I was sure I had answered to this post... that happens when I read posts quickly before shutting down the PC and going to bed.

kylekrazy wrote:(1) you mean to tell me the game can only recognize 18 additional decks? I could swear there are more but perhaps that's accurate. I'll count later, but then that's self defeating of (2) do you mean that the game can only save 18 sets of unlocks
Number (2) is the right one. You can use as many decks as you want, but only 18 will have the unlocks and the editing (moving cards in and out of the deck) saved.
kylekrazy wrote:(3) can you explain what the unlocks are in terms of the cards used (as unlockable) compared to the cards in the PROMO file?
The "promo" unlocks are cards meant to be unlocked by inserting
10 promo codes. Each code unlocks 1 promo card on each deck, it doesn't matter if it's official or custom.
kylekrazy wrote:(4) can you tell me step by step how to save a repacked WAD file with the only WADPack.exe(zip) file or whatever it is\was here on the board recently(or the most recent lol) and it unpacked them all but it asks funny questions when saving (or maybe I was just off my meds that day)
I have never used WADEdit so I can't be helpful for this one. I do everything manually... at least until jstauffer makes a Deck Editor Revised for DotP2013... well not sure if he will ever do it, I think he's busy.
kylekrazy wrote:if we can alter the files to say alwaysallowed and technically "unlock using promos" then it would only make sense that we see if we can't make bigger promo lists?
First I want you to notice that the XML name actually doesn't have any importance for unlocks, it only serves for us humans to distinguish the files at first sight. What decides whether the unlocks are promo or not is the game_mode tag inside: "0" for normal unlocks, "2" for promo unlocks. Why is "1" unused? I don't really know, but even the name of the tag ("game_mode") is a leftover from DotP2012, where some cards could be unlocked only by playing Archenemy matches (a different game mode, hence the reason of the name).
Your idea is actually something I already thought about, but didn't test completely. There would be some problems:
- The promo codes are 10, so you could unlock 10 cards at most... this is true if you follow the deckOrderId normally. I used high deckOrderId's (starting from 100 for example) in the normal unlocks, and all the cards were unlocked with just 1 victory, but when one of my decks was one of the 18 decks to be saved, people reported bugs after rebooting the game: hundreds of copies of the same card inside the deck. So, if this works also for the promo unlocks, be careful that it doesn't have bad side effects.
- The promo cards would be automatically inserted by default in the decks, this probably means that a deck with unlocked promo cards for which you can't save the editing will result in a deck with more than 60 cards that you'll have to trim everytime you want to play with it (once for each time you execute the game).
- Having promo cards in custom decks writes something in the player's profile that is prone to crash the game (not always, but very often) when you try to enter a promo code. So you should enter the 10 promo codes before even putting a custom deck with promo cards in the game's directory. Make a backup of your profile before attempting to work on promo unlocks.