Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)
Most of these decks suck. I don't know what else to tell you besides I do appreciate the ones I do like. Was it impossible to add the Planeswalkers cards?
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So what? I'm not forcing anyone to play with them. Make better ones. I'm sure you are better at building decks than at giving comments that encourage other people's work... not that it's hard to top that.JaboiNuck wrote:Most of these decks suck.
You'll realize it by yourself when you start making your own decks. Good luck.JaboiNuck wrote:Was it impossible to add the Planeswalkers cards?
<TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_IN_PLAY">
if TriggerObject() ~= nil and TriggerObject() ~= Object() and TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 then
EffectDC():Set_CardPtr(1, TriggerObject())
return true
end
return false
</TRIGGER>
<CONTINUOUS_ACTION layer="7C">
local triggerobject = EffectDC():Get_CardPtr(1)
if triggerobject ~= nil then
triggerobject:GetCurrentCharacteristics():Power_Add( 3 )
triggerobject:GetCurrentCharacteristics():Toughness_Add( 3 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />That's what I thought: maybe the game reuses the pointers for tokens with the same name. The new code for Primal Forcemage should fix that, and if it's not enough, I can add TriggerObject():GetZone() ~= ZONE_IN_PLAY to the duration.sadlyblue wrote:Maybe if a token is creted, then destroyed or sacrificed, and creted a new one with the same name, it enters with the same characteritics the previous one had.
Those are the promo unlocks that weren't meant to be unlocked. When I made the decks I didn't know that each promo code unlocks one promo card for each deck, no matter if it's custom or official.ift wrote:I just installed this, and it looks cool. It is working except every deck has 10x Jayemdae Tome in it - did I mess something up? I can remove them with deck manager at least.
Then you got lucky and it just happened to be one of the decks to be put into the profile. There has been a lot of testing involved with this and as of yet we have not figured out why some are picked and some aren't. We do know there is a limit to how many can be saved and now that we know how to generate the hash for the profile we are looking to see if we can control which decks are saved (though we can't change how many).Morphis wrote:- Ninja deck(one of my most favourite for the mechanic even if overall weak). This is not a bug but a strange thing. It is the only deck that the deck manager saves. I have the steam original version of the game.
I know all decks do not save changes as in the release notes, but this one does. Could there be maybe a way to find out why that deck can save changes so u could make others too?
It is buried somewhere in this thread: Duels of the Planeswalkers 2013Morphis wrote:P.S. Just a question completely OT: Wasn't there a return to ravnica dlc on this forum? I found the Ipad version(which i am using an liking so far) but cannot find the PC version. Was it deleted for some reason?
I must have been distracted while I was coding Zirilan: it was a big mess! Use the temporary patch on the first post to fix it.Morphis wrote:- With thre R/B drakes deck i used Zirilan's skill to summon a drake. At end step the crature where exiled but also zirilan itself got exiled. From that moment on everytime a creature were cast(from both sides) and randomly at phases switch zirilan "reappeared" with the flash animation u get when using a skill and disappeared again. Kinda strange.
Something like that happened to me while fiddling with unlocks because I gave the same deckOrderId and/or unlockOrderId to more than 1 card. But, as far as I can remember, the deck was OK when I released it. Are you using other mods that could conflict?Morphis wrote:- Phyrexian poison deck is completely bugged. It has like 600 copies of "Nim" 2/2 3CMC creature with infect. If i try to exit and return back to the deck the game gets stuck(maybe it adds even more copies giving RAM problems).