Thefiremind's DotP2013 transform pack v5 (21/6/2013)

Thefiremind's DotP2013 transform pack
I decided to share my latest progresses with the transform mechanic.
Some things you have to know:
Link:
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my cards, please inform me about what's written in it.
Have fun!
I decided to share my latest progresses with the transform mechanic.
Some things you have to know:
- This pack doesn't contain any decks. It's up to you to make decks from the included cards (maybe with Riiak's Deck Builder
). What I suggest is to leave this pack as a required dependency and ask those who download your decks to download this pack as well.
- My new transform mechanic isn't compatible with BlindWillow's or sumomole's earlier attempts, so don't mix their cards with the ones found here, you would probably end up having none working. Actually, just having this pack together with a mod that uses the old transform mechanic will give problems. You could ask why you should use my transform mechanic then... well, you'll have a working Moonmist, and the missing transform cards will be easier to implement because all the "face switching" logic is in the functions (the transformation data retrieval on the front face and the transformation reset on the back face need to be copied on all cards, though).
Thanks to sumomole's report, now the transform mechanic works well with flickering (Cloudshift and similar) too! - Loyal Cathar can't be coded because the transform data is generated after the card entered the battlefield, so it's impossible to make a creature enter the battlefield already transformed. It would require a total revamp of the transform mechanic and I'm not sure if it would work that well after that, so I'd suggest to just forget about Loyal Cathar.
- Be sure to include only the front faces in your deck lists. In case you add a back face for mistake, it would be an invisible card because it has no types, so you would probably see strange things happening.
- I used the TURNED_FACE_UP trigger like a TRANSFORMS trigger (which of course doesn't exist). Being morph impossible to code, at least its trigger will get a good use.
- Why is Fastbond here? Because I used it to speed up the tests and forgot to remove it.
Link:
- Code: Select all
http://www8.zippyshare.com/v/60567204/file.html
- Card List | Open
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my cards, please inform me about what's written in it.
Have fun!