Re: Thefiremind's DotP2013 DLC v6 (15/12/2012)
I found a card with a bug!
Sorry for being so happy about it, but I consider myself lucky for picking up on this tiny error. (Well, actually Yeva / the AI found it.)
Souls of the Faultless unfortunately isn't faultless:
The attacking player is defined as the owner of the attacking creature during resolution time. If a player is feeling particularly sneaky he can get rid of this creature before the ability resolves, preventing any damage being dealt to him.
I think I solved this by assigning the player in the trigger (I had to remove an underscore to get through the forum's filters):
Sorry for being so happy about it, but I consider myself lucky for picking up on this tiny error. (Well, actually Yeva / the AI found it.)
Souls of the Faultless unfortunately isn't faultless:
The attacking player is defined as the owner of the attacking creature during resolution time. If a player is feeling particularly sneaky he can get rid of this creature before the ability resolves, preventing any damage being dealt to him.
I think I solved this by assigning the player in the trigger (I had to remove an underscore to get through the forum's filters):
- Code: Select all
<TRIGGER value="CREATURE_DEALS COMBAT_DAMAGE_TO_CREATURE">
if SecondaryObject() == Object() then
EffectDC():Set_PlayerPtr(0, TriggerObject():GetPlayer())
return true
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local attack_player = EffectDC():Get_PlayerPtr(0)
How could I miss that? Well, an update with some new decks is coming soon, so the fix will be included in that.