Page 17 of 32

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 04 Jan 2013, 16:33
by NEMESiS
GlacierHeart wrote:I dont seem to be able to download anything from zippyshare ]:. ive tried using different browsers and everything. When i click on the download button nothing happens, and yes im sure its the right button ><.
Is your popup blocker stopping it? Hold the "Ctrl" key when clicking to download the file.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 04 Jan 2013, 23:04
by JMANNO33O
I downloaded the new decks, but for many of them, they have like 56 land and only 4 creatures. I'm pretty sure they aren't supposed to be that way.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 04 Jan 2013, 23:50
by NEMESiS
JMANNO33O wrote:I downloaded the new decks, but for many of them, they have like 56 land and only 4 creatures. I'm pretty sure they aren't supposed to be that way.
you have to download all 3 links. I initially had the same issue.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Jan 2013, 00:46
by JMANNO33O
NEMESiS wrote:
JMANNO33O wrote:I downloaded the new decks, but for many of them, they have like 56 land and only 4 creatures. I'm pretty sure they aren't supposed to be that way.
you have to download all 3 links. I initially had the same issue.
Edit: Nevermind, thanks for the info.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Jan 2013, 00:57
by JMANNO33O
Ah nice. After I get it to work, this happens. I'm playin against Garruk with the angel deck. after 2 turns, Garruk just skips his turns. All of em. But when I would swing for game, he uses fog, then keeps on skipping his turns. Not fun, I say!

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Jan 2013, 17:46
by thefiremind
JMANNO33O wrote:Ah nice. After I get it to work, this happens. I'm playin against Garruk with the angel deck. after 2 turns, Garruk just skips his turns. All of em. But when I would swing for game, he uses fog, then keeps on skipping his turns. Not fun, I say!
You are the first who reports something like this. Are you using other mods that could conflict?

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 06 Jan 2013, 05:25
by meech
In the B/U Empty Minds deck, the Dimir Guildmage'ss b3 ability is usable, but they just don't discard.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 06 Jan 2013, 09:44
by thefiremind
meech wrote:In the B/U Empty Minds deck, the Dimir Guildmage'ss b3 ability is usable, but they just don't discard.
Thanks for the report! Copy-pasting is always my worst enemy... #-o You can find a temporary WAD patch on the first post that fixes this (and the 2 non-critical bugs that I found by myself some days ago).

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 06 Jan 2013, 10:22
by STKL
I don't know if I did this or I downloaded it like this or what, but the Adventurer's gear has the Explorer's scope description on it for whatever version i'm using.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 06 Jan 2013, 10:53
by thefiremind
STKL wrote:I don't know if I did this or I downloaded it like this or what, but the Adventurer's gear has the Explorer's scope description on it for whatever version i'm using.
Not the description, just the title. And I fixed it on the temporary WAD patch I added today.

EDIT: Oh, I was forgetting: I read your post on Whizard's topic, and since he made his DLC independent, there's a chance his WAD will override mine rather than the contrary. If that's the case, you will need to copy my updated Adventurer's Gear from my temporary patch to Whizard's WAD.

Re: Thefiremind's DotP2013 DLC v1 (29/6/2012)

PostPosted: 06 Jan 2013, 12:09
by STKL
thefiremind wrote:
sadlyblue wrote:I know it would make the card a little different, but here's an ideia. Why don't make an activated ability to deactivate the mana until next end step at least.
This way if we want to play a spell before attacking with it we who deactivate the mana ability. This wouldn't conflict with the "can't activate other than mana abilities" just wouldn't be able to deactivated then.
That could be an idea. Another idea I just had is to count the untapped basic lands we control, and look at the highest converted mana cost in our hand; if that cost is higher than the untapped basic lands we control, we switch the mana ability on, otherwise we keep it off. The cases in which this check would screw us should be rare enough.
But to be honest... I don't really like any of the two. :lol:
Lol I was actually not sure where it had come from so I just redownloaded both yours whizards and a couple others and checked, but I deleted that post that I sent to whizard, because he didn't have it in his deck.
It was my mistake, because I was working with his deck that I had thought it was his mistake.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 03 Feb 2013, 12:20
by Aarala
Just want to say, thanks! I enjoy all your mods :D

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Feb 2013, 15:28
by Wisebird
Hi everyone

Just wanted to check if i am missing something. Are these decks compatible with ipad version of the game?

I've copied all the wad files to iPad, but can't see any new decks in the deck manager.

Decks from this thread are showing fine though — viewtopic.php?f=102&t=7713

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Feb 2013, 17:17
by thefiremind
There's a process to do in order to make mods compatible with iPad but I don't know the details. The iPad expert here was Emashzed.

Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)

PostPosted: 05 Feb 2013, 17:30
by Whizard
thefiremind wrote:There's a process to do in order to make mods compatible with iPad but I don't know the details. The iPad expert here was Emashzed.
To start the process I think all the extentions need to be in CAPITAL letters. Sincerely Whizard

P.S. I dont think its a good idea to add to other peoples DLCs. It would make it so that the DLC would not be playable online because everyone needs the exact same WAD. That said I dont mind adding cards or taking them out of my DLCs if it means I can use them online.

Good luck and have a nice day