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List of available PC mods (21/01/2013)

PostPosted: 05 Nov 2012, 01:36
by pcastellazzi
This a list of the available PC mods i know of. Please let me know if there's anything missing.


Re: List of available PC mods

PostPosted: 05 Nov 2012, 02:25
by drleg3nd
Yea please upload your decks..it would be very much appreciated.thanks

Re: List of available PC mods

PostPosted: 10 Nov 2012, 15:39
by pcastellazzi
drleg3nd wrote:Yea please upload your decks..it would be very much appreciated.thanks
Sorry it took me a while, i was busy at work. The packed module is now available. The url is included with the other.

Re: List of available PC mods

PostPosted: 10 Nov 2012, 17:06
by propel0
thanks for the post, though I've having trouble with Trading Post...the abilities show up, but nothing happens when activating the 'sacrifice creature' or 'sac artifact'(just draws a card, doesn't ask for what to sacrifice) abilities.

Re: List of available PC mods

PostPosted: 11 Nov 2012, 00:56
by pcastellazzi
propel0 wrote:thanks for the post, though I've having trouble with Trading Post...the abilities show up, but nothing happens when activating the 'sacrifice creature' or 'sac artifact'(just draws a card, doesn't ask for what to sacrifice) abilities.
I will take a look as soon as possible. In the meantime, can you please post the file SCRIPT_LOG.TXT. It should be in the game directory.

Re: List of available PC mods

PostPosted: 11 Nov 2012, 01:34
by propel0
I've attached the file, the other abilities don't seem to be complete either for Trading Post, 'discard a card' just gains 4 life, and 'pay 1 life for goat' just loses 1 life.

also solemn simulacrum didn't search for land when ETB, which is weird because I haven't had issues with it in other decks.


Thanks again

Re: List of available PC mods

PostPosted: 11 Nov 2012, 14:50
by pcastellazzi
I checked out your log file. It seems you have another mod which is conflicting with mine. If you look at your SCRIPT_LOG.TXT you will see a few missing globals. Those are functions i used to code behaviour shared across multiple cards and were somehow overwritten/deleted.

To make sure this is the case, please follow this instructions:

  • delete your current SCRIPT_LOG.TXT
  • move all the mods you are using (except 1111) to another directory
  • move your profile to another directory (it will be named <your_username>_swarm)
  • play the game

If you keep having problems running the mod alone let me know, and please post again your new SCRIPT_LOG.TXT if you have one. If not please post the list of mods you are using and i will try to figure which one is causing problems.

Re: List of available PC mods

PostPosted: 11 Nov 2012, 16:43
by drleg3nd
hey blood crypt crashes the game

Re: List of available PC mods

PostPosted: 11 Nov 2012, 18:02
by Aborash
Same here, solemn simulacrum, doesn't search for land, and every time I drop a dual land, game crashes...

Re: List of available PC mods

PostPosted: 11 Nov 2012, 19:15
by pcastellazzi
drieg3nd and Aborash please make sure you are running the game with at least DLC1 installed, then follow the instrucciones i gave to propel0 in this post.

Re: List of available PC mods

PostPosted: 11 Nov 2012, 21:08
by propel0
ok I'll give it a shot...though I don't see Trading Post in my script_log file? Not sure if this is a diff issue than simulacrum, dismember or mycosynth wellspring...thanks again.

Re: List of available PC mods

PostPosted: 12 Nov 2012, 21:59
by pcastellazzi
Found it! Skullblakka's mod is the one causing problems. It's using old copies of the helpers modules i wrote. This older versions are incompatible with the new ones and have a few problems, ie. previous code for dual lands is known to crash the game.

Re: List of available PC mods

PostPosted: 13 Nov 2012, 09:03
by surigade
it's still crushing even i remove skullblakas mod...what you think??? :(

Re: List of available PC mods

PostPosted: 13 Nov 2012, 15:49
by skullblakka
surigade wrote:it's still crushing even i remove skullblakas mod...what you think??? :(
i checked and i agree (i don't have the new DCL pack 1)
it craches even if we did't use the activated ability yet.

Re: List of available PC mods

PostPosted: 13 Nov 2012, 23:32
by pcastellazzi
surigade wrote:it's still crushing even i remove skullblakas mod...what you think??? :(
Have you any errors in SCRIPT_LOG.TXT ?