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Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 06 Sep 2012, 21:34
by yuriap
thefiremind wrote:
Morphis wrote:- Phyrexian poison deck is completely bugged. It has like 600 copies of "Nim" 2/2 3CMC creature with infect. If i try to exit and return back to the deck the game gets stuck(maybe it adds even more copies giving RAM problems).
Something like that happened to me while fiddling with unlocks because I gave the same deckOrderId and/or unlockOrderId to more than 1 card. But, as far as I can remember, the deck was OK when I released it. Are you using other mods that could conflict?
It happens the same thing with me when I used the codes to add the Promotional Unlocks that comes with Magic2013.SE.v1.0r36.update.cracked.READ.NFO-THETA .RAR file, posted in the forum. Don't know if it was the cause of that problem though...

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 07 Sep 2012, 10:07
by thefiremind
yuriap wrote:It happens the same thing with me when I used the codes to add the Promotional Unlocks that comes with Magic2013.SE.v1.0r36.update.cracked.READ.NFO-THETA .RAR file, posted in the forum. Don't know if it was the cause of that problem though...
Then it's possible that I screwed something up in the dummy promos. As soon as I have time, I'll make a new release of all the current decks without the dummy promos, who cares if the locked card number is 10 cards less than the real number of locked cards... it gives more problems than it solves! :lol:

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 07 Sep 2012, 21:40
by thinos
Hey all, well iam a first time poster, and i found your mods yesterday, great work btw.
So i would like to say thank you for improving this game, its really nice to have it.
Also i get some bugs and iam not sure why they happen. Maybe i have to read all the post before and i overread them fast but anyway i will post it :lol:
In my german version some creature types are not correct, not a big bug but, if you f.e play a merfolk creature, you got the the text creature... (subtype...). Dont know why but i guess you will know it:=)
The other point will the unlock codes even work for the new decks, maybe a stupid qustion but please let me now the answer.
Anyway great work big thanks and keep up the good work. :D

Re: Thefiremind's DotP2013 DLC v5b (06/8/2012)

PostPosted: 08 Sep 2012, 10:04
by thefiremind
thinos wrote:In my german version some creature types are not correct, not a big bug but, if you f.e play a merfolk creature, you got the the text creature... (subtype...). Dont know why but i guess you will know it:=)
Can you tell me which cards do this? I'm almost sure that my cards all have the right sub-type order IDs, so those cards must be from another mod (maybe kevlahnota's one).

thinos wrote:The other point will the unlock codes even work for the new decks, maybe a stupid qustion but please let me now the answer.
If you're talking about the promo codes, they work for any available deck, and it's actually a drawback for me because I didn't want those Jayemdae Tomes to be unlocked. :(

EDIT: I made an update that removes those Jayemdae Tomes.

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 08 Sep 2012, 14:08
by thinos
Ok, the decks with the bug are Pirates, Guardians of the Wood, Trinity of Elements, Dragons Roar and Ghoulkeeper so far.
Another point is when i leaved the game and restart it my Ancient Deep is not unlocked anymore.
Dont no why and sorry to bother you again.
My last point when i use your latest fix will this overwrite my saves or can i yust use it without any problems.
Thanks for the response..... =D>

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 08 Sep 2012, 14:41
by thefiremind
thinos wrote:Ok, the decks with the bug are Pirates, Guardians of the Wood, Trinity of Elements, Dragons Roar and Ghoulkeeper so far.
...and these are NOT my decks, as you can see by checking the list on the first post. :D

thinos wrote:Another point is when i leaved the game and restart it my Ancient Deep is not unlocked anymore.
The game can save a maximum of 18 decks and you can't decide which ones, there's nothing I can do about it.

thinos wrote:My last point when i use your latest fix will this overwrite my saves or can i yust use it without any problems.
You won't lose anything that has been saved.

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 08 Sep 2012, 15:51
by thinos
Thanks for clearing this, maybe i should read all post but iam a little bit lazy :shock:
BTW its a shame that the unlock its hardcoded, i really like your work and have much fun, but the game is running now 10 hours and i dont wanna close it because i fear i will loose my unlocks. So yes iam crazy and i will play a while till i have enough.
Anyway i got 2 random crashes (looks like that) with rakdos and another stillstanding with Golgari (in planechace but not in golgaris turn i bet it was the mod of another modder #-o )
For rakdos i played Griselebrand in my second turn from my graveyard and the game crashes no big deal, but maybe this is important. I will stopp spamming your thread, but like i said iam crazy:=)

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 11:24
by Persee
I use yours Linvala, Keeper of Silence in my custom deck and sometime the SCRIPT_LOG is full of this message : [lua] [string "LINVALA_KEEPER_OF_SILENCE_193660_TITLE (CONTINUOUS_ACTION) [1846]"]:3: parameter mismatch or too few parameters [expected bzS32]

When I look at the code, I don't see anything wrong.

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 11:55
by thefiremind
Persee wrote:I use yours Linvala, Keeper of Silence in my custom deck and sometime the SCRIPT_LOG is full of this message : [lua] [string "LINVALA_KEEPER_OF_SILENCE_193660_TITLE (CONTINUOUS_ACTION) [1846]"]:3: parameter mismatch or too few parameters [expected bzS32]

When I look at the code, I don't see anything wrong.
There was something wrong: I copied the code from DotP2012 but I didn't notice that CHARACTERISTIC_CANT_USE_ABILITIES in DotP2013 has become CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES.

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 12:45
by Persee
Ok, I haven't notice this change.

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 16:33
by cp49
I apolagise if this is an idiotic request but does any of you have a clean "save data" of the decks from the unmodded game because to play with mods i´d figure that i whould want all other decks to be "locked" and the starting 2 to not have the cards unlocked etc... you get the point. If anyone has that please reply

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 18:11
by thefiremind
cp49 wrote:I apolagise if this is an idiotic request but does any of you have a clean "save data" of the decks from the unmodded game because to play with mods i´d figure that i whould want all other decks to be "locked" and the starting 2 to not have the cards unlocked etc... you get the point. If anyone has that please reply
RiiakShiNal made a clean profile here:
viewtopic.php?f=102&t=7425&start=120#p95266

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 18:24
by cp49
thefiremind wrote:
cp49 wrote:I apolagise if this is an idiotic request but does any of you have a clean "save data" of the decks from the unmodded game because to play with mods i´d figure that i whould want all other decks to be "locked" and the starting 2 to not have the cards unlocked etc... you get the point. If anyone has that please reply
RiiakShiNal made a clean profile here:
viewtopic.php?f=102&t=7425&start=120#p95266
Thank you very much :D

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 18:35
by cp49
But were are my profiles kept when i use skidrow?

Re: Thefiremind's DotP2013 DLC v5c (08/9/2012)

PostPosted: 09 Sep 2012, 19:06
by thefiremind
cp49 wrote:But were are my profiles kept when i use skidrow?
C:\Users\[your username]\AppData\Local\SKIDROW\97330
(AppData is a hidden directory, so you have to show hidden files)