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Magic: The Gathering - Duels of the Planeswalkers
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2013




[08-01-2012] DOTP 2013 Community DLC MOD Released
Moderator: CCGHQ Admins
Re: [07-21-2012] DOTP 2013 Custom DLC MOD V4 Core Update
by thefiremind » 25 Jul 2012, 11:43
Kev, I must say I'm really having a good time playing your campaign, so I'd like to give something in return, that I'm sure other non-English players would love, too. If I apply translated localised text to all the cards in your core WAD, would you substitute your copies with the fully (as much as possible) translated ones? I would also add the missing HELP blocks and give the right numbers to the sub-type ordering tags.
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Re: [07-21-2012] DOTP 2013 Custom DLC MOD V4 Core Update
by Zambooo » 25 Jul 2012, 14:33
Report: Cemetery Reaper gives the +1/+1 bonus also to my zombies
Re: [07-21-2012] DOTP 2013 Custom DLC MOD V4 Core Update
by sumomole » 25 Jul 2012, 21:10
When I use unearth to return Hellspark Elemental to the battlefield, if there are three colour lands can be choose, the game will stop in the following screen, can not choose any color, and no button can make the game continue, only to restart duel.
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Re: [07-21-2012] DOTP 2013 Custom DLC MOD V4 Core Update
by kevlahnota » 26 Jul 2012, 01:32
thanks for the report, I'll try if I can revised unearth.sumomole wrote:When I use unearth to return Hellspark Elemental to the battlefield, if there are three colour lands can be choose, the game will stop in the following screen, can not choose any color, and no button can make the game continue, only to restart duel.DotP_D13 2012-07-26 04-56-48-45.jpg
thanks for the report, it will be fixed on next major update.Zambooo wrote:Report: Cemetery Reaper gives the +1/+1 bonus also to my zombies
I'm glad you liked itthefiremind wrote:Kev, I must say I'm really having a good time playing your campaign, so I'd like to give something in return, that I'm sure other non-English players would love, too. If I apply translated localised text to all the cards in your core WAD, would you substitute your copies with the fully (as much as possible) translated ones? I would also add the missing HELP blocks and give the right numbers to the sub-type ordering tags.


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Re: [07-21-2012] DOTP 2013 Custom DLC MOD V4 Core Update
by thefiremind » 26 Jul 2012, 08:23
I'm afraid this could be a bug of the engine... after all, decks with more than 2 colors aren't officially supported. I hope I'm wrong.kevlahnota wrote:thanks for the report, I'll try if I can revised unearth.sumomole wrote:When I use unearth to return Hellspark Elemental to the battlefield, if there are three colour lands can be choose, the game will stop in the following screen, can not choose any color, and no button can make the game continue, only to restart duel.

EDIT: I translated the cards from A to K. I wanted to give you what I did, even if it's still incomplete, so if you want to apply some fixes, you can do it on the translated cards. Don't worry about Cemetery Reaper, I already fixed it on the translated card.
- Attachments
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translated cards A-K.rar
- (97.19 KiB) Downloaded 416 times
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Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by kevlahnota » 27 Jul 2012, 07:25
thanks, I'll try to add localization to all cards in V5 mod.thefiremind wrote:
EDIT: I translated the cards from A to K. I wanted to give you what I did, even if it's still incomplete, so if you want to apply some fixes, you can do it on the translated cards. Don't worry about Cemetery Reaper, I already fixed it on the translated card.

Updated first post for V5 info.
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Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by yuriap » 27 Jul 2012, 16:17
OMG
I was waiting UG Madness to be coded a long time ago, since I've discovered DOTP MODs. It was one of my favorite competitive deck of all times. Thank you so much, really!

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Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by drleg3nd » 27 Jul 2012, 19:09
With all these sweet decks, is it possible to get a server up so we can all play against each other ?
Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by Vavali » 28 Jul 2012, 02:24
V5 looks to be sweet - definitely looking forward to the side decks... 
Thanks for all the work, Kev!

Thanks for all the work, Kev!
Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by thefiremind » 28 Jul 2012, 09:25
I'm not sure (someone should test), but since DotP2013 allows local multiplayer, I think that this could be achieved with Hamachi or similar software.drleg3nd wrote:With all these sweet decks, is it possible to get a server up so we can all play against each other ?
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Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by drleg3nd » 28 Jul 2012, 09:42
ok cool, well im not familiar with any of this stuff but if you know another game where someone did something similar or if there is a guide available i will give it a shot since i really want this to happen...oh and Kev ya killing me with the waiting over here lol
Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by thefiremind » 28 Jul 2012, 10:10
It's been a long time since I used Hamachi, many years ago I used it a couple of times to play a strategy game with friends.
According to what I see on Wikipedia, it seems that this software moved big steps in the meanwhile.
According to what I see on Wikipedia, it seems that this software moved big steps in the meanwhile.
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Re: [07-25-2012] DOTP 2013 Custom DLC MOD V5 Preview
by kevlahnota » 28 Jul 2012, 15:58
Hi, the V5 will take a while to finish. Sorry I'm doing some stuff. I already created a SVN Repository to make this mod an open source project. I'm making tools like creating folders automatically, then compile all them in one click.
I'll invite all talented modders here if they like this idea...
for now, I just finished uploading the source to SVN.

I'll invite all talented modders here if they like this idea...

for now, I just finished uploading the source to SVN.
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Re: [07-25-2012] DOTP 2013 Community DLC MOD Preview
by zenthetemplar » 30 Jul 2012, 16:43
awesome work, i greatly enjoyed your 2012 mods. I downloaded the V2 along with the update, but for some reason the custom campaign for your mod, everything is locked on it, so I can't play any of the matches or unlock any more decks and I'm not sure how to unlock it, is there something specific I have to do?
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Re: [07-25-2012] DOTP 2013 Community DLC MOD Preview
by kevlahnota » 01 Aug 2012, 01:36
thanks.
Anyway, what version you have? this mod is currently tested for offline versions.
I think thefiremind has some info about unlocks. You can try pm him.
Anyway, what version you have? this mod is currently tested for offline versions.
I think thefiremind has some info about unlocks. You can try pm him.
zenthetemplar wrote:awesome work, i greatly enjoyed your 2012 mods. I downloaded the V2 along with the update, but for some reason the custom campaign for your mod, everything is locked on it, so I can't play any of the matches or unlock any more decks and I'm not sure how to unlock it, is there something specific I have to do?
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