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Re: Thefiremind's DotP2013 DLC v4b (17/7/2012)

PostPosted: 03 Aug 2012, 18:22
by thefiremind
The visual impact is great. It's very big (and it will become even bigger when the new version takes the deck count to 16 :wink:), but I could insert it in a spoiler tag so it can be opened and closed at will.

Re: Thefiremind's DotP2013 DLC v4b (17/7/2012)

PostPosted: 03 Aug 2012, 18:27
by luh-koala
thefiremind wrote:The visual impact is great. It's very big (and it will become even bigger when the new version takes the deck count to 16 :wink:), but I could insert it in a spoiler tag so it can be opened and closed at will.
Nice, and i agreed, its too big for posting. I've split them in 2X2, then u can take a look of how it goes.
Also, theres a version with no descriptions (wich i believe will fit better to a top post look).

Appreciated^^

Re: Thefiremind's DotP2013 DLC v4b (17/7/2012)

PostPosted: 03 Aug 2012, 18:29
by luh-koala
Theres it. ^^

Image

I guess we could easly add the other 8 downside, and proper show them ^^

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 03 Aug 2012, 21:17
by thefiremind
I'll definitely use this "condensed" version.

The new version of the mod is ready to be downloaded. To everyone: re-download the whole deck package because I fixed the locked card count.

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 00:19
by luh-koala
Really nice update; the 5-colored deck is a must-try, liked the angelical flying one too ^^ Will give a shot with them today =D
Ty for the hard work, dude \o/. Ah, theres the preview, as we spoke of:

Image

Also, heres a mirror with the full pack thing (Core, Decks and Cosmetic) for lazy people: -> http://www.mediafire.com/?7z9ilu5wnan5hay

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 01:09
by luh-koala
Was playing with Simic mutology today, and i got a weird bug, or im totally doing something wrong;

- When i move the +1/+1 counter to another creature, it don't allow me to choose wich creature i will move to.
- The counter itself don't look to be working here, it moves, but the creature don't get the counter.
- The counter was given to a enemy creature twice.
- This look to start happening after i play a +0/+0 (5 graft) non block non attack creature, can't remember the name now.

o/

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 06:17
by zerlu
I made a unlock wad including uid info from 600 to 999999 and maybe can unlock all decks

www7.
zippyshare.
com
/v/
67713421
/file.html

(I am banned to write URL because I am a new user :( )

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 09:33
by thefiremind
luh-koala wrote:Ah, theres the preview, as we spoke of:
Great as always, but pretty big. You used the wrong deck image for the Endless March 2013, other than that it's fine.

luh-koala wrote:- When i move the +1/+1 counter to another creature, it don't allow me to choose wich creature i will move to.
- The counter itself don't look to be working here, it moves, but the creature don't get the counter.
- The counter was given to a enemy creature twice.
- This look to start happening after i play a +0/+0 (5 graft) non block non attack creature, can't remember the name now.
I'm going to test the graft deck again, but it's strange. Anyway, graft must allow you to put counters on enemy creatures if you want to: this way you can steal them with Cytoplast Manipulator (I made the code so that the AI is allowed to put counters on enemy creatures only if they come from Cytoplast Manipulator, since it's basically the only case in which it could be beneficial for this deck).
About other means of counter movement, you should tell me which creature you were using (Spike Rogue? Simic Guildmage? Cytoplast Root-Kin?).

EDIT: Just made a mirror match with the graft deck and didn't notice anything strange. On the contrary, the AI is great in playing tricks with that deck: for example, it attacked me and then used Simic Guildmage to move the only remaining counter on my untapped Spike Rogue to a tapped creature, so that I had one less blocker.

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 12:38
by Emashzed
I made an iPad port of your excellent DLC v5 available here :

viewtopic.php?f=102&t=7796

I hope it's ok with you Thefiremind ? :oops:

Differences from the PC version :
- Used INNISTRAD_MIX for every planeswalker because using non iPad mixes crashes the game
- Added PW1999_VENSER_LOCKED. Seemed to be missing from the original WAD.
- I didn't include the "cosmetic" changes.
- Grouped the decks by changing the XML filenames so all of these new decks are side by side on the deck selection screen.

Thanks a million times for the great work !

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 13:07
by thefiremind
Sure it's OK, I'm happy that you make my mod usable by iPad users, too. :)

Emashzed wrote:- Added PW1999_VENSER_LOCKED. Seemed to be missing from the original WAD.
The "locked" portraits are needed only for campaigns, anyway thanks for warning me, I'll add it.

Emashzed wrote:- Grouped the decks by changing the XML filenames so all of these new decks are side by side on the deck selection screen.
I actually did that on my DotP2012 mod, but forgot to do it on this one from the start, maybe because I didn't think I would have made so many decks. I'll keep it in mind, maybe for the next update. :wink:
Remember to change the name also in the XML file found in the TEXT_PERMANENT directory of each deck, otherwise the name won't be shown correctly in the deck selection.

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 14:23
by luh-koala
EDIT: Just made a mirror match with the graft deck and didn't notice anything strange. On the contrary, the AI is great in playing tricks with that deck: for example, it attacked me and then used Simic Guildmage to move the only remaining counter on my untapped Spike Rogue to a tapped creature, so that I had one less blocker.
Thats weird. Anyway, if gets to happen again, i will print it up or make a video, idk. I let you know.

Great as always, but pretty big. You used the wrong deck image for the Endless March 2013, other than that it's fine.
My bad, will fix it. And well, isnt that big -.- XD Will get the non-description version done today. U think u will use both?

^^

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 14:35
by thefiremind
luh-koala wrote:U think u will use both?
I'll put the non-description version on the first post when it's ready. About the other one, I don't know... I could keep it inside spoiler tags on my signature, as an advertisement for my mod. :D

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 14:41
by luh-koala
Image
| Open
Image

I like the idea with the spoilers, but i guess i will have to make a transparent PNG to the background then (its white, right?) Let me know o/

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 14:48
by thefiremind
Your idea of linking the big image to the small image is very good, too. Now it's on the first post (I added anonym.to to the link because it forces the link to open in a new window/tab, which is better according to me).

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 14:53
by luh-koala
thefiremind wrote:Your idea of linking the big image to the small image is very good, too. Now it's on the first post (I added anonym.to to the link because it forces the link to open in a new window/tab, which is better according to me).
I agreed, but ImageShack have anonym as a blocked domain, i guess? We could try tinyPic. ^^
But far as i saw the preview image is a lot smaller then the forum wrapper. There's no alignment options? -.- hehe

And idk.. a spoiler tag above the deck descriptions with that big description image would be very handy. (quick) =)