spell, so the condition MTG():Interrogate_SpellsCastThisTurn(player, 2) == 1 becomes false too soon. I thought that priority="1" would have took care of this, but I was wrong. I'll find another way to code it.Zambooo wrote:Maelstrom Nexus won't let you trigger two cascade abilities if your first spell already has cascade
As you probably already understood, my unlockable cards are often untested.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by delijoe » 06 Aug 2012, 05:24
Can someone please help...
I read about the bug concerning the game not remembering cards being unlocked so I just want to unlock all cards from all custom decks and keep them unlocked. I have the 3 major custom DLC packs and using the "unlock full deck" button doesn't work for me, even after a restart. I tried it on both the Theta and the Skidrow versions...
I read about the bug concerning the game not remembering cards being unlocked so I just want to unlock all cards from all custom decks and keep them unlocked. I have the 3 major custom DLC packs and using the "unlock full deck" button doesn't work for me, even after a restart. I tried it on both the Theta and the Skidrow versions...
- delijoe
- Posts: 2
- Joined: 06 Aug 2012, 05:17
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)
by thefiremind » 06 Aug 2012, 08:19
If you also have kev's community mod installed, it could override my Deck_9999_Unlocks: I made the unlocks separated in the community mod but the release that you can download here still has the unlocks bundled with the main WAD. Try to see if the "unlock full deck" button works when you only have my mod installed plus one of my Deck_9999_Unlocks.delijoe wrote:Can someone please help...
I read about the bug concerning the game not remembering cards being unlocked so I just want to unlock all cards from all custom decks and keep them unlocked. I have the 3 major custom DLC packs and using the "unlock full deck" button doesn't work for me, even after a restart. I tried it on both the Theta and the Skidrow versions...
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by yuriap » 06 Aug 2012, 21:39
There is a missing art on Bituminous Blast card of Chaos Reigns deck.
- yuriap
- Posts: 34
- Joined: 24 Jul 2011, 19:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 06 Aug 2012, 21:55
Thanks for the report, I forgot to copy it from the guild decks.yuriap wrote:There is a missing art on Bituminous Blast card of Chaos Reigns deck.
EDIT: Temporary patch on first post to correct the problem.
EDIT 2: Re-made the temporary patch in order to include the ultimate fix for Sigarda, Host of Herons, a card born from the teamwork between BlindWillow and me.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by daenon611 » 10 Aug 2012, 09:27
Hi!
I have a problem with Chronozoa. To me, it did not bring the Copy's on battlefield when last Time Counter is gone.
Only 3 Mod's installed (Kevs r43, RiiakShiNal v1.2 and yours).

I have a problem with Chronozoa. To me, it did not bring the Copy's on battlefield when last Time Counter is gone.
Only 3 Mod's installed (Kevs r43, RiiakShiNal v1.2 and yours).

-
daenon611 - Posts: 68
- Joined: 04 Sep 2011, 15:19
- Location: Germany
- Has thanked: 45 times
- Been thanked: 4 times
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by thefiremind » 10 Aug 2012, 10:10
Thanks for the report, I think I understood the problem. When I coded Chronozoa I hadn't understood the real behaviour of EffectSource() yet, I have to protect the pointer as in the undying mechanic.daenon611 wrote:Hi!
I have a problem with Chronozoa. To me, it did not bring the Copy's on battlefield when last Time Counter is gone.
Only 3 Mod's installed (Kevs r43, RiiakShiNal v1.2 and yours).
EDIT: Fix added to the temporary patch.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
by daenon611 » 10 Aug 2012, 10:22
thank u.
new try, i report u ...
Edit means: It worked!
new try, i report u ...

Edit means: It worked!

-
daenon611 - Posts: 68
- Joined: 04 Sep 2011, 15:19
- Location: Germany
- Has thanked: 45 times
- Been thanked: 4 times
Who is online
Users browsing this forum: No registered users and 329 guests