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Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

PostPosted: 20 May 2013, 14:16
by NEMESiS
Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

PostPosted: 22 May 2013, 19:10
by sumomole
NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

PostPosted: 22 May 2013, 19:21
by NEMESiS
sumomole wrote:
NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?
Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

PostPosted: 23 May 2013, 18:34
by Exxington
The newest deck painted stones doesn't work for me i downloaded it have your other decks work fine i extracted it and what not and it has like 44 islands

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

PostPosted: 24 May 2013, 07:15
by sumomole
Exxington wrote:The newest deck painted stones doesn't work for me i downloaded it have your other decks work fine i extracted it and what not and it has like 44 islands
Please download the latest Deck_0623_ST.zip.

Re: 【15/05/2013, 5 new decks】【32 Decks】Dotp13 DGM MOD v10

PostPosted: 24 May 2013, 07:20
by sumomole
NEMESiS wrote:
sumomole wrote:
NEMESiS wrote:Your snapcaster mage is not working for me. Can't flash back anything on your esper control deck. :( BTW, love your decks. :)
Flashback is a activated ability, can you see whether the target card is highlight?
Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.
I don't know, I only use 0623&0646, and Snapcaster Mage works fine.

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

PostPosted: 24 May 2013, 16:37
by Exxington
sorry i always forget to do that lol

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

PostPosted: 26 May 2013, 01:22
by bboy32167
I'm having the same problem.
Snapcaster resolves, I choose a target, the ability resolves and no flashback.

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

PostPosted: 14 Jun 2013, 22:00
by East Bay
Awesome thank you for this best update, I see you improved alot of my cards :D but I wanted to ask is the Spellstutter Sprite impossible to finish?

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

PostPosted: 15 Jun 2013, 04:33
by sumomole
East Bay wrote:Awesome thank you for this best update, I see you improved alot of my cards :D but I wanted to ask is the Spellstutter Sprite impossible to finish?
I don't understand what you mean, I remember here've included Spellstutter Sprite. :shock:

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

PostPosted: 16 Jun 2013, 11:01
by BloodReyvyn
Minor issue, your Goblin Lackey still says "Whenever Warren Instigator deals damage to an opponent..." :P

Other than that, pretty fun goblin deck. I don't usually play goblins, but this one is a lot more fun than Krenko's deck.

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

PostPosted: 17 Jun 2013, 22:21
by logicalnoise
Love your decks. I noticed the seylesnya charm glitchs out in bant aggro. It offers no choices and seems to be waiting for me to target something but nothing is a valid target. I'm using the latest files from the initial post.

Re: 【13/06/2013, updated 1694 cards】【33 Decks】Dotp13 RTR MOD

PostPosted: 18 Jun 2013, 03:19
by sumomole
logicalnoise wrote:Love your decks. I noticed the seylesnya charm glitchs out in bant aggro. It offers no choices and seems to be waiting for me to target something but nothing is a valid target. I'm using the latest files from the initial post.
Are you using the latest version of the game, which includes DATA_CORE, DATA_DLC_0001~0004, DECK_0001~0086_ST? In other words, you have a official 5-color deck that named Mana Mastery, there are also several charms, do you tested it?
I just tested the v1.0r36 of theta, and it also seems to support the code of charms, but I don't know whether the earlier versions support.

Re: 【23/05/2013, the final toy】【33 Decks】Dotp13 RTR MOD v11

PostPosted: 18 Jun 2013, 03:29
by sumomole
NEMESiS wrote:Nothing is highlighted. I target the card (lets say Sphinx's Revelation) everything resolves and nothing. No flash back or anything, I know you have mentioned in the past that it uses the flavor text for the ability.
bboy32167 wrote:I'm having the same problem.
Snapcaster resolves, I choose a target, the ability resolves and no flashback.
Sorry, I think I found some errors(But why I have been able to properly use and never found any bug? ? ? :shock: ), yes, I am so stupid that spent a long time to find it #-o , I hope it can solve your problem, if you still play this game. :)
I've upgraded the core file, if this still doesn't resolve, I think I really have no way. :mrgreen:

Dredge (beta version and test only)

PostPosted: 18 Jun 2013, 03:34
by sumomole
Dredge.JPG

Deck_0653_ST.zip
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