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SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby NEMESiS » 04 Feb 2013, 02:29

Downloaded the Sorcerer Supreme deck and in my opinion is better then Mana Mastery. Green Ramp is just too predictable for mana fixing, I am liking the synergy with deck so far which is great. I usually end up changing cards on almost all the mods I download but this one is great as its. =D>
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby drleg3nd » 06 Feb 2013, 21:21

bant charm freezes game
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby SoulStorm » 08 Feb 2013, 23:01

NEMESiS wrote:Downloaded the Sorcerer Supreme deck and in my opinion is better then Mana Mastery. Green Ramp is just too predictable for mana fixing, I am liking the synergy with deck so far which is great. I usually end up changing cards on almost all the mods I download but this one is great as its. =D>
Thanks NEMESiS, glad you like it, I put a lot of work into balancing and testing these decks to make sure they're both viable and fun to play. :D
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby SoulStorm » 08 Feb 2013, 23:02

drleg3nd wrote:bant charm freezes game
Make sure you have deck pack 3 installed, as that's the version of Bant Charm I'm using.
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby Mazerius » 20 Feb 2013, 22:21

Hello Soulstorm!
Thanks for the awesome decks. I was just wondering if they come with an unlocker, already read your post explaining you never unlocked all of them, just want to make sure, hehe.
Thank you for your time. :)
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby SoulStorm » 22 Feb 2013, 12:10

Mazerius wrote:Hello Soulstorm!
Thanks for the awesome decks. I was just wondering if they come with an unlocker, already read your post explaining you never unlocked all of them, just want to make sure, hehe.
Thank you for your time. :)
Glad you like the decks Mazerius. Well, I've unlocked the cards, I just haven't tested the deck using the unlocks because it would take forever.

You can use Riiak Shi Nal's Data_DLC_8192_AppId_Linking.wad found here: viewtopic.php?f=102&t=7452

You would just have to use Gibbed tools to unpack the wad and add the decks that you want. The method for doing so is self-evident, but the number of decks that can be unlocked using this method is limited.

The problem is that there isn't really a reliable solution for unlocking cards, which is why I haven't offered my own AppId_Linking file thus far.

I am planning to restructure my files for future uploads however, and have contemplated offering an AppId_Linking.wad for those who want it at that time.
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby RiiakShiNal » 22 Feb 2013, 14:53

SoulStorm wrote:Glad you like the decks Mazerius. Well, I've unlocked the cards, I just haven't tested the deck using the unlocks because it would take forever.

You can use Riiak Shi Nal's Data_DLC_8192_AppId_Linking.wad found here: viewtopic.php?f=102&t=7452

You would just have to use Gibbed tools to unpack the wad and add the decks that you want. The method for doing so is self-evident, but the number of decks that can be unlocked using this method is limited.

The problem is that there isn't really a reliable solution for unlocking cards, which is why I haven't offered my own AppId_Linking file thus far.

I am planning to restructure my files for future uploads however, and have contemplated offering an AppId_Linking.wad for those who want it at that time.
Actually, the number of decks that can be unlocked using this method is unlimited. Theta seems to have no limit on the number of AppIds that can be stored. If you use 97330 as the Unlock/Foil Ids then you can even unlock an unlimited amount in the Steam version (use 0 for Skidrow).

What is limited is the number of deck configurations that is saved. In other words the number of decks that will remember your changes from one load to the next is limited. If you unlock via AppId the game will properly keep the cards unlocked from load to load as it sees the necessary AppId is there, but it may not remember that you exchanged sideboard cards with those that were already in the deck unless it is one of the deck configurations that is saved.
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby Mazerius » 22 Feb 2013, 22:54

I see. I tried finding Gibbed Tools and download it, yet when I drag the .wad file in the unpacker.exe, I just get a ''unpacker.exe has stopped responding'' error. It also seems finding Gibbed Tools is tough, is there any safe link where I can be sure the programme works for sure? Then I can experiment on the further steps of your advise. :)
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby thefiremind » 22 Feb 2013, 23:21

Mazerius wrote:is there any safe link where I can be sure the programme works for sure?
The second link in this page: viewtopic.php?f=99&t=7341
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby Mazerius » 22 Feb 2013, 23:49

Thank you Firemind. I think I must be doing something wrong, seeing the programme says not responding after performing some executions. I'll check into it tomorrow again and let you know with the feedback. :)
Normally I just unpack the Data_Core.wad/Data_0004.wad and your Data_DLC_8192.wad files into the unpacker.exe and then edit them with the deck editor?
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby thefiremind » 23 Feb 2013, 00:16

I remember someone else having problems with unpacking the core WAD, but it was with DotP2012 and it was due to the special character on Lim-Dûl the Necromancer. As far as I know, nobody ever reported this problem for DotP2013. If it happens only for the core WAD you can ignore it and unpack only the decks.

P.S.: Data_DLC_8192.wad is not mine, it's RiiakShiNal's mod: my mod always has 1999 as distinctive number on all the WAD files.
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby RiiakShiNal » 23 Feb 2013, 01:26

Mazerius wrote:Thank you Firemind. I think I must be doing something wrong, seeing the programme says not responding after performing some executions. I'll check into it tomorrow again and let you know with the feedback. :)
Normally I just unpack the Data_Core.wad/Data_0004.wad and your Data_DLC_8192.wad files into the unpacker.exe and then edit them with the deck editor?
Other than to look at my files and code I can't think of any reason to unpack Data_DLC_8192.wad as it does not contain the APPID_LINKING.TXT that was being referred to earlier. The one that contains the APPID_LINKING.TXT file is Data_DLC_8192_AppId_Linking.wad.

You generally won't be editing the APPID_LINKING.TXT file with a deck editor as it is not a deck, but will instead just use Notepad.

Side Note: Data_DLC_8192.wad doesn't contain my decks either just the supporting files like cards, graphics, text, and functions. My decks are stored in individual wads with names like "Deck_Teeth_of_the_Predator.wad" and "Deck_Eyes_of_Shadow.wad".
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby Mazerius » 23 Feb 2013, 09:23

Thank you for the help. :) Figured how to unpack the .wad files now, and got the Deck Editor downloaded too. What is it I need to change now within those deck files to unlock the locked cards in the game? Tried experimenting a bit without a good end.
I read you need to go to Data_required and change secret code from 0 to 1, but I can't find any Data_required file in Soulstorm's wad file. I probably understood it wrong. :/
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby RiiakShiNal » 23 Feb 2013, 13:34

Mazerius wrote:Thank you for the help. :) Figured how to unpack the .wad files now, and got the Deck Editor downloaded too. What is it I need to change now within those deck files to unlock the locked cards in the game? Tried experimenting a bit without a good end.
I read you need to go to Data_required and change secret code from 0 to 1, but I can't find any Data_required file in Soulstorm's wad file. I probably understood it wrong. :/
You don't change anything in the decks to unlock the locked cards. You add entries for the decks into APPID_LINKING.TXT. The only thing you need from the decks is the UID which you will use in the APPID_LINKING.TXT entries. Example of APPID_LINKING.TXT entry (I have denoted notes by "<--" and the notes should not be included in file):
Code: Select all
[DECK_NAME]  <-- Name of Deck
1234   <-- Deck UID
97330  <-- AppId to unlock cards (for Skidrow use 0).
97330  <-- AppId to unlock AND foil cards (for Skidrow use 0).
There is no Data_required file or directory at least not for DotP 2013.
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Re: SoulStorm's Deck Factory 3.1 (Updated 1-23-2013)

Postby Mazerius » 23 Feb 2013, 14:03

I understand now. I found such an APPID_LINKING.TXT file, opened it with notepad, and added what you wrote there as an extra entry, replacing with the deck's name (tried both DECK_SORCERER_SUPREME and SORCERER_SUPREME), the UID is 504107 and added 97330 twice under it, saved it, then ran the game and was still locked. Does this APPID_LINKING.TXT file have to be placed somewhere special? I just found one in the Data_CORE unpacked entry where the names of the default decks where and wrote it under there, what am I doing wrong exactly?
Thanks again!
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