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[REL] Riiak Shi Nal's DotP 2013 DLC - v1.5

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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.0

Postby RiiakShiNal » 27 Jul 2012, 02:06

soggyboxers wrote:Hi RiiakShiNal,

Using Edge of Madness I've noticed that, when landing in the graveyard, neither Kozilek nor Ulamog shuffles the graveyard back into my library.
Oops, looks like I had the wrong zone listed in the filter_zone (should be ZONE_GRAVEYARD), I will fix it and should have an update out tomorrow (mid-to-late-morning due to slow upload).
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.0

Postby thefiremind » 27 Jul 2012, 09:51

There's a shorter way to achieve the "shuffle graveyard into library":
Code: Select all
    <RESOLUTION_TIME_ACTION>
    local owner = Object():GetOwner()
    owner:MoveLocalZone( ZONE_GRAVEYARD, ZONE_LIBRARY )
    owner:ShuffleLibrary()
    </RESOLUTION_TIME_ACTION>
Elixir of Immortality is an example of this (Elixir of Immortality is more complicated because it takes into account the chance that someone else activated the ability, but the Eldrazi are in the graveyard when this happens, so they can just care about their owner).
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby RiiakShiNal » 27 Jul 2012, 13:20

I have now uploaded version 1.1 and I have taken advantage of thefiremind's tip on making the code shorter (and probably more efficient) for both Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby drleg3nd » 27 Jul 2012, 17:40

Hey riiak thx for the update but did you do anything different when you post this update and the last ? I am recieving the .man exe instead of a zip file again..it worked for me on the last one though
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby RiiakShiNal » 27 Jul 2012, 18:11

No, I didn't do anything different, it's hosted at the same site, has the same extension and everything so I can only assume that you're having an issue with some download manager or your browser.

Edit: I have now adjusted the mime-type for 7z files to "application/x-7z-compressed" on my site so maybe that will help you get it.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby drleg3nd » 27 Jul 2012, 19:13

Ok thx imma try when i get home and i'll let you know if that helps
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby thefiremind » 27 Jul 2012, 20:09

If you still have problems, instead of left-clicking on the link, right-click and "save as". It worked for me before.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.1

Postby drleg3nd » 28 Jul 2012, 09:53

works perfectly now thx for the help
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby RiiakShiNal » 29 Jul 2012, 20:46

Version 1.2 released, first post updated. I have restructured it into multiple downloads and restructured the wads to move the deck graphics and preview cards from the core wad into the individual deck wads. Since this should fix most if not all of the bugs directly related to individual decks (not cards), the DotP 2010 Decks download will probably not need to be updated very often (if at all) which should save some bandwidth.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby thefiremind » 02 Aug 2012, 23:06

RiiakShiNal wrote:
  • If a deck has 23 or fewer unlockable cards (24 for Skidrow version) it will not remember between program runs that the cards have been unlocked unless you use the "Unlock Full Deck" button on the deck manager screen.
  • If a deck has 23 or fewer unlockable cards (24 for Skidrow version) it will not remember how you customized your deck between program runs regardless of whether you have unlocked the deck using the "Unlock Full Deck" button or not.
Can you confirm that this is still true for you? I installed your mod, kev's mod, and my mod, made a unique APPID_LINKING that contains entries for all the decks, but those 2 issues are present on every deck, no matter what's the number of unlockables in it.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby RiiakShiNal » 03 Aug 2012, 15:21

Since, there have been many changes both to my mod and the environment I'm running it in (other mods for example, including yours) I will have to re-test to be sure if it still holds. Though at least for the first of those two I expect that to still hold as my copies of the executables have not changed.

I will post detailed test results once I re-test and confirm.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby kevlahnota » 04 Aug 2012, 02:16

Hi, since you have Wrath of God in your card list, did you manage to import its SFX emmiter? I'm also wondering if we can import necessary SFX from dotp 2010.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby RiiakShiNal » 04 Aug 2012, 14:03

kevlahnota wrote:Hi, since you have Wrath of God in your card list, did you manage to import its SFX emmiter? I'm also wondering if we can import necessary SFX from dotp 2010.
Actually, I used the SFX from Day of Judgment for Wrath of God. I've pretty much always been more interested in making sure the card works than the special effects so I haven't even looked at the special effects from any of the games.

I could look into it later, but first I need to finish the re-testing for deck unlocks (and associated bugs).

Edit: After doing a lot of testing on the Theta version and finding no correlation of deck configuration saving relating to number of unlocks, I decided to take a more difficult, but direct approach. I started looking in the actual data saved to the swarm directory. After a couple of tests (adding and removing mods and creating new profiles) I found that the deck configurations are only saved for about 18 decks (this seems to be a fixed number). The decks saved out seem to somehow relate to the deck's uid, but I have yet to find an actual correlation. when I had kev's mod (v4), thefiremind's mod (v4b), and my mod (internal version) and created a new profile I saw uid's saved for deck 3 (original game), 117-121 (I assume these came from kev's mod), 199901-199908 (from thefiremind's mod), 819200000-819200001 (internal testing decks), and 819290000-819290001 (DotP 2010 decks from my mod) for a total of 18 decks. When I removed kev's mod and created a new profile the 18 decks saved out were 3 (original game), 199901-199908 (from thefiremind's mod), 819200000-819200001 (internal testing decks), and 819290000-819290006 (DotP 2010 decks from my mod) for a total of 18 decks.

Edit 2: A cursory glance at the Skidrow profile also seems to show a limit of 18 decks saved out.
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby thefiremind » 05 Aug 2012, 00:05

That's interesting... but sad: if we aren't missing something, we really can't do anything about deck saves. :(
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Re: [REL] Riiak Shi Nal's DotP 2013 DLC - v1.2

Postby RiiakShiNal » 05 Aug 2012, 01:27

kevlahnota wrote:Hi, since you have Wrath of God in your card list, did you manage to import its SFX emmiter? I'm also wondering if we can import necessary SFX from dotp 2010.
I can now say that I have imported its special effects emitter. Though I'm not going to release an update for just one special effects emitter so it will be in the next update.

Yes, we can import necessary special effects from DotP 2010 to DotP 2013, but you have to make sure you have all the necessary dependencies. For example the Wrath of God emitter requires all of the following files (some are already in DotP 2013):
  • SPECIAL_WRATH_OF_GOD.CNT - Which requires these:
    • BEAM.MDL - Already in DotP 2013
    • BEAM.MTL - Already in DotP 2013 - Which requires:
      • SFX_BEAM1.TDX - Already in DotP 2013
    • BEAMS.MDL - Already in DotP 2013
    • BUG.TDX - Already in DotP 2013
    • DOT.TDX - Already in DotP 2013
    • FLYS.MDL
    • FLYS.MTL - Which requires:
      • BUG.TDX - Already in DotP 2013
    • SCORCHMARK.MDL
    • SCORCHMARK.MTL - Which requires:
      • SCORCH1.TDX
    • SCORCHMARKA.MDL
    • SCORCHMARKA.MTL - Which requires:
      • SCORCH1.TDX
    • SMOKE2.TDX
    • WRATH1.TDX - Already in DotP 2013

It can be a bit of work to identify and copy over all the dependencies (mainly to identify them all as copying is easy).
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