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【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v12

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BUG Midrange & Naya Ramp

Postby sumomole » 18 Feb 2013, 19:19

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Naya Ramp.JPG


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Naya Humans

Postby sumomole » 21 Feb 2013, 16:33

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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby Meioh » 21 Feb 2013, 18:54

Snapcaster Mage doesnt seem to work on any deck you made with them. Am i missing something here?
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 21 Feb 2013, 20:50

Meioh wrote:Snapcaster Mage doesnt seem to work on any deck you made with them. Am i missing something here?
My mod is independent, you only need a full official game.
Yes, a lot of the effect can't be achieved in D13, we can‘t add a new alternate cost to a card, so I just add an activated ability to the graveyard card, and the ability cost is equal to its mana cost. When you cast Snapcaster Mage and target a card, you also need enough cost to play this activated ability.
As this image, I use Snapcaster Mage to target Unsummon and have an untapped Island, so the Unsummon can be cast.
1.jpg


In addition, if you use the mouse to play the game, Snapcaster Mage can only be used in the English mode, other language mode must use joystick. Because I'm too lazy to add the localised text of other languages to the activated ability. :mrgreen:
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby Meioh » 22 Feb 2013, 14:33

sumomole wrote:
Meioh wrote:Snapcaster Mage doesnt seem to work on any deck you made with them. Am i missing something here?
My mod is independent, you only need a full official game.
Yes, a lot of the effect can't be achieved in D13, we can‘t add a new alternate cost to a card, so I just add an activated ability to the graveyard card, and the ability cost is equal to its mana cost. When you cast Snapcaster Mage and target a card, you also need enough cost to play this activated ability.
As this image, I use Snapcaster Mage to target Unsummon and have an untapped Island, so the Unsummon can be cast.
1.jpg


In addition, if you use the mouse to play the game, Snapcaster Mage can only be used in the English mode, other language mode must use joystick. Because I'm too lazy to add the localised text of other languages to the activated ability. :mrgreen:
It doesnt seem to work here for some reason >:

The next never pops up on the card, even on english version
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby AriesKiki » 08 Mar 2013, 04:07

I was trying your mod and noticed that Badlands doesn't have illustration (ARTID 624103), anyway the decks are very great and hard to beat.
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 08 Mar 2013, 05:47

AriesKiki wrote:I was trying your mod and noticed that Badlands doesn't have illustration (ARTID 624103), anyway the decks are very great and hard to beat.
Any deck doesn't use this card, so :mrgreen:
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby AriesKiki » 08 Mar 2013, 15:10

Thank you :D

Also Savannah (ARTID 624105) and Champion of Lambholt (ARTID 623414) don't have illustration :lol:
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby Legion247 » 09 Mar 2013, 13:26

Also, Dimir charm (UB Delver) seems to be broken into nonuseablility. Game state stuck trying to give me one of three options but no option menu appears/ no way out besides conceding/restarting match. I'll post an image in a bit.


Edit: well never mind, DOTP won't give me a screeshot.
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby marblecakes » 12 Mar 2013, 14:05

Thanks a lot for these mods. :)

One major bug I'm experiencing concerns Geist of Saint Traft - he doesn't create the 4/4 Angel when he attacks and he's missing his image too. Is there a fix for this?
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby Drakno » 13 Mar 2013, 20:13

I am having some issues with mizzium mortars in the naya ramp deck, it always says that there are not enough targets regardless of whether I wanna cast it regularly or through overload and I looked through the posts and didn't see anyone else mentioning it, also keep up the good work, I am really enjoying these decks
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 17 Mar 2013, 22:15

AriesKiki wrote:Thank you :D

Also Savannah (ARTID 624105) and Champion of Lambholt (ARTID 623414) don't have illustration :lol:
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 17 Mar 2013, 22:20

Legion247 wrote:Also, Dimir charm (UB Delver) seems to be broken into nonuseablility. Game state stuck trying to give me one of three options but no option menu appears/ no way out besides conceding/restarting match. I'll post an image in a bit.


Edit: well never mind, DOTP won't give me a screeshot.
If there is no target, the card shouldn't be able to cast. I will check the code again.
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 17 Mar 2013, 22:24

marblecakes wrote:Thanks a lot for these mods. :)

One major bug I'm experiencing concerns Geist of Saint Traft - he doesn't create the 4/4 Angel when he attacks and he's missing his image too. Is there a fix for this?
Geist of Saint Traft is the official card in the Aura Servants deck.
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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby sumomole » 17 Mar 2013, 22:27

Drakno wrote:I am having some issues with mizzium mortars in the naya ramp deck, it always says that there are not enough targets regardless of whether I wanna cast it regularly or through overload and I looked through the posts and didn't see anyone else mentioning it, also keep up the good work, I am really enjoying these decks
Thank you for reminding, Mizzium Mortars have some problems, I'll fix it if I can.
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