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【22/06/13 1725 cards & Dredge】【34 Decks】Dotp13 RTR MOD v12

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Re: 【21/02/2013, 2 new decks】【23 Decks】Dotp13 GTC&RTR MOD V8

Postby Fabes » 21 Mar 2013, 16:08

For some reason, all of you decks have blank spaces as you can see in the following picture.
Am I the only one with that problem, or is that a known bug?

Unfortunately, I am not allowed to post a link, because I am a new user and my post looks "too spammy". Therefore, pls check your inbox for the link!

Edit: Looks like, I'm not able to send a link via PM either... So I have a blank white space, where the preview card of the deck should be...
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UWR Flash & Prime Speaker Bant

Postby sumomole » 26 Apr 2013, 04:16

UWR Flash.JPG


Deck_0644_ST.zip
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Prime Speaker Bant.JPG


Deck_0645_ST.zip
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Esper Control & Human Reanimator

Postby sumomole » 26 Apr 2013, 04:23

Esper Control.JPG


Deck_0646_ST.zip
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Human Reanimator.JPG


Deck_0647_ST.zip
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby nivmizzet1 » 27 Apr 2013, 01:39

Damn, you have a ton of decks! I'll have to try them at some stage. I'm almost finished going through the firemind's mod, then I guess I'll move on to yours.

PS I also like the layout you've got in your OP, I may borrow ideas from it for my DLC thread. Cheers!

PPS Thanks for coding soulbond. I just pinched your code to make Elgaud Shieldmate, which I'm using in a new deck I'm building.
Last edited by nivmizzet1 on 27 Apr 2013, 09:53, edited 1 time in total.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby nivmizzet1 » 27 Apr 2013, 03:08

Hi Sumomole. I saw capsize in your CARD_UI_TEXT file, yet it seems you haven't actually implemented that card anywhere. All I'm really after is some code for the buyback mechanic -- have you made any cards with buyback?
Last edited by nivmizzet1 on 27 Apr 2013, 09:51, edited 2 times in total.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby nivmizzet1 » 27 Apr 2013, 05:05

is tropical island supposed to be fetchable with misty rainforest? because in your mod it is...
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby sumomole » 27 Apr 2013, 09:05

nivmizzet1 wrote:Hi Sumomole. I saw capsize in your CARD_UI_TEXT file, yet it seems you haven't actually implemented that card anywhere. All I'm really after is some code for the buyback mechanic -- have you made any cards with buyback?
Buyback is an additional cost as same as Kicker, Capsize is easy to code, just like Into the Roil.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby thefiremind » 27 Apr 2013, 09:40

sumomole wrote:Buyback is an additional cost as same as Kicker, Capsize is easy to code, just like Into the Roil.
Don't you have a visual problem when coding buyback with kicker? As far as I know, the "lightning" effect of the kicked card lasts forever when the card is returned to your hand.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby nivmizzet1 » 27 Apr 2013, 09:51

nivmizzet1 wrote:Hi Sumomole. I saw capsize in your CARD_UI_TEXT file, yet it seems you haven't actually implemented that card anywhere. All I'm really after is some code for the buyback mechanic -- have you made any cards with buyback?
It's OK. I found some code that the firemind created.

Code: Select all
  <TRIGGERED_ABILITY priority="10" forced_skip="1" active_zone="ZONE_STACK">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riscatto {2} (Puoi spendere {2} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rückkauf {2} (Du kannst zusätzlich {2} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rappel {2} (Vous pouvez payer {2} supplémentaires au moment où vous jouez ce sort. Si vous faites ainsi, mettez cette carte dans votre main au moment où elle se résout.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[バイバック {2} (あなたはこの呪文をプレイするに際し、追加で{2}を支払ってもよい。 そうした場合、それの解決に際し、このカードをあなたの手札に加える。)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выкуп {2} (Вы можете заплатить дополнительно {2} при разыгрывании этого заклинания. Если вы это делаете, положите эту карту в вашу руку после ее разрешения.)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Recuperar {2} (Você pode pagar um custo adicional de {2} ao jogar esta mágica. Se fizer isso, coloque este card em sua mão quando for resolvido.)]]></LOCALISED_TEXT>
    <TRIGGER value="SPELL_PLAYED" simple_qualifier="self" />
    <COST type="Mana" cost="{2}" qualifier="conditional" />
    <RESOLUTION_TIME_ACTION conditional="if">
    MTG():CreateDelayedTrigger(1, nil)
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby thefiremind » 27 Apr 2013, 09:57

Yes but that code was crashing the game to me. Never understood why.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby sumomole » 27 Apr 2013, 10:40

thefiremind wrote:
sumomole wrote:Buyback is an additional cost as same as Kicker, Capsize is easy to code, just like Into the Roil.
Don't you have a visual problem when coding buyback with kicker? As far as I know, the "lightning" effect of the kicked card lasts forever when the card is returned to your hand.
No, I have never seen. And the "lightning" effect is better than crash, right? :wink:
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby Exxington » 27 Apr 2013, 13:34

So i downloaded your 4 new decks (i have played your previous decks without issue)

They are working ok? i guess I'm not sure if they are downloaded correctly. They don't appear to have all the cards, they are missing some cards from the screenshots you posted of each deck. (Undercity informer, devour flesh, prime speaker and I'm guessing there were nephalia drownyards which I'm guessing were supposed to be in the esper deck)

The deck names are also kind of messed up not sure if it has anything to do with it but they are all deck_randomnameofdeck62

I'm kind of new to your decks when they are newer so i don't know if this is a common thing or Its just a unique issue or you just changed the decks before release, but it doesn't seem like it since they feel lacking without some of those cards.

Ps thanks for the hard work love your decks they are a good time
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby sumomole » 27 Apr 2013, 15:09

Exxington wrote:They are working ok? i guess I'm not sure if they are downloaded correctly. They don't appear to have all the cards, they are missing some cards from the screenshots you posted of each deck. (Undercity informer, devour flesh, prime speaker and I'm guessing there were nephalia drownyards which I'm guessing were supposed to be in the esper deck)
You need to download the latest Deck_0623_ST.zip for each update new decks.
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby Exxington » 27 Apr 2013, 16:06

Ty very much friend good job on the decks they are very fun :)
minor bug (merciless eviction's name is bugged)
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Re: 【26/04/2013, 4 new decks】【27 Decks】Dotp13 GTC&RTR MOD v9

Postby nivmizzet1 » 28 Apr 2013, 07:50

thefiremind wrote:Yes but that code was crashing the game to me. Never understood why.
It hasn't crashed the game for me, but now it's stopped working; that is if it worked to begin with. I thought I witnessed it work, but now I'm not sure because it was only once, and now it's not working...maybe I imagined it work. Looking at the code, I can't see anything that puts the card back in your hand; have I left out some code?
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