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2013
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks
2013
Most powerful deck?
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Most powerful deck?
by AlexSanchez » 13 Oct 2012, 16:23
I am not a Magic expertm, that's why I ask you guys which do you think is the most powerful decks of MdP 2013, including the mods ones of course. For my, the deck that has let me advanced when I was stuck is Conflux of Bolas, but Im sure there are more powerful. I still havent tried all of them..
Another question regarding with modding is that I havent seen till now the planeswalkers cards in game. Arent they allowed to mod? Some of them are awesome...like Jace. I also thought that I would find cards like ancient recall or black lotus but probably they are to powerful and make it very easy to win..
I repeat I am a beginner..
Thanks
Another question regarding with modding is that I havent seen till now the planeswalkers cards in game. Arent they allowed to mod? Some of them are awesome...like Jace. I also thought that I would find cards like ancient recall or black lotus but probably they are to powerful and make it very easy to win..
I repeat I am a beginner..
Thanks
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Re: Most powerful deck?
by RiiakShiNal » 13 Oct 2012, 20:46
That depends on how you define most powerful. There are decks designed to kill quickly, force the opponent to lose from other conditions, or to do massive amounts of damage, each type can be considered powerful in its own way, but can't necessarily be compared on the same scale to other types. Every deck has both strengths and weaknesses which is a feature of the game so that every deck has a chance. What works against one deck may be completely powerless against another.AlexSanchez wrote:I am not a Magic expertm, that's why I ask you guys which do you think is the most powerful decks of MdP 2013, including the mods ones of course. For my, the deck that has let me advanced when I was stuck is Conflux of Bolas, but Im sure there are more powerful. I still havent tried all of them..
Planeswalkers are not currently supported by the DotP engine so no-one has been able to make them.AlexSanchez wrote:Another question regarding with modding is that I havent seen till now the planeswalkers cards in game. Arent they allowed to mod? Some of them are awesome...like Jace. I also thought that I would find cards like ancient recall or black lotus but probably they are to powerful and make it very easy to win..
As for cards like Ancestral Recall, some are easy to make (like Ancestral Recall) while others are difficult to make properly (like Black Lotus), and most of them are no longer legal and can be overpowered. For example with Black Lotus, Channel, Mountain, and Fireball (or Banefire, Disintegrate, or other similar burn spells) a player could literally win a game before the other player even got a chance to play (which can take the fun out of the game).
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Most powerful deck?
by yojimbo55 » 13 Oct 2012, 21:18
As the previous poster said: There ain't any "best deck in the world" out there.
But i am still gonna point out that i find the Eldrazi decks to be "#¤"¤"#¤"%&(& powerful. Once you get one of those high mana expensive creatures with say! Annihilator ability. If the opponent can't counter em! Dear god.... hehe
I have also played a over powerful zombie deck some time ago. You could with less than 3 lands win the game out rite.
First what you did was to play a card that allowed you to search library for any creature, then discard it. Then you played a card that allowed you to bring back any creature from graveyard. So on the third or fourth round you may have a +10 mana creature out in the field
Was this the type of answer you were after?
But i am still gonna point out that i find the Eldrazi decks to be "#¤"¤"#¤"%&(& powerful. Once you get one of those high mana expensive creatures with say! Annihilator ability. If the opponent can't counter em! Dear god.... hehe
I have also played a over powerful zombie deck some time ago. You could with less than 3 lands win the game out rite.
First what you did was to play a card that allowed you to search library for any creature, then discard it. Then you played a card that allowed you to bring back any creature from graveyard. So on the third or fourth round you may have a +10 mana creature out in the field
Was this the type of answer you were after?
Re: Most powerful deck?
by AlexSanchez » 13 Oct 2012, 21:29
Yeah thanks to both, I knew about the Fireball and Black lotus combo, and it is tru...it wont be funny jajajaja so quick! the Eldrazi decks I also found them spectacular, and I specially like the Reanimator deck, that seems a little bit like the zombie deck yojimbo 55 said.
By the way, I have posted in another part of the forum that I am having problems of delay between turns, when I am playing against the IA in planechase and giant of 2 heads...any suggestions? I think is a game problem, I have a theta version with the last update that few days ago was posted in this forum!
By the way, I have posted in another part of the forum that I am having problems of delay between turns, when I am playing against the IA in planechase and giant of 2 heads...any suggestions? I think is a game problem, I have a theta version with the last update that few days ago was posted in this forum!
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Re: Most powerful deck?
by RiiakShiNal » 13 Oct 2012, 22:19
I've played a game (with an elf deck) where after awhile the smallest creature I had was 3000+/3000+ and I did a single massive attack for over 1,700,000 damage, do I think that deck was the most powerful, no not even close as it took a little while to really get started so it could have easily been overpowered by a faster deck.
The Fireball/Black Lotus combo isn't the only first turn kill combo either there are several others, but people tend to avoid such combos when making decks for DotP and other engines because they aren't that fun to play. In a tournament it would probably be a different story because there the goal is to win whereas for us the goal is to have fun.
The delay between turns could have several causes, such as the way certain cards are coded, the way the AI calculates what could happen, etc... so I would suggest trying the default decks that come with the game in similar matches and see if they have the same delay problem, if not then it is likely due to the complexity of the cards or that one or more cards cause the AI to spend more time thinking than what the programmers accounted for.
The Fireball/Black Lotus combo isn't the only first turn kill combo either there are several others, but people tend to avoid such combos when making decks for DotP and other engines because they aren't that fun to play. In a tournament it would probably be a different story because there the goal is to win whereas for us the goal is to have fun.
The delay between turns could have several causes, such as the way certain cards are coded, the way the AI calculates what could happen, etc... so I would suggest trying the default decks that come with the game in similar matches and see if they have the same delay problem, if not then it is likely due to the complexity of the cards or that one or more cards cause the AI to spend more time thinking than what the programmers accounted for.
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Re: Most powerful deck?
by thefiremind » 13 Oct 2012, 22:59
Most of the times it happened to me, it was because of something that could be played as instant (instant cards but also activated abilities) where I forgot to specify the AI_AVAILABILITY.RiiakShiNal wrote:The delay between turns could have several causes, such as the way certain cards are coded, the way the AI calculates what could happen, etc...
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Re: Most powerful deck?
by AlexSanchez » 13 Oct 2012, 23:43
So is there any solution with the problem? In normal games it runs perfectly, only takes time when 4 decks are in game
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Re: Most powerful deck?
by RiiakShiNal » 14 Oct 2012, 00:14
Depends on what is causing the problem, if the normal decks (those that came with the base game) play perfectly fine in 4 deck games then the problem may be as thefiremind said and one or more cards may simply be lacking the appropriate AI_AVAILABILITY tags (in which case if the tags are properly added the problem should go away), but if the delay persists even using only the normal decks then there may be no solution to the delay as it will probably be related to something in the engine itself (like how the AI calculates what could happen).AlexSanchez wrote:So is there any solution with the problem? In normal games it runs perfectly, only takes time when 4 decks are in game
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