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[18-11-2012] Skullblakka's Decks 14.1
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Re: [11-03-2012] Skullblakka's Decks 8.0
by skullblakka » 04 Nov 2012, 09:46
with witch card did you choose the mana?arceusXIII wrote:I think the white mana on the multiland cards don't work properly on the wall of life deck. When I choose white mana and I wanna summon Felidar Soveriegn , it doesn't recognize the mana so I can't summon it.
EDIT : i just checked all multilands that generate white mana and they all works fine for me
anyone else have some troubles?
apology my so bad english speaking 

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skullblakka - Posts: 71
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Re: [11-03-2012] Skullblakka's Decks 8.0
by sadlyblue » 04 Nov 2012, 10:57
I haven't noticed anything wrong with the mana producing ability other than noone should be able to responde to it's activation.
Keep making new decks.
Keep making new decks.
Re: [11-03-2012] Skullblakka's Decks 8.0
by propel0 » 04 Nov 2012, 15:25
yea, I didn't have any problems either...great wall decks, keep it up
Re: [11-03-2012] Skullblakka's Decks 8.0
by alejandrohiraldo » 04 Nov 2012, 16:40
Great decks! had lots of fun with them, only problem is that Corpsejack Menace from your new deck has no picture (instead of the picture there is white noise). Its probably a problem from my end, but I think I have all the DLC's from this site :O.
Any idea why this happens?
Thanks!
P.D. Sorry for my english.
Any idea why this happens?
Thanks!
P.D. Sorry for my english.
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Re: [11-03-2012] Skullblakka's Decks 8.0
by thefiremind » 04 Nov 2012, 18:56
It's not your problem... skullblakka probably composed the deck when the Return to Ravnica card illustrations weren't available yet.alejandrohiraldo wrote:only problem is that Corpsejack Menace from your new deck has no picture (instead of the picture there is white noise). Its probably a problem from my end, but I think I have all the DLC's from this site :O.
Any idea why this happens?
Here's a Corpsejack Menace illustration ready to be inserted in the DLC:
http://www19.zippyshare.com/v/6367314/file.html
if you are comfortable with unpacking/packing WAD files, you can add it yourself, otherwise wait for skullblakka.

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Currently busy with life...
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Re: [11-03-2012] Skullblakka's Decks 8.0
by skullblakka » 04 Nov 2012, 22:30
that is something i forget to say... my wad include all xml for all cards my decks use BUT i have included only the pictures of the cards i made by myself, so if someone isn't able to see the picture of a card feel free to say me witch one so i can add it.thefiremind wrote:It's not your problem... skullblakka probably composed the deck when the Return to Ravnica card illustrations weren't available yet.alejandrohiraldo wrote:only problem is that Corpsejack Menace from your new deck has no picture (instead of the picture there is white noise). Its probably a problem from my end, but I think I have all the DLC's from this site :O.
Any idea why this happens?
Here's a Corpsejack Menace illustration ready to be inserted in the DLC:
http://www19.zippyshare.com/v/6367314/file.html
if you are comfortable with unpacking/packing WAD files, you can add it yourself, otherwise wait for skullblakka.
i made it to reduce the size of the file, it should be arround 200M i think, that's why i asked to have some other mods.
for CorpseJack Menace, i had it before making the deck, maybe it is on a mod i didn't noticed (my bad) so it picture will comes with the next deck very soon

apology my so bad english speaking 

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Re: [11-07-2012] Skullblakka's Decks 9.0
by alejandrohiraldo » 07 Nov 2012, 00:35
Thanks Thefiremind and Skullblakka for your quick responses. I had the illustration that thefiremind sent me packed in the WAD file and worked fine. Anyway, thanks for including it on your new mod version.
Now, after checking the decks I found that some other cards didn't had the images either. This were:
Attrition - Fed by Graves
Golgari Charm - Growing Up
Dreg Mangler - Growing Up
Exquisite Blood - Ignatus
Markov Blademaster - Unblockable Vampires
Korozda Guildmage - Call to Arms
The rest of the decks/cards work flawlessly so far. The mods I have installed: Thefiremind, RiiakShiNal, Blindwillow and Kevlahnota (Comunity).
Anyway, thanks a lot! your mod is lots of fun! Im going to try the 2 new decks right now!
Now, after checking the decks I found that some other cards didn't had the images either. This were:
Attrition - Fed by Graves
Golgari Charm - Growing Up
Dreg Mangler - Growing Up
Exquisite Blood - Ignatus
Markov Blademaster - Unblockable Vampires
Korozda Guildmage - Call to Arms
The rest of the decks/cards work flawlessly so far. The mods I have installed: Thefiremind, RiiakShiNal, Blindwillow and Kevlahnota (Comunity).
Anyway, thanks a lot! your mod is lots of fun! Im going to try the 2 new decks right now!
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Re: [11-07-2012] Skullblakka's Decks 9.0
by skullblakka » 07 Nov 2012, 06:08
thx to you i will fix them soonalejandrohiraldo wrote:Thanks Thefiremind and Skullblakka for your quick responses. I had the illustration that thefiremind sent me packed in the WAD file and worked fine. Anyway, thanks for including it on your new mod version.
Now, after checking the decks I found that some other cards didn't had the images either. This were:
Attrition - Fed by Graves
Golgari Charm - Growing Up
Dreg Mangler - Growing Up
Exquisite Blood - Ignatus
Markov Blademaster - Unblockable Vampires
Korozda Guildmage - Call to Arms
The rest of the decks/cards work flawlessly so far. The mods I have installed: Thefiremind, RiiakShiNal, Blindwillow and Kevlahnota (Comunity).
Anyway, thanks a lot! your mod is lots of fun! Im going to try the 2 new decks right now!
apology my so bad english speaking 

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skullblakka - Posts: 71
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Re: [11-07-2012] Skullblakka's Decks 9.1
by propel0 » 08 Nov 2012, 00:40
thanks for the update, more fun decks. FYI, I noticed Druid's Deliverance prevents all combat damage, but the text just says to you
Re: [11-07-2012] Skullblakka's Decks 9.1
by skullblakka » 08 Nov 2012, 06:25
my bad ill fix that after workspropel0 wrote:thanks for the update, more fun decks. FYI, I noticed Druid's Deliverance prevents all combat damage, but the text just says to you
apology my so bad english speaking 

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skullblakka - Posts: 71
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Re: [11-03-2012] Skullblakka's Decks 8.0
by arceusXIII » 08 Nov 2012, 14:13
Sorry, didn't know that there was an option to choose whether to continue the phase or not.skullblakka wrote:
with witch card did you choose the mana?
EDIT : i just checked all multilands that generate white mana and they all works fine for me
anyone else have some troubles?
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Re: [11-11-2012] Skullblakka's Decks 10.0
by zerocube » 12 Nov 2012, 10:05
Thank you for the wonderful posting. I tried your decks, but the duallands are still crashing for me this is how the log looks like:
- Code: Select all
[lua] [string "DARKSLICK_SHORES_209400_TITLE (CONTINUOUS_ACTION) [1011]"]:3: attempt to call method 'GrantAbility' (a nil value)
[lua] [string "DARKSLICK_SHORES_209400_TITLE (1, TARGET_DETERMINATION) [1008]"]:3: attempt to call method 'PlayableByUser' (a nil value)
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Re: [11-11-2012] Skullblakka's Decks 10.0
by skullblakka » 12 Nov 2012, 16:02
zerocube you are not talking about my mod i haven't coded Darkslick Shores
you should see that with pcastellazzi here
you should see that with pcastellazzi here

apology my so bad english speaking 

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skullblakka - Posts: 71
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Re: [11-11-2012] Skullblakka's Decks 10.0
by drleg3nd » 13 Nov 2012, 06:19
Hey skull chk out pccasstelizi post on "list of available mods" he said you are using a old code on your dual lands so his mod make us crash our game..can you look into this please.thx
Re: [11-11-2012] Skullblakka's Decks 10.0
by skullblakka » 13 Nov 2012, 06:23
i saw that but i have lot of works for now i will update when i can maybe today late
apology my so bad english speaking 

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skullblakka - Posts: 71
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