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SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

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Re: SoulStorm's Deck Factory 1.2 Update (8-23-2012)

Postby skullblakka » 24 Aug 2012, 15:23

my english is so bad that i can't be understand well (my bad)

i give a thx for both riiak and soulstorm

riiak you helped me to make my own unlock file and soultorm give us funny games :)

(why did i miss my high school english lessons? :( )
apology my so bad english speaking :)
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Re: SoulStorm's Deck Factory 1.2 Update (8-23-2012)

Postby SoulStorm » 24 Aug 2012, 16:38

Thanks skullblakka, it's nice to have one's work appreciated. :D
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Re: SoulStorm's Deck Factory 1.3 Update (9-2-2012)

Postby SoulStorm » 02 Sep 2012, 17:22

1.3 update now available.
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby Dazalot » 05 Sep 2012, 00:30

Main problem that I am encountering is that the decks have 45ish land and only about 15ish cards. Is this to do with the "unlock cards" issue?
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby SoulStorm » 05 Sep 2012, 02:49

Dazalot wrote:Main problem that I am encountering is that the decks have 45ish land and only about 15ish cards. Is this to do with the "unlock cards" issue?
Do you have any mods other than the one's listed in the first post, because it sounds like you're experiencing a conflict somewhere? Or perhaps you are missing a necessary file? Did you make sure you have all the listed mods installed?
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby duking » 05 Sep 2012, 15:17

I have being trying to edit my app_linking file to unlock all the cards but because i'm using skidow i do not have a swarm folder does anyone know what is the unlock id and premium foil id for soulstorm's decks?
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby RiiakShiNal » 05 Sep 2012, 16:06

duking wrote:I have being trying to edit my app_linking file to unlock all the cards but because i'm using skidow i do not have a swarm folder does anyone know what is the unlock id and premium foil id for soulstorm's decks?
You can create your own unlock and premium foil ids because none are included in the mod.

The Deck ids which are necessary are below (which also happen to be in the filenames):
  • Mycosynth Evolution: 504101
  • On a Pale Horse: 504102
  • Blood Harvest: 504103
  • Balance of Power: 504104
  • Abhorrent Vacuum: 504105

So you could make something like this for Mycosynth Evolution:
Code: Select all
[MYCOSYNTH_EVOLUTION]
504101
5041010
5041011
or:
Code: Select all
[MYCOSYNTH_EVOLUTION]
504101
1504101
2504101
or:
Code: Select all
[MYCOSYNTH_EVOLUTION]
504101
0
0
Just find a pattern that works for you and stick with that pattern (it makes trying to make sure you don't use other already used ids easier).
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby duking » 06 Sep 2012, 02:41

thx man really appreciated it
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Re: SoulStorm's Deck Factory 1.3 (Updated 9-2-2012)

Postby Dazalot » 06 Sep 2012, 22:04

SoulStorm wrote:
Dazalot wrote:Main problem that I am encountering is that the decks have 45ish land and only about 15ish cards. Is this to do with the "unlock cards" issue?
Do you have any mods other than the one's listed in the first post, because it sounds like you're experiencing a conflict somewhere? Or perhaps you are missing a necessary file? Did you make sure you have all the listed mods installed?
I had everything installed. Emphasis on "had". Game started crashing before it would get to the main menu, so uninstalled all the mods, reinstalled, all is working fine now! Thanks anyways. :)
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Re: SoulStorm's Deck Factory 2.1 (Updated 12-17-2012)

Postby SoulStorm » 18 Dec 2012, 02:03

New {W} {U} deck, Dead Reckoning now available!
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Re: SoulStorm's Deck Factory 2.1 (Updated 12-17-2012)

Postby Ctar » 17 Jan 2013, 03:09

SoulStorm wrote:New {W} {U} deck, Dead Reckoning now available!
I found your DECK DEAD_RECKONING will Crash to desktop. I found the reason is your number in the XML file is too long, such as 5,041,141,819 in Card XML
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Re: SoulStorm's Deck Factory 2.1 (Updated 12-17-2012)

Postby SoulStorm » 17 Jan 2013, 11:51

It's never crashed for me in the 100 or so games of testing I did, so there must be some other variable at play. Are you using a 32 bit OS, or are your game files buried deeply within other files? Both those variables are sensitive to longer file names. Otherwise, I can only assume that you either have a conflicting mod or are missing a necessary file.
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Re: SoulStorm's Deck Factory 2.1 (Updated 12-17-2012)

Postby Ctar » 18 Jan 2013, 00:35

I don't know why, but I modified 5041141819 to 1141819 in card XML file , there is no problem.
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Re: SoulStorm's Deck Factory 2.1 (Updated 12-17-2012)

Postby SoulStorm » 18 Jan 2013, 04:13

Ctar wrote:I don't know why, but I modified 5041141819 to 1141819 in card XML file , there is no problem.
That's interesting, If you look at the other cards in the file, you'll see that some of the other cards have the same number of digits.

I'd guess that you have another card using 5041141819, but the probability of that is remote, and I use 5041 for everything.

If you figure anything else out, please let me know.

I hope you're enjoying the decks!
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby SoulStorm » 23 Jan 2013, 19:29

New deck Sorcerer Supreme now available!
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