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2013




【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v12
Moderator: CCGHQ Admins
Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 28 Apr 2013, 10:08
You can use this card and try if it have the "lightning" effect bug that as firemind said.nivmizzet1 wrote:It hasn't crashed the game for me, but now it's stopped working; that is if it worked to begin with. I thought I witnessed it work, but now I'm not sure because it was only once, and now it's not working...maybe I imagined it work. Looking at the code, I can't see anything that puts the card back in your hand; have I left out some code?
Capsize.zip
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by nivmizzet1 » 28 Apr 2013, 11:12
Yeah, that did the job. Cheers!sumomole wrote:You can use this card and try if it have the "lightning" effect bug that as firemind said.nivmizzet1 wrote:It hasn't crashed the game for me, but now it's stopped working; that is if it worked to begin with. I thought I witnessed it work, but now I'm not sure because it was only once, and now it's not working...maybe I imagined it work. Looking at the code, I can't see anything that puts the card back in your hand; have I left out some code?Capsize.zip
EDIT: and no residual lightning effect.
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my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by nivmizzet1 » 30 Apr 2013, 13:48
Hi sumomole. If you don't mind me asking, how did you take your screenshots? I've tried the F12 button that's supposed to take screenshots in games using the steam overlay, but that just does nothing, and I've tried print screen, but that only captures what's behind (e.g. my desktop) even when I'm in game.
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my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 30 Apr 2013, 14:01
I use fraps and system SnippingTool.nivmizzet1 wrote:Hi sumomole. If you don't mind me asking, how did you take your screenshots? I've tried the F12 button that's supposed to take screenshots in games using the steam overlay, but that just does nothing, and I've tried print screen, but that only captures what's behind (e.g. my desktop) even when I'm in game.

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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by spakattack » 30 Apr 2013, 22:57
Sumomole, I really been enjoying your decks, The whole dual land thing is awesome, it's how I was introduced to MTG playing with dual lands, it just feels so good to play with them, but I been having a small problem (found a bug). Your deck 4C Rites crashes my game when I try to view it in the in-game deck manager. I tried to use that deck in campaign against golgari revenge, and I beat it with no issues on the first try. However, I noticed on the opening hand, that the deck only had 59 cards (52 and 7). I tested this about 5 times while alternating between other decks of yours and they had (53 and 7). Perhaps this is why it crashes in the deck manager.
I also been using a program for about 2 months now that I got from here called "DotP 2013 Deck Manager" to make several custom .wads out of the card pool from the "Community DLC Mod" from here. It has worked pretty good with no problems, for several decks, but anyway. When I import your wads, all of them including "0623", some of the cards have no art, (black where the art is) on cards like "Isperia, Supreme Judge", and "Treasured Find" ect. It seems that most (if not all) of the cards that are in the decks from the in-game deck manager do show up, however there are some duplicates, dual lands, and cards that I don't even think are in any of those decks,(not 100% certain that there not, but are in the 0623 wad) that are artless when i view the imported wad in the program. Probably a stupid question, but do you know why?
I also been using a program for about 2 months now that I got from here called "DotP 2013 Deck Manager" to make several custom .wads out of the card pool from the "Community DLC Mod" from here. It has worked pretty good with no problems, for several decks, but anyway. When I import your wads, all of them including "0623", some of the cards have no art, (black where the art is) on cards like "Isperia, Supreme Judge", and "Treasured Find" ect. It seems that most (if not all) of the cards that are in the decks from the in-game deck manager do show up, however there are some duplicates, dual lands, and cards that I don't even think are in any of those decks,(not 100% certain that there not, but are in the 0623 wad) that are artless when i view the imported wad in the program. Probably a stupid question, but do you know why?
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 01 May 2013, 00:44
I will check that deck, and the problem of image, if a card has not been used in any deck, I would not have to upload the image of it. If you need, tell me the list, I can upload those image. 

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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by spakattack » 01 May 2013, 01:03
Thanks for replying. Is it simple to add the card art? I know there are guides on here, perhaps you could send me a link to one or something, I'm not a programmer or anything, just a regular dude with a little common sense, I assume It can't be that hard to do.sumomole wrote:I will check that deck, and the problem of image, if a card has not been used in any deck, I would not have to upload the image of it. If you need, tell me the list, I can upload those image.
note: i am familiar with how to use gibbed tools
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 01 May 2013, 01:18
That deck has a little problem, I have updated the 0623 and 0631, you can re-download them.spakattack wrote:Thanks for replying. Is it simple to add the card art? I know there are guides on here, perhaps you could send me a link to one or something, I'm not a programmer or anything, just a regular dude with a little common sense, I assume It can't be that hard to do.
note: i am familiar with how to use gibbed tools
If you want to create an image, you can use ps to make a 512X376 image, then use Paint.NET to save it as a tdx.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by spakattack » 01 May 2013, 01:28
I'm sure I can do that, I have before "found" high quality card art from mtgatheringru just for fun to look at. That shouldn't be a problem. I also know how to use Gimp which I'm sure I should be able to resize the image. The only thing is, where do I put the tdx? Do I have to make some folders and put it with the card's xml then pack it with gibbed tools or something? I know it must something like that, but I'm just not sure how to do it.sumomole wrote:That deck has a little problem, I have updated the 0623 and 0631, you can re-download them.spakattack wrote:Thanks for replying. Is it simple to add the card art? I know there are guides on here, perhaps you could send me a link to one or something, I'm not a programmer or anything, just a regular dude with a little common sense, I assume It can't be that hard to do.
note: i am familiar with how to use gibbed tools
If you want to create an image, you can use ps to make a 512X376 image, then use Paint NET to save it as a tdx.
EDIT: after thinking a little bit, I think (even though it's probably the incorrect way to do it) I could add the cards xml to another unpacked deck's CARDS folder then once I got the tdx, put it in the ART_ASSETS folder. Then repack with gibbed tools. Most likely the wrong way of doing it, but i think it might work
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 01 May 2013, 01:59
If you want to creat a mod, you can find the answer from herespakattack wrote:I'm sure I can do that, I have before "found" high quality card art from mtgatheringru just for fun to look at. That shouldn't be a problem. I also know how to use Gimp which I'm sure I should be able to resize the image. The only thing is, where do I put the tdx? Do I have to make some folders and put it with the card's xml then pack it with gibbed tools or something? I know it must something like that, but I'm just not sure how to do it.
EDIT: after thinking a little bit, I think (even though it's probably the incorrect way to do it) I could add the cards xml to another unpacked deck's CARDS folder then once I got the tdx, put it in the ART_ASSETS folder. Then repack with gibbed tools. Most likely the wrong way of doing it, but i think it might work
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by spakattack » 01 May 2013, 02:04
Thanks for the info, hopefully I'll figure it out. Anyway, I tried your new changes, it no longer crashes now, and the deck has 60 cards.
One more thing I noticed that i forgot was that "bonfire of the damned's" cmc is XXR, not XR. As it is, it's pretty overpowered like that, it's like rolling earthquake.
One more thing I noticed that i forgot was that "bonfire of the damned's" cmc is XXR, not XR. As it is, it's pretty overpowered like that, it's like rolling earthquake.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 01 May 2013, 02:30
Its code isspakattack wrote:Thanks for the info, hopefully I'll figure it out. Anyway, I tried your new changes, it no longer crashes now, and the deck has 60 cards.
One more thing I noticed that i forgot was that "bonfire of the damned's" cmc is XXR, not XR. As it is, it's pretty overpowered like that, it's like rolling earthquake. I assume there must be limitations in the code or something to where you can't make xx cards?



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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by spakattack » 01 May 2013, 02:33
I see, i haven't got around to using it yet. I was gonna say, woah! that's so overpowered, well that's good to know. Don't judge a card by it's text i guesssumomole wrote:Its code isspakattack wrote:Thanks for the info, hopefully I'll figure it out. Anyway, I tried your new changes, it no longer crashes now, and the deck has 60 cards.
One more thing I noticed that i forgot was that "bonfire of the damned's" cmc is XXR, not XR. As it is, it's pretty overpowered like that, it's like rolling earthquake. I assume there must be limitations in the code or something to where you can't make xx cards?{X}, but display
.

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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by Necropotence » 05 May 2013, 18:17
I need help! I want to play with a deck that has Necropotence, black lotus, demonic tutor, tendrils of agony, dark ritual and cabal ritual, for DOTP 2013. from now on, thanks!
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9
by sumomole » 05 May 2013, 21:45
There is no way to skip the draw step, Necropotence can't be code.Necropotence wrote:I need help! I want to play with a deck that has Necropotence, black lotus, demonic tutor, tendrils of agony, dark ritual and cabal ritual, for DOTP 2013. from now on, thanks!
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