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2013




Thefiremind's DotP2013 DLC v9 (27/5/2013)
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by korson » 12 Dec 2012, 09:18
Hi. First of all, thank you for great decks.
I think i found a couple of bugs.
1 My Cloud Sprite was not able to block flying creature. The game said that i have no reach etc.
2 My Skullsnatcher ability did not activate after he deal damage to opponent. In this case Chandra had 1 Flames of the Firebrand in her graveyard.
Sorry for my terrible english.
I think i found a couple of bugs.
1 My Cloud Sprite was not able to block flying creature. The game said that i have no reach etc.
2 My Skullsnatcher ability did not activate after he deal damage to opponent. In this case Chandra had 1 Flames of the Firebrand in her graveyard.
Sorry for my terrible english.
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by thefiremind » 12 Dec 2012, 09:33
I have no idea about what happened to you... Cloud Sprite has the same code as the original Skywinder Drake, while Skullsnatcher always worked for me (and I played with the Ninjutsu deck quite a lot right after making it). Are you using other mods that could interfere?
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by korson » 12 Dec 2012, 10:35
nope. only your mods. I will check again about cloud sprite. May be Skullsnatcher does not work when enemy has exactly 1 card in graveyard?
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by thefiremind » 12 Dec 2012, 12:03
I found the bug in Skullsnatcher: it was only targetting creature cards! That's why it didn't work with Flames of the Firebrand. Download the new temporary patch in the first post: the fix is inside.
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by korson » 13 Dec 2012, 12:05
Hi there. It's me again.
In game against Rakdos my Okiba-Gang Shinoby was able to deal combat damage. Rakdos has 2 cards in hand. After damage he discarded only 1 wrecking ball. The next turn he draws, played 1 mountain and then next turn i win. There was 1 card in his hand left, but i dont know which one.
About Cloud Sprite. Last game i was able to block flying creature with my sprite. Dunno what caused problem before.
P. S. Sorry for bothering you and for my bad english.
In game against Rakdos my Okiba-Gang Shinoby was able to deal combat damage. Rakdos has 2 cards in hand. After damage he discarded only 1 wrecking ball. The next turn he draws, played 1 mountain and then next turn i win. There was 1 card in his hand left, but i dont know which one.
About Cloud Sprite. Last game i was able to block flying creature with my sprite. Dunno what caused problem before.
P. S. Sorry for bothering you and for my bad english.
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Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)
by thefiremind » 13 Dec 2012, 13:41
I know what to do: the DiscardNCards function often doesn't work properly, but I didn't know that yet when I coded Okiba-Gang Shinobi. I'll see if there are other cards with DiscardNCards left, so I can fix them as well.korson wrote:In game against Rakdos my Okiba-Gang Shinoby was able to deal combat damage. Rakdos has 2 cards in hand. After damage he discarded only 1 wrecking ball. The next turn he draws, played 1 mountain and then next turn i win. There was 1 card in his hand left, but i dont know which one.
EDIT: New fix ready in the temporary patch.
P.S.: Bother me everytime you find a bug, even if you aren't really sure: feedback is always appreciated!
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by xXAwsomesXx » 17 Dec 2012, 22:06
Hey I would like to thank you for the hard work that you put into these decks. It's kind of nice being able to play devour deck in DoPT 2013
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by yuriap » 18 Dec 2012, 21:02
It appears that is a missing art on Hideous End in Slow Agony (B/W) deck.
I must say: thanks to you and all other modders of this community for reloading the fun on this wonderful MtG pc version game!
I must say: thanks to you and all other modders of this community for reloading the fun on this wonderful MtG pc version game!
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by thefiremind » 18 Dec 2012, 23:12
I don't know what's happening to you, but I can see that art fine. Maybe you have another mod installed where someone coded Hideous End using the same Multiverse ID?yuriap wrote:It appears that is a missing art on Hideous End in Slow Agony (B/W) deck.
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by RiiakShiNal » 18 Dec 2012, 23:51
I know I coded Hideous End (it was a DotP 2010 card that I converted) with the same multiverse id (180435), but I know my mod has a valid image for it (I just double checked to make sure) so it shouldn't be a problem whether it comes from your mod or mine.thefiremind wrote:I don't know what's happening to you, but I can see that art fine. Maybe you have another mod installed where someone coded Hideous End using the same Multiverse ID?
Of course shouldn't matter and doesn't matter aren't always the same thing. If yuriap does have my mod he could temporarily remove it and see if that fixes the problem (as my mod has a fairly high number so it tends to have a fairly high priority).
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by yuriap » 20 Dec 2012, 13:32
You were right, it was a conflict. When I temporarily uninstalled Skullblakka's mod, the Hideous End's art appeared normally.thefiremind wrote:I don't know what's happening to you, but I can see that art fine. Maybe you have another mod installed where someone coded Hideous End using the same Multiverse ID?yuriap wrote:It appears that is a missing art on Hideous End in Slow Agony (B/W) deck.
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by xXAwsomesXx » 22 Dec 2012, 20:02
So do the deck unlocks still work with v6 because I can't use the deck unlocks for any of the decks.
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by thefiremind » 22 Dec 2012, 21:16
As I wrote in the first post, I'm using only promo unlocks from v6, so you just have to enter the 10 promo codes and they will be unlocked forever.xXAwsomesXx wrote:So do the deck unlocks still work with v6 because I can't use the deck unlocks for any of the decks.
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by GlacierHeart » 04 Jan 2013, 00:54
I dont seem to be able to download anything from zippyshare ]:. ive tried using different browsers and everything. When i click on the download button nothing happens, and yes im sure its the right button ><.
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Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
by thefiremind » 04 Jan 2013, 09:27
ZippyShare added a captcha for downloading big files: you should see a text box over the "Download Now" button where you must input what you read from the picture, and click "Download Now" after doing that. Something like this:Can you see it on the download pages?GlacierHeart wrote:I dont seem to be able to download anything from zippyshare ]:. ive tried using different browsers and everything. When i click on the download button nothing happens, and yes im sure its the right button ><.
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