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Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 15:37
by thefiremind
luh-koala wrote:I agreed, but ImageShack have anonym as a blocked domain, i guess? We could try tinyPic. ^^
It works, try for yourself in the first post.

luh-koala wrote:a spoiler tag above the deck descriptions with that big description image would be very handy. (quick) =)
But the page loads faster if the big image is kept external. Nowadays it's not an issue anymore, but since this forum isn't mine, I want to follow the usual guidelines about image weight.

And I don't think that we need to be so picky about the graphical presentation... the look is already good, and the important things are inside the mod. :wink:

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 16:05
by Aiodren
Hey firemind! You had a little oversight in the german localized text for wither. One little bracket is missing and thus the next line is shown on the card too^^
Code: Select all
  <STATIC_ABILITY commaspace="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[wither]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[avvizzire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verdorren]></LOCALISED_TEXT>  <--- in this line
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[flétrissure]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[debilitar.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[萎縮]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[wither]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Увядание]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[murchar]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:Characteristic_Set( CHARACTERISTIC_WITHER, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
Otherwise, great work as always :)

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 16:22
by thefiremind
Thanks for the feedback! I made a WAD that should act as a patch for that problem, you can find it in the first post, at the end of the "known bugs". If you didn't add that bracket by yourself, try to install that WAD and let me know if it works.

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 18:14
by Aiodren
I tried your fix and it worked like a charm :)

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 23:02
by Emashzed
A tiny little bug report :)
TOKEN_SPIDER_1_2_R_19990103 has a wrong ArtId.
19990103 should be A19990103

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 04 Aug 2012, 23:48
by thefiremind
Emashzed wrote:A tiny little bug report :)
TOKEN_SPIDER_1_2_R_19990103 has a wrong ArtId.
19990103 should be A19990103
Thanks for the report! I added the fix to the patch I made for the German text (see known bugs on the first post).

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 05 Aug 2012, 22:00
by Zambooo
Report: playing Paradise Plume made my game crash
Maelstrom Nexus won't let you trigger two cascade abilities if your first spell already has cascade

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 05 Aug 2012, 22:51
by thefiremind
Zambooo wrote:Report: playing Paradise Plume made my game crash
I didn't even test it because it's basically the same as Coldsteel Heart (which works) plus the life gain... so I don't know where to start. I hope I'll find what's wrong.

Zambooo wrote:Maelstrom Nexus won't let you trigger two cascade abilities if your first spell already has cascade
That's probably because the cascade from the original spell will count as another played spell, so the condition MTG():Interrogate_SpellsCastThisTurn(player, 2) == 1 becomes false too soon. I thought that priority="1" would have took care of this, but I was wrong. I'll find another way to code it.

As you probably already understood, my unlockable cards are often untested. :lol:

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 06 Aug 2012, 05:24
by delijoe
Can someone please help...

I read about the bug concerning the game not remembering cards being unlocked so I just want to unlock all cards from all custom decks and keep them unlocked. I have the 3 major custom DLC packs and using the "unlock full deck" button doesn't work for me, even after a restart. I tried it on both the Theta and the Skidrow versions...

Re: Thefiremind's DotP2013 DLC v5 (03/8/2012)

PostPosted: 06 Aug 2012, 08:19
by thefiremind
delijoe wrote:Can someone please help...

I read about the bug concerning the game not remembering cards being unlocked so I just want to unlock all cards from all custom decks and keep them unlocked. I have the 3 major custom DLC packs and using the "unlock full deck" button doesn't work for me, even after a restart. I tried it on both the Theta and the Skidrow versions...
If you also have kev's community mod installed, it could override my Deck_9999_Unlocks: I made the unlocks separated in the community mod but the release that you can download here still has the unlocks bundled with the main WAD. Try to see if the "unlock full deck" button works when you only have my mod installed plus one of my Deck_9999_Unlocks.

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 06 Aug 2012, 21:39
by yuriap
There is a missing art on Bituminous Blast card of Chaos Reigns deck.

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 06 Aug 2012, 21:55
by thefiremind
yuriap wrote:There is a missing art on Bituminous Blast card of Chaos Reigns deck.
Thanks for the report, I forgot to copy it from the guild decks.

EDIT: Temporary patch on first post to correct the problem.

EDIT 2: Re-made the temporary patch in order to include the ultimate fix for Sigarda, Host of Herons, a card born from the teamwork between BlindWillow and me. :D

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 10 Aug 2012, 09:27
by daenon611
Hi!

I have a problem with Chronozoa. To me, it did not bring the Copy's on battlefield when last Time Counter is gone.
Only 3 Mod's installed (Kevs r43, RiiakShiNal v1.2 and yours).
:-(

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 10 Aug 2012, 10:10
by thefiremind
daenon611 wrote:Hi!

I have a problem with Chronozoa. To me, it did not bring the Copy's on battlefield when last Time Counter is gone.
Only 3 Mod's installed (Kevs r43, RiiakShiNal v1.2 and yours).
:-(
Thanks for the report, I think I understood the problem. When I coded Chronozoa I hadn't understood the real behaviour of EffectSource() yet, I have to protect the pointer as in the undying mechanic.

EDIT: Fix added to the temporary patch.

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 10 Aug 2012, 10:22
by daenon611
thank u.
new try, i report u ... ;-)

Edit means: It worked! :-)