Page 4 of 32

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 11:18
by thefiremind
elminster63500 wrote:The only bug i found is the ninjutsu capacity that doesn't work. When one of my creature is not blocked, i can't activate the capacity (of course, i have sufficient mana to activate it) of one of my creatures in hands who has this capacity.
Are you sure about it? The available abilities on cards in your hand don't make the card glow, but you can activate them anyway. You can see that an ability in your hand can be activated only if you zoom the card in.

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 12:31
by elminster63500
Hi Firemind,

All my apologizes. The capacity orks fine. It activate after the damage is done, and then after the zoom on the card that we choose, we can activate the capacity. I have forgotten that the nijutsu is activate after the damage is done and no before.

Sorry,

The five decks are very great and a "plus" for the ninja deck !

Thanks

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 12:38
by thefiremind
elminster63500 wrote:I have forgotten that the nijutsu is activate after the damage is done and no before.
Not after the damage is done, but after the blockers are declared. That's because a creature cannot be declared blocked or unblocked until you let the defending player choose how to block. Inkfathom Witch has the same restriction... it actually shouldn't have restrictions and simply do nothing if you activate it in the wrong moment, but why should someone spend 4 mana for nothing? Restricting the ability to the right time was easier. :wink:

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 13:45
by Zambooo
"Mitotic Slime"'s dead makes my game crash :(

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 13:53
by thefiremind
Zambooo wrote:"Mitotic Slime"'s dead makes my game crash :(
That's really strange because Mitotic Slime is a card taken from the locked guild decks. The only change I made was to move the token registration for the 1/1 Oozes to the 2/2 Oozes, since they are those who produce the 1/1 and not the Mitotic Slime itself. Maybe tokens can't have token registrations... I'll revert to the original code.

EDIT: Yes, that was the problem. It will be fixed in the next release.

Re: Thefiremind's DotP2013 DLC v2 (02/7/2012)

PostPosted: 10 Jul 2012, 15:34
by elminster63500
[/quote]
Not after the damage is done, but after the blockers are declared.

Yes, you're right! Why to utilize this capacity once damage has been done ? No sense. This capacity is very great and love it !! :D

Thanks again,

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 10 Jul 2012, 21:45
by thefiremind
The update is ready: 3 new decks and the fix on Mitotic Slime. :wink:

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 10 Jul 2012, 22:03
by maginater5000
thx firemind for this mod :-)
for all of those who wants all cards unlocked in all decks (all core cards and all custom cards) i have the solution, it works also for online play! but be carefull, use only on own risk for online play. Also i unlocked all avatars and the Nicol Bolas and Nicol Bolas Revenge Deck.
what do you think firemind, would you include this or parts of this in your mod or should i put it in an extra dlc(wad)?
tommorow i will post an exact introduction.

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 10 Jul 2012, 22:19
by thefiremind
maginater5000 wrote:what do you think firemind, would you include this or parts of this in your mod or should i put it in an extra dlc(wad)?
If it's something that works also for decks not related to my mod, it's better to have it separated.

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 05:14
by elminster63500
Thanks again Firemind,

Wonderful job.

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 06:11
by elminster63500
And thanks for the "Grimoire of the Dead" card !!!!

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 09:24
by Zambooo
Thanks again, but I wanna ask you if was "fixed" the "unlock problem" or there's still no way... (the man with the solution didn't write it D:)

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 09:27
by thefiremind
Zambooo wrote:Thanks again, but I wanna ask you if was "fixed" the "unlock problem" or there's still no way... (the man with the solution didn't write it D:)
I updated the first post with this:
thefiremind wrote:If you want to unlock the cards once and for all, click on the premium foil button inside the deck manager, then close and reopen the game. Please warn me if this method doesn't work.
maginater5000 didn't tell me anything more than what you can read.

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 18:26
by Zambooo
sigh.. It's not working for me :'( (I have the SKIDROW version)

Re: Thefiremind's DotP2013 DLC v4 (10/7/2012)

PostPosted: 11 Jul 2012, 18:35
by maginater5000
i told you that i will write a how to this day guys :-D
i worked all day long, now i write it. wait a few minutes^^