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2013




Wanted: Avatar deck...Can anyone help?
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19 posts
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Wanted: Avatar deck...Can anyone help?
by Rickycoe123 » 16 May 2013, 20:08
Hi guys,
Im just thinking about making/playing an avatar deck.....
http://tappedout.net/mtg-decks/avatar-2/
Something like that.. would someone be kind enough to make me this deck??
I know its a big ask... but i suck at getting the cards converting and making
Ricky.
Im just thinking about making/playing an avatar deck.....
http://tappedout.net/mtg-decks/avatar-2/
Something like that.. would someone be kind enough to make me this deck??
I know its a big ask... but i suck at getting the cards converting and making

Ricky.
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Re: Wanted: Avatar deck...Can anyone help?
by thefiremind » 16 May 2013, 21:05
There's an intrinsic problem in making decks with more than 60 cards, you usually can't get the lands right. Besides, a Commander/EDH deck would work really good only if we could have a Commander mode in DotP. You can't imagine how much I would like to have it, I even thought about a way to approximate a Commander mode, but I gave up, it wouldn't be worth the effort.
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Re: Wanted: Avatar deck...Can anyone help?
by Rickycoe123 » 17 May 2013, 08:37
As i said previously, I will try and make a deck like this... obviously with only 60 cards, but i suck at the XML side of it.. but i am willing to learn to do this... just so i can make this mode/deck possible.
I will whip up a deck using deck builder.. finding the cards... are you able to compile it for me? or give me the nessessery tools to do so as i FAIL at this HARD!
I will whip up a deck using deck builder.. finding the cards... are you able to compile it for me? or give me the nessessery tools to do so as i FAIL at this HARD!
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Re: Wanted: Avatar deck...Can anyone help?
by Kieran » 19 May 2013, 17:39
Rickycoe123, I'm willing to help you make this Avatar deck but I am missing quite a few cards. If you're really interested in having this deck created you will have to go to the Card Request Thread and request the following cards:
Akroma's Vengeance
Arcane Denial
Austere Command
Coalition Relic
Crime/Punishment
Elspeth, Knight-Errant
Exclusion Ritual
Fellwar Stone
Garruk Wildspeaker
Hallowed Burial
Hunting Wilds
Infernal Tribute
Mana Reflection
Mirari's Wake
Oblation
Rout
Shapersharer
Shard Convergence
Spectral Searchlight
Spell Crumple
Spin into Myth
Synod Sanctum
Transcendent Master
World Queller
Some of those cards are really easy to make. And some may have already been made. You can use the forum's search function to try to find some of the cards. If you reply and show that you're still interested I'll start trying to created the missing cards but it's best to use the thread I mentioned as others will probably fill your request before me.
Now then, I'm not sure how the Planeswalker cards can be implemented but I suppose that they could be made the same way the Student of Warfare card was implemented. Vasht has been great providing Level-Up cards. In conclusion, you can have a deck with more than 60 cards. I play with decks that have 255 cards at the most because it seems that anything over that number causes problems. The last deck I made for a relative had 176 cards.
Akroma's Vengeance
Arcane Denial
Austere Command
Coalition Relic
Crime/Punishment
Elspeth, Knight-Errant
Exclusion Ritual
Fellwar Stone
Garruk Wildspeaker
Hallowed Burial
Hunting Wilds
Infernal Tribute
Mana Reflection
Mirari's Wake
Oblation
Rout
Shapersharer
Shard Convergence
Spectral Searchlight
Spell Crumple
Spin into Myth
Synod Sanctum
Transcendent Master
World Queller
Some of those cards are really easy to make. And some may have already been made. You can use the forum's search function to try to find some of the cards. If you reply and show that you're still interested I'll start trying to created the missing cards but it's best to use the thread I mentioned as others will probably fill your request before me.
Now then, I'm not sure how the Planeswalker cards can be implemented but I suppose that they could be made the same way the Student of Warfare card was implemented. Vasht has been great providing Level-Up cards. In conclusion, you can have a deck with more than 60 cards. I play with decks that have 255 cards at the most because it seems that anything over that number causes problems. The last deck I made for a relative had 176 cards.
- Attachments
-
Avatar Deck.zip
- Here is my initial implementation of your deck request.
- (12.42 MiB) Downloaded 499 times
Re: Wanted: Avatar deck...Can anyone help?
by thefiremind » 19 May 2013, 18:09
If only it was that easy!Kieran wrote:Now then, I'm not sure how the Planeswalker cards can be implemented but I suppose that they could be made the same way the Student of Warfare card was implemented. Vasht has been great providing Level-Up cards.

viewtopic.php?f=64&t=10367
and I'm trying to help a bit, but you'll never get a perfect Planeswalker out of that (while you can get a perfect level-up creature, except for the card frame).
This is interesting and good to know. Someone had issues with this, so I just reported what I read, I never tried myself.Kieran wrote:In conclusion, you can have a deck with more than 60 cards. I play with decks that have 255 cards at the most because it seems that anything over that number causes problems. The last deck I made for a relative had 176 cards.
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Re: Wanted: Avatar deck...Can anyone help?
by Kieran » 19 May 2013, 18:25
Yes, it was actually you that prompted me to test the upper card limit. If you would like to view some of the wads I created just let me know. And I know that the Planeswalkers will be rough drafts as the minimum. But I'm glad to know that work is underway to try and implement them.
Re: Wanted: Avatar deck...Can anyone help?
by Rickycoe123 » 19 May 2013, 22:32
i dont mind only having a 60 card deck, nor planeswalkers.. just an avatar deck would be sweet!
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Re: Wanted: Avatar deck...Can anyone help?
by Kieran » 20 May 2013, 03:46
I found this deck on tappedout. Would you like this deck? Or a variation customized to your liking? If you would like it more personalized just list what you prefer. Also, I don't have Transcendent Master (you can ask Vasht to create this), Arcane Sanctum, Jungle Shrine, or Savage Lands. If those three lands cards can were created I would be able to provide you this exact deck. I have all the other cards. (I suggested their creation on the Land Request thread but they have yet to be created. I tried to create them myself by copying codes from other cards but I still don't understand the token requirements aspect)
Here is the link to the deck: http://tappedout.net/mtg-decks/avatar-deck/
Avatar Deck
Creature (24)
2x Avatar of Hope
2x Avatar of Might
4x Birds of Paradise
3x Demigod of Revenge
3x Dominus of Fealty
3x Ghastlord of Fugue
3x Overbeing of Myth
4x Transcendent Master
Land (20)
4x Arcane Sanctum
4x Crumbling Necropolis
4x Jungle Shrine
4x Savage Lands
4x Seaside Citadel
Instant (2)
2x Twincast
Sorcery (9)
3x Act of Treason
3x Demonic Tutor
3x Rite of Replication
Enchantment (3)
3x Fertile Ground
Artifact (2)
2x Spellbook
Edit: I forgot to mention I also don't have Fertile Ground.
Here is the link to the deck: http://tappedout.net/mtg-decks/avatar-deck/
Avatar Deck
Creature (24)
2x Avatar of Hope
2x Avatar of Might
4x Birds of Paradise
3x Demigod of Revenge
3x Dominus of Fealty
3x Ghastlord of Fugue
3x Overbeing of Myth
4x Transcendent Master
Land (20)
4x Arcane Sanctum
4x Crumbling Necropolis
4x Jungle Shrine
4x Savage Lands
4x Seaside Citadel
Instant (2)
2x Twincast
Sorcery (9)
3x Act of Treason
3x Demonic Tutor
3x Rite of Replication
Enchantment (3)
3x Fertile Ground
Artifact (2)
2x Spellbook
Edit: I forgot to mention I also don't have Fertile Ground.
Re: Wanted: Avatar deck...Can anyone help?
by Rickycoe123 » 20 May 2013, 04:21
Yes please. Id love that. Could i be so cheeky and ask how long does it take to make one?? Becauss ive been converting decks into ipad complient.
Thank you so much xxx
Thank you so much xxx
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Re: Wanted: Avatar deck...Can anyone help?
by Rickycoe123 » 20 May 2013, 07:46
I was thinking to throw an avatar of woe in there for extra control.. she should be banned really. But i just love her funky hat!
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Re: Wanted: Avatar deck...Can anyone help?
by NEMESiS » 20 May 2013, 15:05
You will just need to get the TDX files for them.Kieran wrote: Also, I don't have... Arcane Sanctum, Jungle Shrine, or Savage Lands. If those three lands cards can were created I would be able to provide you this exact deck.

btw, they are untested...
- Attachments
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Triple Lands.zip
- (11.27 KiB) Downloaded 396 times
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Re: Wanted: Avatar deck...Can anyone help?
by Kieran » 20 May 2013, 18:29
Okay, I've finished Rickycoe123 deck but after play testing it seems that Seaside Citadel crashes the game. Can someone take a look @ this code and tell me why?
- | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SEASIDE_CITADEL_174950" />
<CARDNAME text="SEASIDE_CITADEL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Citadelle maritime]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ciudadela costera]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Seeküstenzitadelle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cittadella sul Mare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="174950" />
<ARTID value="A174950" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour la sagesse, elle fut construite haute pour tout voir. Pour la gloire, elle fut construite haute en testament de la puissance. Pour la force, elle fut construite haute pour repousser toutes les attaques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para la sabiduría, fue construida bien alta para observarlo todo. Para la gloria, fue construida bien alta para ser un testimonio del poder. Para la fortaleza, fue construida bien alta para repeler todos los ataques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um der Weisheit willen wurde sie hoch gebaut, um alles von oben sehen zu können. Um des Ruhmes willen wurde sie hoch gebaut, um als Dokument der Macht zu dienen. Um der Stärke willen wurde sie hoch gebaut, um alle Angriffe abzuwehren.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per la saggezza, è stata costruita in alto per contemplare ogni cosa. Per la gloria, è stata costruita in alto come testimonianza di potere. Per la potenza, è stata costruita in alto per respingere tutti gli attacchi.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[智のために、それはあらゆる物を見下ろすべき高さとなった。 名誉のために、それは力を示す高さとなった。 力のために、それはすべての攻撃を跳ね返す高さとなった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ее построили высокой ради мудрости, чтобы созерцать все вокруг. Ее построили высокой ради славы, чтобы доказать могущество. Ее построили высокой ради неприступности, чтобы отражать любые атаки.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pela sabedoria, ela foi construída no alto para ver todas as coisas. Pela glória, ela foi construída no alto como um testemunho de poder. Pela força, ela foi construída no alto para repelir todos os ataques.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="ALA" />
<RARITY metaname="U" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Citadelle maritime arrive en jeu engagée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La Ciudadela costera entra en juego girada.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Seeküstenzitadelle kommt getappt ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Cittadella sul Mare entra nel campo di battaglia TAPpata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞はタップ状態で場に出る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель входит в игру повернутой.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar entra em jogo virado.]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
EffectController():BeginNewMultipleChoice()
EffectController():AddMultipleChoiceAnswer( "ADD_G_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_W_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_U_TO_YOUR_MANA_POOL" )
EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_CHOOSE_COLOUR")
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if Object():GetMultipleChoiceResult() == 0 then
ObjectDC():Set_Int(0, 1)
elseif Object():GetMultipleChoiceResult() == 1 then
ObjectDC():Set_Int(0, 2)
else
ObjectDC():Set_Int(0, 3)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="STATE_BASED_EFFECTS">
local characteristics = Object():GetCurrentCharacteristics()
local ability_check = characteristics:Characteristic_Get( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES )
if ability_check ~= 0 then
characteristics:Characteristic_Set( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES, 0 )
return true
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {G}, {W} o {U} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {G}, {W} oder {U}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {G}, {W} ou {U} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {G}, {W}, o {U} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}か{W}か{U}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {G}, {W} или {U} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {G}, {W} ou {U} à sua reserva de mana.]]></LOCALISED_TEXT>
<AVAILABILITY>
return EffectController():IsAI() == 0
</AVAILABILITY>
<COST type="Mana" cost="{0}" />
<RESOLUTION_TIME_ACTION>
EffectController():BeginNewMultipleChoice()
EffectController():AddMultipleChoiceAnswer( "ADD_G_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_W_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_U_TO_YOUR_MANA_POOL" )
EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_CHOOSE_COLOUR")
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if Object():GetMultipleChoiceResult() == 0 then
ObjectDC():Set_Int(0, 1)
elseif Object():GetMultipleChoiceResult() == 1 then
ObjectDC():Set_Int(0, 2)
else
ObjectDC():Set_Int(0, 3)
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<CONTINUOUS_ACTION layer="6">
local characteristics = Object():GetCurrentCharacteristics()
local mana_color = ObjectDC():Get_Int(0)
characteristics:GrantAbility(mana_color)
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<MANA_ABILITY resource_id="1" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{U}" />
</MANA_ABILITY>
</CARD_V2>
Re: Wanted: Avatar deck...Can anyone help?
by NEMESiS » 20 May 2013, 18:48
Use this it should work:Kieran wrote:Okay, I've finished Rickycoe123 deck but after play testing it seems that Seaside Citadel crashes the game. Can someone take a look @ this code and tell me why?
- | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SEASIDE_CITADEL_174950" />
<CARDNAME text="SEASIDE_CITADEL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Citadelle maritime]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ciudadela costera]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Seeküstenzitadelle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cittadella sul Mare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="174950" />
<ARTID value="A174950" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour la sagesse, elle fut construite haute pour tout voir. Pour la gloire, elle fut construite haute en testament de la puissance. Pour la force, elle fut construite haute pour repousser toutes les attaques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para la sabiduría, fue construida bien alta para observarlo todo. Para la gloria, fue construida bien alta para ser un testimonio del poder. Para la fortaleza, fue construida bien alta para repeler todos los ataques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um der Weisheit willen wurde sie hoch gebaut, um alles von oben sehen zu können. Um des Ruhmes willen wurde sie hoch gebaut, um als Dokument der Macht zu dienen. Um der Stärke willen wurde sie hoch gebaut, um alle Angriffe abzuwehren.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per la saggezza, è stata costruita in alto per contemplare ogni cosa. Per la gloria, è stata costruita in alto come testimonianza di potere. Per la potenza, è stata costruita in alto per respingere tutti gli attacchi.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[智のために、それはあらゆる物を見下ろすべき高さとなった。 名誉のために、それは力を示す高さとなった。 力のために、それはすべての攻撃を跳ね返す高さとなった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ее построили высокой ради мудрости, чтобы созерцать все вокруг. Ее построили высокой ради славы, чтобы доказать могущество. Ее построили высокой ради неприступности, чтобы отражать любые атаки.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pela sabedoria, ela foi construída no alto para ver todas as coisas. Pela glória, ela foi construída no alto como um testemunho de poder. Pela força, ela foi construída no alto para repelir todos os ataques.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="ALA" />
<RARITY metaname="U" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Citadelle maritime arrive en jeu engagée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La Ciudadela costera entra en juego girada.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Seeküstenzitadelle kommt getappt ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Cittadella sul Mare entra nel campo di battaglia TAPpata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞はタップ状態で場に出る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель входит в игру повернутой.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar entra em jogo virado.]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
EffectController():BeginNewMultipleChoice()
EffectController():AddMultipleChoiceAnswer( "ADD_G_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_W_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_U_TO_YOUR_MANA_POOL" )
EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_CHOOSE_COLOUR")
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if Object():GetMultipleChoiceResult() == 0 then
ObjectDC():Set_Int(0, 1)
elseif Object():GetMultipleChoiceResult() == 1 then
ObjectDC():Set_Int(0, 2)
else
ObjectDC():Set_Int(0, 3)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="STATE_BASED_EFFECTS">
local characteristics = Object():GetCurrentCharacteristics()
local ability_check = characteristics:Characteristic_Get( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES )
if ability_check ~= 0 then
characteristics:Characteristic_Set( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES, 0 )
return true
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {G}, {W} o {U} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {G}, {W} oder {U}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {G}, {W} ou {U} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {G}, {W}, o {U} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}か{W}か{U}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {G}, {W} или {U} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {G}, {W} ou {U} à sua reserva de mana.]]></LOCALISED_TEXT>
<AVAILABILITY>
return EffectController():IsAI() == 0
</AVAILABILITY>
<COST type="Mana" cost="{0}" />
<RESOLUTION_TIME_ACTION>
EffectController():BeginNewMultipleChoice()
EffectController():AddMultipleChoiceAnswer( "ADD_G_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_W_TO_YOUR_MANA_POOL" )
EffectController():AddMultipleChoiceAnswer( "ADD_U_TO_YOUR_MANA_POOL" )
EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_CHOOSE_COLOUR")
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if Object():GetMultipleChoiceResult() == 0 then
ObjectDC():Set_Int(0, 1)
elseif Object():GetMultipleChoiceResult() == 1 then
ObjectDC():Set_Int(0, 2)
else
ObjectDC():Set_Int(0, 3)
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<CONTINUOUS_ACTION layer="6">
local characteristics = Object():GetCurrentCharacteristics()
local mana_color = ObjectDC():Get_Int(0)
characteristics:GrantAbility(mana_color)
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<MANA_ABILITY resource_id="1" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{U}" />
</MANA_ABILITY>
</CARD_V2>
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SEASIDE_CITADEL_174950" />
<CARDNAME text="SEASIDE_CITADEL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Citadelle maritime]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ciudadela costera]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Seeküstenzitadelle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cittadella sul Mare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="174950" />
<ARTID value="A174950" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour la sagesse, elle fut construite haute pour tout voir. Pour la gloire, elle fut construite haute en testament de la puissance. Pour la force, elle fut construite haute pour repousser toutes les attaques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para la sabiduría, fue construida bien alta para observarlo todo. Para la gloria, fue construida bien alta para ser un testimonio del poder. Para la fortaleza, fue construida bien alta para repeler todos los ataques.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um der Weisheit willen wurde sie hoch gebaut, um alles von oben sehen zu können. Um des Ruhmes willen wurde sie hoch gebaut, um als Dokument der Macht zu dienen. Um der Stärke willen wurde sie hoch gebaut, um alle Angriffe abzuwehren.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per la saggezza, è stata costruita in alto per contemplare ogni cosa. Per la gloria, è stata costruita in alto come testimonianza di potere. Per la potenza, è stata costruita in alto per respingere tutti gli attacchi.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[智のために、それはあらゆる物を見下ろすべき高さとなった。 名誉のために、それは力を示す高さとなった。 力のために、それはすべての攻撃を跳ね返す高さとなった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ее построили высокой ради мудрости, чтобы созерцать все вокруг. Ее построили высокой ради славы, чтобы доказать могущество. Ее построили высокой ради неприступности, чтобы отражать любые атаки.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pela sabedoria, ela foi construída no alto para ver todas as coisas. Pela glória, ela foi construída no alto como um testemunho de poder. Pela força, ela foi construída no alto para repelir todos os ataques.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="ALA" />
<RARITY metaname="U" />
<TRIGGERED_ABILITY filter_zone="ZONE_IN_PLAY" internal="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Citadelle maritime arrive en jeu engagée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La Ciudadela costera entra en juego girada.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Seeküstenzitadelle kommt getappt ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Cittadella sul Mare entra nel campo di battaglia TAPpata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[海辺の城塞はタップ状態で場に出る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Seaside Citadel enters the battlefield tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Морская Цитадель входит в игру повернутой.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cidadela à Beira-Mar entra em jogo virado.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():ComesIntoPlayTapped()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {G}, {W} ou {U} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {G}, {W}, o {U} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {G}, {W} oder {U}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {G}, {W} o {U} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}か{W}か{U}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {G}, {W}, or {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {G}, {W} или {U} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {G}, {W} ou {U} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="Generic">
<TARGET_DETERMINATION>
<![CDATA[
return MultiLand:PlayableByUser()
]]>
</TARGET_DETERMINATION>
</COST>
<PLAY_TIME_ACTION>
<![CDATA[
MultiLand:ColourDialog()
]]>
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
<![CDATA[
MultiLand:ApplyUserChoice()
]]>
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<CONTINUOUS_ACTION layer="6">
<![CDATA[
MultiLand:GrantAbility(COLOUR_GREEN, COLOUR_WHITE, COLOUR_BLUE)
]]>
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<MANA_ABILITY resource_id="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {G}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {G} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {G} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {G} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {G}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {G} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {G} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {W} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {W}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {W} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {W} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {W} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{W}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {W}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {W} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {W} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {U}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {U} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {U} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {U} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{U}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {U}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {U} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {U} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<TRIGGERED_ABILITY internal="1">
<TRIGGER value="DREW_CARD" simple_qualifier="controller">
<![CDATA[
return MultiLand:PlayableByEngine()
]]>
</TRIGGER>
<RESOLUTION_TIME_ACTION>
<![CDATA[
MultiLand:ApplyEngineChoice()
]]>
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="150" zone="ZONE_IN_PLAY" />
</CARD_V2>
-
NEMESiS - Posts: 460
- Joined: 03 Jan 2013, 04:02
- Location: Pools of Becoming
- Has thanked: 70 times
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