Mill for Power deck (v2.0 now)
Requirements:
- The game obviously
- The expansion WADs
- And of course the stuff required to run custom WADs
Installation:
- Unpack the zip file, then drag the unpacked file in your DotP13 installation folder (where all the other similarly-named files are)
Having seen what cards this game has, I really wanted a Blue/Black deck that mills not for direct victory, but for indirect victory by powering up stuff and/or making use of stuff (examples: Sewer Nemesis and Body Double). But when the situation calls for it, it can of course also win through mill! With the exception of Hedron Crab as it needed some milling speed, all its mill is functional as in: it doesn't just mill, it does something else too (like Thought Scour: drawing a card). Don't expect Nightmare Incursion: cards must end up in the grave, not get exiled.
I'm not exactly a modder (not when it comes to coding stuff), so it only contains cards from the game itself (with an encounter-only card: Horrifying Revelation). Exception is the new AI handling this deck: Szadek (credits to Thefiremind for this). Tests reveal it's about the level of the other in-game decks (using some jokes like Brainbite and Jhessian Zombies as they're the only Blue/Black cards in the game, Slave of Bolas excluded). Its ramp isn't exactly the best (focussing on 1CMC and 4+CMC, having only few 2 and 3's), but tests have shown it works well enough like this.
I first tried adding Green (Lord of Extinction and Vulturous Zombie), but as awesome as Lord of Extinction was (30/30 was the norm for it when it came out), it dragged the deck as a whole down. The deck attached to this post is the final build out of many.
Like the deck? Don't like the deck? Please let me know! No need to keep criticism to yourself
Build notes:
1.0 - First released version
1.1 - Stripped the .wad of everything it doesn't need. No change in functionality or anything.
2.0 - Thanks to Thefiremind, now a new AI handles this deck: Szadek, Lord of Secrets. To accomodate the new AI, the deck now has a proper name, and of course its own card is added in as well (being the only non-DotP card in this deck), including 2 other changes for some Counterspells.
- The game obviously
- The expansion WADs
- And of course the stuff required to run custom WADs
Installation:
- Unpack the zip file, then drag the unpacked file in your DotP13 installation folder (where all the other similarly-named files are)
Having seen what cards this game has, I really wanted a Blue/Black deck that mills not for direct victory, but for indirect victory by powering up stuff and/or making use of stuff (examples: Sewer Nemesis and Body Double). But when the situation calls for it, it can of course also win through mill! With the exception of Hedron Crab as it needed some milling speed, all its mill is functional as in: it doesn't just mill, it does something else too (like Thought Scour: drawing a card). Don't expect Nightmare Incursion: cards must end up in the grave, not get exiled.
I'm not exactly a modder (not when it comes to coding stuff), so it only contains cards from the game itself (with an encounter-only card: Horrifying Revelation). Exception is the new AI handling this deck: Szadek (credits to Thefiremind for this). Tests reveal it's about the level of the other in-game decks (using some jokes like Brainbite and Jhessian Zombies as they're the only Blue/Black cards in the game, Slave of Bolas excluded). Its ramp isn't exactly the best (focussing on 1CMC and 4+CMC, having only few 2 and 3's), but tests have shown it works well enough like this.
I first tried adding Green (Lord of Extinction and Vulturous Zombie), but as awesome as Lord of Extinction was (30/30 was the norm for it when it came out), it dragged the deck as a whole down. The deck attached to this post is the final build out of many.
Like the deck? Don't like the deck? Please let me know! No need to keep criticism to yourself
Build notes:
1.0 - First released version
1.1 - Stripped the .wad of everything it doesn't need. No change in functionality or anything.
2.0 - Thanks to Thefiremind, now a new AI handles this deck: Szadek, Lord of Secrets. To accomodate the new AI, the deck now has a proper name, and of course its own card is added in as well (being the only non-DotP card in this deck), including 2 other changes for some Counterspells.
