It is currently 28 Apr 2024, 00:02
   
Text Size

【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v12

Moderator: CCGHQ Admins

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

Postby NEMESiS » 20 May 2013, 14:16

Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

Postby sumomole » 22 May 2013, 19:10

NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

Postby NEMESiS » 22 May 2013, 19:21

sumomole wrote:
NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?
Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

Postby Exxington » 23 May 2013, 18:34

The newest deck painted stones doesn't work for me i downloaded it have your other decks work fine i extracted it and what not and it has like 44 islands
Exxington
 
Posts: 15
Joined: 27 Apr 2013, 13:21
Has thanked: 0 time
Been thanked: 0 time

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

Postby sumomole » 24 May 2013, 07:15

Exxington wrote:The newest deck painted stones doesn't work for me i downloaded it have your other decks work fine i extracted it and what not and it has like 44 islands
Please download the latest Deck_0623_ST.zip.
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

Postby sumomole » 24 May 2013, 07:20

NEMESiS wrote:
sumomole wrote:
NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?
Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.
I don't know, I only use 0623&0646, and Snapcaster Mage works fine.
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

Postby Exxington » 24 May 2013, 16:37

sorry i always forget to do that lol
Exxington
 
Posts: 15
Joined: 27 Apr 2013, 13:21
Has thanked: 0 time
Been thanked: 0 time

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

Postby bboy32167 » 26 May 2013, 01:22

I'm having the same problem.
Snapcaster resolves, I choose a target, the ability resolves and no flashback.
bboy32167
 
Posts: 1
Joined: 26 May 2013, 01:19
Has thanked: 0 time
Been thanked: 0 time

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

Postby East Bay » 14 Jun 2013, 22:00

Awesome thank you for this best update, I see you improved alot of my cards :D but I wanted to ask is the Spellstutter Sprite impossible to finish?
User avatar
East Bay
 
Posts: 85
Joined: 17 Mar 2013, 02:05
Has thanked: 33 times
Been thanked: 30 times

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

Postby sumomole » 15 Jun 2013, 04:33

East Bay wrote:Awesome thank you for this best update, I see you improved alot of my cards :D but I wanted to ask is the Spellstutter Sprite impossible to finish?
I don't understand what you mean, I remember here've included Spellstutter Sprite. :shock:
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

Postby BloodReyvyn » 16 Jun 2013, 11:01

Minor issue, your Goblin Lackey still says "Whenever Warren Instigator deals damage to an opponent..." :P

Other than that, pretty fun goblin deck. I don't usually play goblins, but this one is a lot more fun than Krenko's deck.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
User avatar
BloodReyvyn
 
Posts: 421
Joined: 19 May 2013, 13:29
Has thanked: 53 times
Been thanked: 40 times

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

Postby logicalnoise » 17 Jun 2013, 22:21

Love your decks. I noticed the seylesnya charm glitchs out in bant aggro. It offers no choices and seems to be waiting for me to target something but nothing is a valid target. I'm using the latest files from the initial post.
logicalnoise
 
Posts: 4
Joined: 17 Jun 2013, 22:18
Has thanked: 0 time
Been thanked: 0 time

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

Postby sumomole » 18 Jun 2013, 03:19

logicalnoise wrote:Love your decks. I noticed the seylesnya charm glitchs out in bant aggro. It offers no choices and seems to be waiting for me to target something but nothing is a valid target. I'm using the latest files from the initial post.
Are you using the latest version of the game, which includes DATA_CORE, DATA_DLC_0001~0004, DECK_0001~0086_ST? In other words, you have a official 5-color deck that named Mana Mastery, there are also several charms, do you tested it?
I just tested the v1.0r36 of theta, and it also seems to support the code of charms, but I don't know whether the earlier versions support.
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

Postby sumomole » 18 Jun 2013, 03:29

NEMESiS wrote:Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.
bboy32167 wrote:I'm having the same problem.
Snapcaster resolves, I choose a target, the ability resolves and no flashback.
Sorry, I think I found some errors(But why I have been able to properly use and never found any bug? ? ? :shock: ), yes, I am so stupid that spent a long time to find it #-o , I hope it can solve your problem, if you still play this game. :)
I've upgraded the core file, if this still doesn't resolve, I think I really have no way. :mrgreen:
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

Dredge (beta version and test only)

Postby sumomole » 18 Jun 2013, 03:34

Dredge.JPG

Deck_0653_ST.zip
(1.72 MiB) Downloaded 1410 times
User avatar
sumomole
Programmer
 
Posts: 611
Joined: 07 Jun 2011, 08:34
Has thanked: 51 times
Been thanked: 234 times

PreviousNext

Return to 2013

Who is online

Users browsing this forum: No registered users and 4 guests


Who is online

In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 4 guests

Login Form