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Eldrazi Ascent deck

PostPosted: 30 Jul 2012, 23:42
by BlindWillow
My first deck. It's a GB Eldrazi Ramp variant with a couple surprises. Thanks to thefiremind and kevlahnota for some of the cards and Tyrany for getting the ball rolling on Eldrazi decks. Hope you guys enjoy it, and let me know if you find any conflict issues or bugs (incl. translation issues).

Update:
- Actually used the modified Cloudpost I had created (otherwise the game will crash if more than six Loci are out).
- Fixed the land pool file (if you replace lands in the file with new ones, the AI won't play the replaced lands; so you must add onto it instead).
- Streamlined Emrakul's code a tad (no need to check for card types AND zone of cards targeting it, just zone).
- Added a "dummy" promo card list per RiiakShiNal's discovery (don't know if that will address the problem of unlocks not being saved or not).
- Added some special effects for the Eldrazi's Annihilator abilities (which for some reason trigger quite spectacularly the first time and less so after that).

Re: Eldrazi Ascent deck

PostPosted: 31 Jul 2012, 20:18
by skullblakka
your cards are not saved when game is closed
they needs to be unlocked again

fix that and that's a nice deck :p

Re: Eldrazi Ascent deck

PostPosted: 01 Aug 2012, 00:28
by BlindWillow
skullblakka wrote:your cards are not saved when game is closed
they needs to be unlocked again
Yeah, that pretty much ruins half the fun of the deck. :( Oddly, the unlocks worked fine for me. I have read elsewhere that if you click the unlock full deck button it will unlock the cards permanently, but it may not save any customizations. Anyway, it sounds like unlocks can be pretty buggy. So I'll upload a version with no unlocks later tonight.

Re: Eldrazi Ascent deck

PostPosted: 01 Aug 2012, 04:08
by BlindWillow
Here's a version with no unlocks.

Re: Eldrazi Ascent deck

PostPosted: 01 Aug 2012, 14:40
by skullblakka
thx good job :p