Re: DotP 2013 - Slivers!
Thanks, man, really appreciate your work.
Can't wait to play with four of them together in Planeschase.
Can't wait to play with four of them together in Planeschase.High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=102&t=7441
Can't wait to play with four of them together in Planeschase.I can't see anything wrong on Quilled Sliver. Maybe the simplified target is enforced in granted abilities and this is a bug of the game? You could try to change HINT_ENEMY_ONLY to HINT_ENEMY but I don't know what the AI will think about it...GravitonGamer wrote:Thanks for the report, I'll check the code for Quilled Sliver when I get home from work.Zambooo wrote:This should be a real bug: with "Quilled Sliver" you can't deal damage to your own attacking or blocking creature. (I disabled the simplified target [I don't know how is it called in the English version :S])
I verified from looking at the code and playtesting that I was able to target my own creatures with Quilled Sliver. Are you sure you didn't have Crystalline Sliver or Ward Sliver in play during that time? Could be that their abilities were messing with your targetting.Zambooo wrote:This should be a real bug: with "Quilled Sliver" you can't deal damage to your own attacking or blocking creature. (I disabled the simplified target [I don't know how is it called in the English version :S])
Deck_1985_ST.wadrpgnut2910 wrote:Apparently the PC version of this deck was hosted on one of the zippyshare servers that died about 2 weeks ago and now the site says "File does not exist on this server".
Any chance somebody still has the PC version and can re-upload it? Or can tell me how to convert the ipad tdx files to pc compatible ones? Extracted them fine but can't get Paint(dot)net to open them.
This is the error: the card that you chose (or not) is checked against the first card of your library, not of the opponent!Firehelp wrote:local card = EffectController():Library_GetNth(0)
<TRIGGERED_ABILITY resource_id="1" dangerous="1" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS + FILTER_TYPE_OPPONENTS )
filter:SetOwner( EffectController() )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
filter:May()
filter:NotTargetted()
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_PLAYER", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = EffectController()
local opponent = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if player ~= nil and opponent ~= nil then
local filter = Object():GetFilter()
filter:Clear()
filter:NotTargetted()
filter:SetPlayer( opponent )
filter:SetZone( ZONE_LIBRARY )
filter:SetPortion( 1 )
filter:May()
player:ChooseTarget( NO_VALIDATION, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY", EffectDC():Make_Targets(1) )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local opponent = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if opponent ~= nil then
local target_card = EffectDC():Get_Targets(1):Get_NthCardPtr(0)
local top_card = opponent:Library_GetNth(0)
if target_card ~= nil and top_card ~= nil then
if top_card == target_card then
top_card:PutInLibrary(-1)
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>