Thefiremind's Planar Deck v2 (31/03/2013)

Thefiremind's Planar Deck
This project was born to add the planes from the original Planechase expansion (at least those that can be coded) to the DotP2013 planar deck. It won't be completed quickly because I can't use my tool for the localised text of the planes, and testing is more frustrating when you need to wait for a chaos roll... anyway I'll update it each 10 new planes or so.
Changelog:
Some things you have to know:
What you need in order to use it:
Usage:
Just extract the WAD file into your DotP2013 directory. It will substitute the old planar deck automatically. Don't delete the old planar deck: the files for the original planes will be still read from there!
Added planes:
Link:
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my planes, please inform me about what's written in it.
Have fun!
This project was born to add the planes from the original Planechase expansion (at least those that can be coded) to the DotP2013 planar deck. It won't be completed quickly because I can't use my tool for the localised text of the planes, and testing is more frustrating when you need to wait for a chaos roll... anyway I'll update it each 10 new planes or so.
Changelog:
- Version 2: Finally added all the missing planes (at least, the implementable ones).
- Version 1.1: I hate when it happens... but I screwed Immersturm with a copy-and-paste, without testing it before zipping. I fixed it now.
- Version 1: First release, with 10 new planes.
Some things you have to know:
- The original Planechase expansion wasn't translated in Korean, Russian and Portuguese, so you'll find the planes in English if you play with one of those languages. If someone is willing to translate the cards in one of the missing languages, I'll gladly accept any contribution.
- If you ever want to code some planes by yourself, remember that the art ID of each plane can include only numbers and it can't start with 0. If you don't follow these rules, the rectangle behind your avatar won't display the plane you are on.
- Why didn't I code Velis Vel? Because granting all creature types (not possible in DotP2013) and granting changeling (possible in DotP2013) isn't exactly the same, and I didn't want to make approximations here.
- You could experience problems with Sea of Sands if you use it together with a card that overrides the draw with something else (Laboratory Maniac excluded). That's because the draw trigger doesn't collect information about the drawn card, so I have to check it from the top of the deck with a pre-trigger and set a delayed trigger accordingly. If something overrides the draw, the delayed trigger will be set but won't trigger immediately: it will trigger when the override is gone, which shouldn't happen.
- The planar deck will become very tall with all the planes, it could even get in the way when trying to select a spell on the stack. I don't have a good solution for this problem, the advice I can give (for now) is to customize the planar deck keeping only the planes you like most. Of course it can't be done in-game, you need to unpack my WAD and change the deck list manually... it could be a good reason to learn how to do that from my tutorial.
What you need in order to use it:
- DotP2013.
- Rick's DLL (WAD signature check bypass). If you are using Theta version with the first update at least, you don't need this anymore.
Usage:
Just extract the WAD file into your DotP2013 directory. It will substitute the old planar deck automatically. Don't delete the old planar deck: the files for the original planes will be still read from there!
Added planes:
- Academy at Tolaria West
- Agyrem
- Bant
- Cliffside Market
- Feeding Grounds
- Fields of Summer
- Goldmeadow
- Immersturm
- Isle of Vesuva
- Izzet Steam Maze
- Lethe Lake
- Minamo
- Murasa
- Naar Isle
- Naya
- Panopticon
- Raven's Run
- Sanctum of Serra
- Sea of Sand
- Shiv
- Skybreen
- Sokenzan
- Stronghold Furnace
- Tazeem
- The Aether Flues
- The Dark Barony
- The Fourth Sphere
- The Great Forest
- The Hippodrome
- The Maelstrom
- Turri Island
- Undercity Reaches
Link:
- Code: Select all
https://mega.nz/#!LexQmALI!sKoUzucFWlvQN_rSWvrBMOdUmJye4L68fEA6krLRJWg
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my planes, please inform me about what's written in it.
Have fun!