Well, if I can't google for a decent picture, I will usually settle for one of the images from this site :
http://blog.mtgbr.com/imagens/card-game ... #tabs-1-11You will have to crop just the artwork part, then save it as a .PNG file. The proper filename that the card will call for will be in the card's XML code and will look like this:
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<ARTID value="PROPER FILE NAME FOR ART WILL BE HERE" />
For most cards the ARTID will be either the same as the Multiverse ID or it will be an "A" + Multiverse ID. However, if you are making an alternate art version of teh card, you will need to change the Filename, MultiverseID, and ARTID to something not already used as the game will use the first version it finds and discard any others that try to load (at least I am 99% sure this is how it wors, as I have had other mods' art replace mine when having conflicting ArtIDs).
Next, take that PNG image and drag and drop it onto the "Gibbed.Duels.TdxConvert" application in gibbed tools, which will give you the TDX file (the art file used by the game). The PNG can then be deleted if you wish.
Move the TDX art file to the directory in the wad named ".../ART_ASSETS/ILLUSTRATIONS/" or just put it in your deck wad's directory (you can just make the directory yourself if it's not already there).
re-pack the wad with Gibbed Tools and move it to the game directory and there ya go.