nivmizzet1 wrote:okay, it's working after removing every other mod (basically just yours). Did you already have a transform mechanic in your mod? I thought this was your first foray into transform cards.
I had made earlier attempts which have been then modified by BlindWillow, but never got into my mod, and I'm sure this is the first time that the function file is called 1999_TRANSFORM_MECHANIC.LOL: my first attempts were built on a TRANSFORM.LOL which would be able to interfere with the other functions, but not with ApplyTransformationIfNeeded, which was called only ApplyTransformation in the other versions.
What's more important, I'm currently using my transform pack together with my mod, and no problems arise.
nivmizzet1 wrote:Please, please, please, please, please code Rune-Tail, Kitsune Ascendent! I use it in my mod and the version I made uses sumomole's transform mechanic. I've had a try at coding it myself to use your transform mechanic but with no success. Please, it shouldn't be too hard. I attached my version a few posts ago (first page) if you want to use it as a template. Please

It's not as easy as you may think... this is a transform mechanic, while yours is a flip mechanic. Copies of a flip card should be able to rotate, while copies of a transform card shouldn't be able to transform. And a "flippable" Human shouldn't be affected by
Moonmist.
EDIT: This is something I didn't even know:
Rulings wrote:If you copy a flipped permanent, you get the normal, unflipped version. That copy may flip later if certain conditions are met.