NEMESiS wrote:Oh ok, thanks for the insight. Hopefully there is a fix to at least have the decks unlocked.
You can unlock the decks by modifying their XMLs to include the always_available="true" attribute.
For example in the old Koth deck (0881) change the deck tag to be:
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<DECK personality="D13_KOTH_OLD_DEFAULT.XML" deck_box_image="D13_KOTH_OLD" deck_box_image_locked="locked" content_pack="0" uid="881" preview_card="slagstorm" is_red="true" always_available="true">
Berserker wrote:Is there a way to unlock the locked decks?
There is, exactly as I stated above (in this post).
Berserker wrote:How to keep the cards of a deck, because when i restart the game, all cards that i unlocked are gone???
Then that deck is not one of the 18 (or possibly more with the official expansions/deck packs) that gets its deck configuration saved.
As for how to keep them unlocked that depends on which method someone used to make the deck. If they used the promo method (like thefiremind in his mod v6 and later) then once you enter the promo codes the unlocks will remain unlocked.
If they used the AppId method (like I did in my mod) you have to get the game to save and reload the AppId (depends on what was entered in the APPID_LINKING.TXT file) for that deck.
In the Skidrow version of the game an AppId that has been known to work is 0.
In the Theta version virtually any AppId will work (makes the buttons in the deck manager work though you have to restart the game before the new AppId will be applied).
In the Steam version an AppId of 97330 (the Appid used for the base game) has been reported to work (and that AppId should also work for the other two versions of the game).
For a more complete guide to unlocks and the APPID_LINKING.TXT file check this post:
Re: Hey! How about a begginers guide 2013 ?