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[08-01-2012] DOTP 2013 Community DLC MOD Released
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 06 Jan 2013, 01:04
In what deck tag i should add always_available="true"??? How it look like??? Can you show me how it must look like, because i add it and the koth deck dont show in the game anymore!!!
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RiiakShiNal » 06 Jan 2013, 01:28
I did show it to you here: http://www.slightlymagic.net/forum/viewtopic.php?f=102&t=7425&start=180#p106620
Look at the code block in that post. If it looks like what I have in that post then the problem is probably from the repacking of the wad (you could try my PackDeck.bat file posted here).
Look at the code block in that post. If it looks like what I have in that post then the problem is probably from the repacking of the wad (you could try my PackDeck.bat file posted here).
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 08 Jan 2013, 13:49
the proplem is my magic dont work anymore, when i change the wad data and then check if its working it dont work???
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RiiakShiNal » 08 Jan 2013, 16:51
Specifically what doesn't work? The deck no longer appears? The mod does not appear to function at all? The game crashes? The game just doesn't load, but doesn't give an error?
Or are you now unable to create sparks from your fingertips? If this is your problem then I'm sorry I can't help you as my "magic" is all computer or card based. Though there was this one time when someone forgot to flick for Wingardium Leviosa.
Or are you now unable to create sparks from your fingertips? If this is your problem then I'm sorry I can't help you as my "magic" is all computer or card based. Though there was this one time when someone forgot to flick for Wingardium Leviosa.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 09 Jan 2013, 13:35
riiak are you nervous???
Like i mentioned earlier...When iam at the desktop screen, i go with my mouse sign on the magic the gathering 2013 desktop icon and make a double click.... its loading... pause... its loading again... iam still on the desktop screen... then suddenly nothing happened... ??? When iam online at steam it dont work either... Understand...
That only spark that comes out of me is that right of my ass

Like i mentioned earlier...When iam at the desktop screen, i go with my mouse sign on the magic the gathering 2013 desktop icon and make a double click.... its loading... pause... its loading again... iam still on the desktop screen... then suddenly nothing happened... ??? When iam online at steam it dont work either... Understand...

That only spark that comes out of me is that right of my ass

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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RiiakShiNal » 09 Jan 2013, 15:16
Okay, so the game just doesn't load and doesn't give an error. Have you tried removing the wad you modified? If so have you tried removing all mods and taking the game back to its unmodified (clean) state?
Nervous? No, was just try to add some humor, I even got a good witty response from you
. Troubleshooting can often be a long, dry process so adding a little humor here and there can be a good way to keep everyone from getting fed up with it.
Nervous? No, was just try to add some humor, I even got a good witty response from you

Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 10 Jan 2013, 00:02
I was joking too
When i erase all local files from the steam of magic and erase the magic folder, only then the game works normally when i installed it again and put all mods in.

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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by RiiakShiNal » 10 Jan 2013, 00:32
Okay, so you reinstalled and now it is working again with mods right?
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 11 Jan 2013, 08:16
yes, thats right, i dont try it with the wad right now, because iam just playing the new deck pack 3 on ps3 fist. I have erase the code with the letters in the wad data and replace it with the code you post here. That was my last try. I will try it later, because its a bit long progress to erase the files and put them again in the folder(i have over 150 decks [without the known standard decks]).
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Ataliemas » 29 Jan 2013, 09:31
This is a great piece to add to my folder, i just had problems with the known errors mentioned here in this thread.
So, without haste i edited out the Campaign mode folders and re-edited all the headers to act like a plain DLC.wad and bingo, it now runs perfectly with all cards added and compatible with every main mod installed.
I even was able to create a wad for card.xml's specifically, so no need for double/triple of xml's although this did take some time to check every folder in every wad to make sure and edit headers to direct the wad's but it was well worth it.
So... that's my day 1 of many of modding DotP 2013. TY for this upload, its going to save tons of time.
So, without haste i edited out the Campaign mode folders and re-edited all the headers to act like a plain DLC.wad and bingo, it now runs perfectly with all cards added and compatible with every main mod installed.
I even was able to create a wad for card.xml's specifically, so no need for double/triple of xml's although this did take some time to check every folder in every wad to make sure and edit headers to direct the wad's but it was well worth it.
So... that's my day 1 of many of modding DotP 2013. TY for this upload, its going to save tons of time.

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Berserker » 29 Jan 2013, 22:13
CoolAtaliemas wrote:This is a great piece to add to my folder, i just had problems with the known errors mentioned here in this thread.
So, without haste i edited out the Campaign mode folders and re-edited all the headers to act like a plain DLC.wad and bingo, it now runs perfectly with all cards added and compatible with every main mod installed.
I even was able to create a wad for card.xml's specifically, so no need for double/triple of xml's although this did take some time to check every folder in every wad to make sure and edit headers to direct the wad's but it was well worth it.
So... that's my day 1 of many of modding DotP 2013. TY for this upload, its going to save tons of time.



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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 23 Feb 2013, 10:42
OK, this is the second time I get PMs that ask why Wayback 2012 campaign doesn't work and how to unlock the locked decks... I'll paste my first answers here, so that they become public domain (to hell with privacy
):



thefiremind wrote:These are the decks from kevlahnota's DLC. You can find how to unlock them here:justicio wrote:decks locked out and grey
Dark Heavens
Beknighted
Forests fury
Ghoulkeeper
Thrinity of elements
march of war
viewtopic.php?f=102&t=7425&p=106620#p106620
The key is to add always_available="true" to the XML files with the deck lists. This assumes that you know how to unpack/repack WAD files. It has been repeated other times inside the topic so if you have some doubts, try to browse the topic a little more, and if you still have doubts after that, drop me another PM.
thefiremind wrote:The slots for possible campaigns are limited, so when the Return to Ravnica DLC came out, its added campaigns filled up all the available slots, and there was no space available for the custom campaign anymore.justicio wrote:Also, the wayback 2012 campaign does not work, how come?
thefiremind wrote:Good question...justicio wrote:Thank you,
I found the tool that allows me to repack wads, but how do I know what wads correspond to what deck?I don't think that kev wrote a list somewhere, the best thing you can do is to look here:
http://code.google.com/p/dotp2013mod/so ... vn%2Ftrunk
at least you know which decks belong to kevlahnota's mod. Then you can browse the decks from the site and see if you can understand which decks you need to unpack, or just unpack them all and blindly add always_available="true" to the decks where it's missing.
thefiremind wrote:Don't make confusion: you have to add always_available="true", not never. And I forgot to say, don't add or remove anything to the XML that have LAND_POOL in their name: those are already OK.justicio wrote:I found Deck_0793 and unpacked it, navigating to the D12SE.XML, never_available="true" is missing from it, I tried adding the always_available="true" and the deck disappears from the deck manager, any ideas?
thefiremind wrote:Oh yeah, kev made them when the RTR DLC wasn't available for most people. If I remember well, he made them as challenges, so look again at the list:justicio wrote:I'm making progress, thanks for your help, I have the unlocked decks figured out,
How do I remove the double decks>?
*Aura servants
*Sepulchral Strength
*Mindstorms
*Grinning Malic
*Collective might
http://code.google.com/p/dotp2013mod/so ... vn%2Ftrunk
and remove the decks on the list whose name ends with CH.
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Takhen » 07 Mar 2013, 18:01
Excuse me, what it means "Offline only": it is true also for the news about the online with skirdow or with that the online is possible?
And also, the modder that made those wads is Kevlahnota that shared, or it is named community because there are more modders?
And also, the modder that made those wads is Kevlahnota that shared, or it is named community because there are more modders?
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by thefiremind » 07 Mar 2013, 19:14
"Last edited by kevlahnota on 01 Aug 2012, 10:54" means that the first post hasn't been updated for about 7 months... that method for playing online wasn't known back then (at least on these forums) so you can't rely on such an old information.Takhen wrote:Excuse me, what it means "Offline only": it is true also for the news about the online with skirdow or with that the online is possible?
kevlahnota was the main modder, other modders participated but for a small part.Takhen wrote:And also, the modder that made those wads is Kevlahnota that shared, or it is named community because there are more modders?
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Re: [08-01-2012] DOTP 2013 Community DLC MOD Released
by Takhen » 07 Mar 2013, 19:18
Thank you for the attention 

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