Re: Thefiremind's DotP2013 DLC v7 (18/02/2013)
Ah that must be it. I looked through your Cantivore code and couldn't find anything wrong with it, even comparing it to Mortivore. I'm also running the Community DLC which I just looked through and saw that Cantivore is in that one, the error must be from it, here's the code:thefiremind wrote:Thanks for the report. I cleaned up the code on Whispering Specter and added it to the temporary patch, but about Cantivore... I really have no idea about what to do with it: I used the same exact code as Mortivore, just changing creatures with enchantments, so if Mortivore works, I don't see why Cantivore shouldn't. Do you happen to know if you are using another mod that contains Cantivore?
- Code: Select all
<CONTINUOUS_ACTION>
Object():GetFilter():Clear()
Object():GetFilter():SetZone( ZONE_GRAVEYARD )
Object():GetFilter():AddCardType( CARD_TYPE_ENCHANTEMENT )
MTG():ObjectDataChest():Int_Set( 1, Object():GetFilter():Count())
</CONTINUOUS_ACTION>
- Code: Select all
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Power_Set(MTG():ObjectDataChest():Int_Get(1))
characteristics:Toughness_Set(MTG():ObjectDataChest():Int_Get(1))
</CONTINUOUS_ACTION>
One other card I saw was Stinkdrinker Bandit. He's missing his help text for his Prowl mechanic.