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Thefiremind's DotP2013 DLC v9 (27/5/2013)

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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby RiiakShiNal » 01 Jun 2013, 19:23

maginater5000 wrote:One thing,
the card "Coldsteel Heart" is a Snow Artifact. So you need snow land to play this card.
But in dotp2013 there exist no snow land so you should not be able to play this card. its "cheating" to play it with normal lands.
No, you don't have to have snow land to play it:
Snow Super Type
And there is no ruling that says you need snow land:
Coldsteel Heart
So it is perfectly fine to play it with normal lands.
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 01 Jun 2013, 20:07

oh than the rules changed?
in the past you had to pay snow mana for that.
OK good to know :-)
thx for the information ;-)
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby thefiremind » 01 Jun 2013, 21:28

maginater5000 wrote:oh than the rules changed?
in the past you had to pay snow mana for that.
No, it has never been like that. Snow mana would require snow lands, but Coldsteel Heart's cost is {2}, not {S} {S}.

MTGSalvation's Wiki wrote:Unlike other supertypes, Snow has no rules baggage; does not have an associated state-based effect, nor does it introduce a deck-building rule. Instead, some cards will give or gain benefits from the amount of Snow permanents you control.
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 02 Jun 2013, 08:35

thefiremind wrote:
maginater5000 wrote:oh than the rules changed?
in the past you had to pay snow mana for that.
No, it has never been like that. Snow mana would require snow lands, but Coldsteel Heart's cost is {2}, not {S} {S}.

MTGSalvation's Wiki wrote:Unlike other supertypes, Snow has no rules baggage; does not have an associated state-based effect, nor does it introduce a deck-building rule. Instead, some cards will give or gain benefits from the amount of Snow permanents you control.
hmm my brother said he has an old rulebook in which is written that you have to use snow lands for snow cards even is their have cost of {1} and not {S}. {S} is only used for abilities.
i dont know, maybe he is an idiot :-D



i found a language bug in the new update.
the card "Zombie Master" has no german text. the title is in german but the other text is in english. please fix that ;-)
http://magiccards.info/query?q=zombiemeister&v=card&s=cname
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby thefiremind » 02 Jun 2013, 09:45

maginater5000 wrote:i found a language bug in the new update.
the card "Zombie Master" has no german text. the title is in german but the other text is in english. please fix that ;-)
http://magiccards.info/query?q=zombiemeister&v=card&s=cname
It's not a bug, it's just that the old text is 1 ability and the new Oracle text is 2 separated abilities, and I don't know German enough to translate the new Oracle text by myself. :oops: If you give me a translation of
Other Zombie creatures have swampwalk.
and
Other Zombies have “{B}: Regenerate this permanent.”
I'll be glad to insert them. If you translate the flavor text as well, which is
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
I'll insert that too. :) Feel free to give me the translations of anything you don't see translated already, I'll add them all.
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 02 Jun 2013, 15:46

Other Zombie creatures have swampwalk.
translated: Andere Zombie Kreaturen erhalten Sumpftarnung.
Other Zombies have “{B}: Regenerate this permanent.”

translated: Andere Zombie Kreaturen erhalten: "{B}: Regeneriere diese bleibende Karte."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
translated: Er kontrollierte die Zombies bereits vor seinem eigenem Tod; nun kann nichts mehr sie dazu bringen, ihn zu hintergehen.

;-)
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 04 Jun 2013, 22:30

i found two bugs.
1.:
the opponent had "Isperia, Supreme Judge" on the battlefield and i attacked him with 8 monsters. Than the game crashed..
in the script log was only this line: [lua] module not found

"Isperia, Supreme Judge" wanted to trigger its ability before the game crashed.
Hope you can fix that :-)

2.:
Echo Chamber has a bug.
the opponent had echo chamber on the battlefiled. I had only one creature on the field.
than he activated the ability of echo chamber. as i was promted to choose a creature that will be copied, i just clicked cancel. and my creature wasnt copied :-D
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby thefiremind » 05 Jun 2013, 12:19

maginater5000 wrote:1.:
the opponent had "Isperia, Supreme Judge" on the battlefield and i attacked him with 8 monsters. Than the game crashed..
in the script log was only this line: [lua] module not found

"Isperia, Supreme Judge" wanted to trigger its ability before the game crashed.
I can't see anything wrong on Isperia. This could be an interference with other mods or something else on that deck that doesn't work and I still haven't found what it is.

maginater5000 wrote:2.:
Echo Chamber has a bug.
the opponent had echo chamber on the battlefiled. I had only one creature on the field.
than he activated the ability of echo chamber. as i was promted to choose a creature that will be copied, i just clicked cancel. and my creature wasnt copied :-D
I can't find a way to prevent the game from showing the cancel button in a PLAY_TIME_ACTION... if nobody else has an idea about this, I'll have to remove the card and call it impossible to fix. :(
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 05 Jun 2013, 19:59

I can't see anything wrong on Isperia. This could be an interference with other mods or something else on that deck that doesn't work and I still haven't found what it is.
hmm i didnt have other mods installed. i will write you if the bug appears again.

I can't find a way to prevent the game from showing the cancel button in a PLAY_TIME_ACTION... if nobody else has an idea about this, I'll have to remove the card and call it impossible to fix. :(
No, please dont remove that card, i like it. the AI doenst use the bug so you can play normaly, if you want :-D
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby gorem2k » 07 Jun 2013, 12:30

I've just began to play your decks...

I have to say Ding! is my favorite so far. good replay value and I really like it. Am laughing when Talrand is like 3 Fog Bank, I just islandwalk with a boosted 10/10 Halimar Wavewatch ! and you thought well about the endless flying tokens he sometimes do, well, you've included the best answer: Echoing Truth. hehehe
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby thefiremind » 07 Jun 2013, 12:40

gorem2k wrote:and you thought well about the endless flying tokens he sometimes do, well, you've included the best answer: Echoing Truth. hehehe
The real reason why I put Echoing Truth is for when you already played 2 (maybe all 3?) Venerated Teacher so that you can bounce them all and play them again. :lol: But yeah, any other use is fine. :D
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 07 Jun 2013, 19:39

hey one question, is it noramly that the argent sphinx (http://magiccards.info/som/en/28.html) doenst return anymore if you use its ability in an endphase?

I aktivated its ability in the endphase of the opponent. i thought that it will came back than in my endphase but it never came back :-D

is it a bug? or is it so because of any magic rule???
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby thefiremind » 07 Jun 2013, 20:09

maginater5000 wrote:hey one question, is it noramly that the argent sphinx (http://magiccards.info/som/en/28.html) doenst return anymore if you use its ability in an endphase?

I aktivated its ability in the endphase of the opponent. i thought that it will came back than in my endphase but it never came back :-D

is it a bug? or is it so because of any magic rule???
Yes it's a bug. #-o

EDIT: Fixed. :)
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 07 Jun 2013, 23:06

thefiremind wrote:
maginater5000 wrote:hey one question, is it noramly that the argent sphinx (http://magiccards.info/som/en/28.html) doenst return anymore if you use its ability in an endphase?

I aktivated its ability in the endphase of the opponent. i thought that it will came back than in my endphase but it never came back :-D

is it a bug? or is it so because of any magic rule???
Yes it's a bug. #-o

EDIT: Fixed. :)
NICE :-)
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Re: Thefiremind's DotP2013 DLC v9 (27/5/2013)

Postby maginater5000 » 08 Jun 2013, 14:24

found that in my script_log.txt :-D

| Open
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
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[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
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[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
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[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
[lua] [string "HELLKITE_HATCHLING_288190_TITLE (RESOLUTION_TIME_ACTION) [1225]"]:4: attempt to compare number with nil
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