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List of available PC mods (21/01/2013)

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List of available PC mods (21/01/2013)

Postby pcastellazzi » 05 Nov 2012, 01:36

This a list of the available PC mods i know of. Please let me know if there's anything missing.

Last edited by pcastellazzi on 22 Jan 2013, 00:42, edited 3 times in total.
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Re: List of available PC mods

Postby drleg3nd » 05 Nov 2012, 02:25

Yea please upload your decks..it would be very much appreciated.thanks
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Re: List of available PC mods

Postby pcastellazzi » 10 Nov 2012, 15:39

drleg3nd wrote:Yea please upload your decks..it would be very much appreciated.thanks
Sorry it took me a while, i was busy at work. The packed module is now available. The url is included with the other.
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Re: List of available PC mods

Postby propel0 » 10 Nov 2012, 17:06

thanks for the post, though I've having trouble with Trading Post...the abilities show up, but nothing happens when activating the 'sacrifice creature' or 'sac artifact'(just draws a card, doesn't ask for what to sacrifice) abilities.
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Re: List of available PC mods

Postby pcastellazzi » 11 Nov 2012, 00:56

propel0 wrote:thanks for the post, though I've having trouble with Trading Post...the abilities show up, but nothing happens when activating the 'sacrifice creature' or 'sac artifact'(just draws a card, doesn't ask for what to sacrifice) abilities.
I will take a look as soon as possible. In the meantime, can you please post the file SCRIPT_LOG.TXT. It should be in the game directory.
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Re: List of available PC mods

Postby propel0 » 11 Nov 2012, 01:34

I've attached the file, the other abilities don't seem to be complete either for Trading Post, 'discard a card' just gains 4 life, and 'pay 1 life for goat' just loses 1 life.

also solemn simulacrum didn't search for land when ETB, which is weird because I haven't had issues with it in other decks.


Thanks again
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SCRIPT_LOG.TXT
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Re: List of available PC mods

Postby pcastellazzi » 11 Nov 2012, 14:50

I checked out your log file. It seems you have another mod which is conflicting with mine. If you look at your SCRIPT_LOG.TXT you will see a few missing globals. Those are functions i used to code behaviour shared across multiple cards and were somehow overwritten/deleted.

To make sure this is the case, please follow this instructions:

  • delete your current SCRIPT_LOG.TXT
  • move all the mods you are using (except 1111) to another directory
  • move your profile to another directory (it will be named <your_username>_swarm)
  • play the game

If you keep having problems running the mod alone let me know, and please post again your new SCRIPT_LOG.TXT if you have one. If not please post the list of mods you are using and i will try to figure which one is causing problems.
The lights then came up and the crowd erupted in applause, because that's what the crowd does after it watches destruction on a large screen.
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Re: List of available PC mods

Postby drleg3nd » 11 Nov 2012, 16:43

hey blood crypt crashes the game
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Re: List of available PC mods

Postby Aborash » 11 Nov 2012, 18:02

Same here, solemn simulacrum, doesn't search for land, and every time I drop a dual land, game crashes...
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Re: List of available PC mods

Postby pcastellazzi » 11 Nov 2012, 19:15

drieg3nd and Aborash please make sure you are running the game with at least DLC1 installed, then follow the instrucciones i gave to propel0 in this post.
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Re: List of available PC mods

Postby propel0 » 11 Nov 2012, 21:08

ok I'll give it a shot...though I don't see Trading Post in my script_log file? Not sure if this is a diff issue than simulacrum, dismember or mycosynth wellspring...thanks again.
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Re: List of available PC mods

Postby pcastellazzi » 12 Nov 2012, 21:59

Found it! Skullblakka's mod is the one causing problems. It's using old copies of the helpers modules i wrote. This older versions are incompatible with the new ones and have a few problems, ie. previous code for dual lands is known to crash the game.
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Re: List of available PC mods

Postby surigade » 13 Nov 2012, 09:03

it's still crushing even i remove skullblakas mod...what you think??? :(
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Re: List of available PC mods

Postby skullblakka » 13 Nov 2012, 15:49

surigade wrote:it's still crushing even i remove skullblakas mod...what you think??? :(
i checked and i agree (i don't have the new DCL pack 1)
it craches even if we did't use the activated ability yet.
apology my so bad english speaking :)
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Re: List of available PC mods

Postby pcastellazzi » 13 Nov 2012, 23:32

surigade wrote:it's still crushing even i remove skullblakas mod...what you think??? :(
Have you any errors in SCRIPT_LOG.TXT ?
The lights then came up and the crowd erupted in applause, because that's what the crowd does after it watches destruction on a large screen.
— Ben Kuchera, Mordern Warfare 3 review.
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