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[Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 11:42
by Dionigi
{G} Fable of wolf and shaman: Summon Elves and wolf tokens
Copperhorn Scout will untap attacking creatures so you can activate Master of the Wild Hunt during the combat phase

It is my first mod ever

The deck contains cards from other DLCs and some cards I made call functions from those DLCs.
My thanks to the authors of those DLCs
Here's a list of required MODs:

kevlahnota's Community DLC MOD
| Open
Elvish Aberration copied [Llanowar Elves] and [Pale Recluse]
Essence Warden
Sylvan Ranger copied [Civic Wayfinder]
Tranquil Thicket copied [Barren Moor]
Wolf-Skull Shaman copied [Leaf-Crowned Elder]

Thefiremind's DotP2013 DLC
| Open
Doubling Season
Murkfiend Liege
Wren’s Run Packmaster

Grim Nature Deck (B/G)
| Open
Turntimber Ranger copied [Umara Raptor]


| Open
Copperhorn Scout copied[Fangren Firstborn] and [Sublime Archangel]
Elvish Visionary
Fable of Wolf and Owl copied [Wolfbriar Elemental]
Howl of the Night Pack
Master of the Wild Hunt
Oracle of Mul Daya
Overrun
Sword of Body and Mind


Updates
| Open
15/11/12 Skullblakka's Box Template


Link
DECK_FABLE_OF_WOLF_AND_SHAMAN.rar
Fable of wolf and shaman
(6.97 MiB) Downloaded 687 times


I will appreciate any suggestion and comment

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 16:50
by skullblakka
i took the initiative to make you an other deck box less flat than yours

howl_of_the_night_pack.rar
(91.31 KiB) Downloaded 308 times

if you have some trouble to make your own you can use my Box Template

anyway thanks for share your decks this one looks prety cool i'll test it now. :)

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 17:58
by Dionigi
skullblakka wrote:i took the initiative to make you an other deck box less flat than yours

howl_of_the_night_pack.rar

Thankyou very much, I'm adding it now to the wad

skullblakka wrote:if you have some trouble to make your own you can use my [url]Box Template[/url]
I've used the one Eglin posted
As he says I s*ck at using paint programs and I'm too cheap to spring for Photoshop. So if you could make a .xcf version of your Box Template i would definitely use that in my next Decks; and surely everyone who uses GIMP will appreciate it.
thanks a lot

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 18:15
by yuriap
Bug report: Wolf-Skull Shaman 's kinship ability isn't working. It looks the top card of the library at the beginning of my upkeep, and I reveal a shared creature type card, but it doesn't put the wolf token on the battlefield.

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 19:50
by skullblakka
Dionigi wrote:
skullblakka wrote:i took the initiative to make you an other deck box less flat than yours

howl_of_the_night_pack.rar

Thankyou very much, I'm adding it now to the wad

skullblakka wrote:if you have some trouble to make your own you can use my [url]Box Template[/url]
I've used the one Eglin posted
As he says I s*ck at using paint programs and I'm too cheap to spring for Photoshop. So if you could make a .xcf version of your Box Template i would definitely use that in my next Decks; and surely everyone who uses GIMP will appreciate it.
thanks a lot
i use Paint Shop Pro and i can't convert it as .xcf, try paint.net -> http://www.getpaint.net/ it's free and works with PSD

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 15 Nov 2012, 20:21
by Dionigi
yuriap wrote:Bug report: Wolf-Skull Shaman 's kinship ability isn't working. It looks the top card of the library at the beginning of my upkeep, and I reveal a shared creature type card, but it doesn't put the wolf token on the battlefield.
Wolf-Skull Shaman is the card I tested the most and works well for me.
    do you have installed kevlahnota's Community DLC MOD?
    is your game updated to version v1.0dc120919 ? (can't post a link to this, I'm still noob)
    try download my file again, I've updated it recently
if the revealed card is Elvish Aberration then maybe it doesn't recognize mutant subtype and I have to update the requirements list

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 16 Nov 2012, 08:03
by Dionigi
skullblakka wrote:i use Paint Shop Pro and i can't convert it as .xcf, try paintnet it's free and works with PSD
PaintNET v3.5.10 says the image type is not recognized, and cannot be opened.
do I need a plug-in or just to configure it?

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 16 Nov 2012, 09:17
by thefiremind
Dionigi wrote:do you have installed kevlahnota's Community DLC MOD?
I think this is yuriap's problem: I saw the code and the kinship part is totally relying on a function made by kevlahnota.

Dionigi wrote:PaintNET v3.5.10 says the image type is not recognized, and cannot be opened.
do I need a plug-in or just to configure it?
You need the Photoshop plugin. Be aware that the last time I tried to use a PSD deck box model on Paint.NET, it didn't totally support the transparency mask (can't remember what happened, but the result wasn't optimal). But maybe the plugin has been updated since that time.

Re: [Deck] Fable of wolf and shaman [15/11/12]

PostPosted: 16 Nov 2012, 21:14
by yuriap
Dionigi wrote:
yuriap wrote:Bug report: Wolf-Skull Shaman 's kinship ability isn't working. It looks the top card of the library at the beginning of my upkeep, and I reveal a shared creature type card, but it doesn't put the wolf token on the battlefield.
Wolf-Skull Shaman is the card I tested the most and works well for me.
    do you have installed kevlahnota's Community DLC MOD?
    is your game updated to version v1.0dc120919 ? (can't post a link to this, I'm still noob)
    try download my file again, I've updated it recently
if the revealed card is Elvish Aberration then maybe it doesn't recognize mutant subtype and I have to update the requirements list
Of course, the kevlahnota's Community DLC MOD was missing and I reinstalled it. So now the card works fine. Thanks for your attention!