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Deck Mono Blue Allies

PostPosted: 07 Aug 2012, 19:11
by alexandreonly
It's my first dotp 2013 deck, it has all blue allies of mtg universe, with some mill capabilities, some control, counter... I included some changelings and clones like Quicksilver Gargantua to fill some gaps, since there's not so many blue allies in mtg universe... i didn't include unlocks yet, but all the cards were tested and are working fine. I included in the wad the oldschool cards that i didn't use in this deck (black cards from mirage block) and their tdx too, but not the Mirage block decks, because they were just tests.
Just one known bug: the game crash if i try to play against my deck, i don't know why.

Link: http://www.2shared.com/file/SxQWWVR7/Deck_0570_ST.html

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 01:05
by Deadpool21619
in the allies deck the cards have no text showing during play.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 08:42
by thefiremind
Deadpool21619 wrote:in the allies deck the cards have no text showing during play.
I guess he included only English text, and you are playing in another language.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 13:07
by alexandreonly
The text was generated by kev's card templater, it's working here.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 19:21
by Deadpool21619
No I'm playing in English. Here is a screen capture of what i see.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 20:17
by RiiakShiNal
So the more correct problem is that "text is not visible due to cards being too bright".

Edit: I can't reproduce the problem on my machine, though I do see some other problems/issues with the WAD.
  • Permanent text for other 2 decks is missing (you say you didn't include the decks, but I see them in the deck manager).
  • Charcoal Diamond claims to produce black mana, but instead produces white mana.
  • 2 different unlock files (same game mode and content pack) for same deck - Could easily be combined into a single file. Also most of the entries are missing unlockOrderId and Quantity attributes (game may be filling them in automatically?).
  • APPID_LINKING.TXT included in WAD making this mod incompatible with mine, thefirmind's, kevlahnota's (community mod), and the original decks (only has an entry for one deck, Mirage Black).

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 21:41
by Deadpool21619
I didnt include them because, when i try to use them, my game hangs at the loading screen and to be clear i havent checked any of them in the deck editor.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 22:15
by thefiremind
The "super-bright" problem happened to some people also with DotP2012, and it seems that the culprit is how the TDX files are compressed. Why this problem comes up only to some users, it's still a mystery, it could have something to do with the video card, I really don't know. Anyway, in order to fix the bug, alexandreonly should compress all the TDX files in DXT1, after resizing them so that width and height are multiples of 4 otherwise the game wouldn't read them. I know it's extra work to do, but you'll end up with a lighter WAD file and nobody will have this bug.

You can use Eglin's tool to convert uncompressed TDX files to DXT1-compressed TDX files, but remember that you have to resize the pictures first.

Re: Deck Mono Blue Allies

PostPosted: 09 Aug 2012, 23:33
by alexandreonly
RiiakShiNal wrote:So the more correct problem is that "text is not visible due to cards being too bright".

Edit: I can't reproduce the problem on my machine, though I do see some other problems/issues with the WAD.
  • Permanent text for other 2 decks is missing (you say you didn't include the decks, but I see them in the deck manager).
  • Charcoal Diamond claims to produce black mana, but instead produces white mana.
  • 2 different unlock files (same game mode and content pack) for same deck - Could easily be combined into a single file. Also most of the entries are missing unlockOrderId and Quantity attributes (game may be filling them in automatically?).
  • APPID_LINKING.TXT included in WAD making this mod incompatible with mine, thefirmind's, kevlahnota's (community mod), and the original decks (only has an entry for one deck, Mirage Black).
WoW, then i uploaded a wrong wad. I stopped trying to make old school decks, since the old cards are in most cases harder to code than the modern ones. Charcoal Diamond was a copy/paste and i forgot to exchange the {W} for {B}.

Re: Deck Mono Blue Allies

PostPosted: 10 Aug 2012, 00:13
by drleg3nd
So is update ready or not yet ?

Re: Deck Mono Blue Allies

PostPosted: 10 Aug 2012, 12:16
by Deadpool21619
@alexandreaonly if you dont have time i will try fix them an post an update later today.

Re: Deck Mono Blue Allies

PostPosted: 10 Aug 2012, 14:11
by alexandreonly
Deadpool21619 wrote:@alexandreaonly if you dont have time i will try fix them an post an update later today.
Yeah, thanks. If you fix, i will work on unlocks in a near future. I'm making another wad for a while.

Re: Deck Mono Blue Allies

PostPosted: 10 Aug 2012, 14:46
by Deadpool21619
I will try cant make any promises on the result but as soon as i'm done coding this webpage i will be on it.

Re: Deck Mono Blue Allies

PostPosted: 22 Aug 2012, 11:25
by anubis
Hi,alexandreonly~Thanks for your great work. :)

but somehow I can't open the download page of 2shared, :(

can you upload your mod to another online storage such as zippyshare.com? :wink:

Re: Deck Mono Blue Allies

PostPosted: 30 Aug 2012, 15:44
by alexandreonly
I'll upload soon, but i'm having problems, my life became a hell some weeks ago. But the wad is almost complete, i just need to complete 2 of the decks included, because i don't want to release test decks.