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Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
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2013
need some help
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need some help
by Omnitruce » 17 Nov 2012, 23:02
Hello, no time for intros for I NEED HELP!!!!
made a deck obviously modified from a modded one, and renamed stuff to make it independent. Now all the unlocked cards are locked, and none of the foils/legendary's do not glow. don;t know y. plz help.
the parent file I modded and changed was D12jura.xml wielding steel from wayback 2012 dlc.
made a deck obviously modified from a modded one, and renamed stuff to make it independent. Now all the unlocked cards are locked, and none of the foils/legendary's do not glow. don;t know y. plz help.
the parent file I modded and changed was D12jura.xml wielding steel from wayback 2012 dlc.
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Re: need some help
by thefiremind » 18 Nov 2012, 00:13
Maybe there's no time for intros, but you should find time to give some more information if you want quicker and more precise help... I can only try to guess what went wrong.
Did you copy and modify only D12JURA.XML? In this case you need to make copies of D12JURA_LAND_POOL, D12JURA_UNLOCK_1, D12JURA_PROMO_1, and give each copy a unique ID. Then you have to add a new entry to APPID_LINKING.TXT, following the example of the existing entries:
Did you copy and modify only D12JURA.XML? In this case you need to make copies of D12JURA_LAND_POOL, D12JURA_UNLOCK_1, D12JURA_PROMO_1, and give each copy a unique ID. Then you have to add a new entry to APPID_LINKING.TXT, following the example of the existing entries:
- Code: Select all
[D12JURA]
890
97302
97303
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Re: need some help
by Omnitruce » 18 Nov 2012, 03:02
Thank you for the response, and sorry for the rash post to start, but I was in a rushed RL situation so I didn't have time to create a full post.
Before we dive in the problem I'll introduce myself a little bit so that you can answer effectively. I am new to MTCG, but always a TCG fan. I don't have history with the Dotp series but was ABSOLUTELY ecstatic when I stumbled over the ability to mod and create cards and decks in a fully featured AI TCG. So I dove deep and maybe too deep into posts from you(Thefiremind), kevlahnota, RiiakShiNal, and others for as much as I can absorb within constricted timeframes so that I can create decks etc,. Since I didn't mention it before I appreciate almost all of the members on this site who take time to help the non-informed like me .
As for the origin of the problem, I decided recently to take the leap from modding and reconfiguring a downloaded deck from the 2012 pack to making it independent from the pack, (hopefully that's clear enough, if not let me know to expand on that). So I took D12_Jura after I finished modding it, making new cards, editing old ones exclusively for the synthesis of the deck etc, renamed everything that stated D12_Jura with the name of the deck Tornpower.
As for the problems with making it independent:
Deck reading files from D12_Jura: Fixed by replacing uid in all xmls with 990
Deck locked: Fixed by adding tag (always_available="true") to deck xml
Unlocked cards locked: I tried adding
was a no go. but I will try 97302 97303 when I can.
Just two questions then, assuming it works:
1. Do you mind explaining the meaning of those 2 lines (97302, 97303)? I assume they are unlocking codes, but the reason why you would use 02/03 in cases as opposed to 60/61.
2. Why some cards were shiny before but not now? Even though I brought all of the art and texture tags with the pack.
As always thanks in advance to anyone with info, or even an educated guess.
Before we dive in the problem I'll introduce myself a little bit so that you can answer effectively. I am new to MTCG, but always a TCG fan. I don't have history with the Dotp series but was ABSOLUTELY ecstatic when I stumbled over the ability to mod and create cards and decks in a fully featured AI TCG. So I dove deep and maybe too deep into posts from you(Thefiremind), kevlahnota, RiiakShiNal, and others for as much as I can absorb within constricted timeframes so that I can create decks etc,. Since I didn't mention it before I appreciate almost all of the members on this site who take time to help the non-informed like me .
As for the origin of the problem, I decided recently to take the leap from modding and reconfiguring a downloaded deck from the 2012 pack to making it independent from the pack, (hopefully that's clear enough, if not let me know to expand on that). So I took D12_Jura after I finished modding it, making new cards, editing old ones exclusively for the synthesis of the deck etc, renamed everything that stated D12_Jura with the name of the deck Tornpower.
As for the problems with making it independent:
Deck reading files from D12_Jura: Fixed by replacing uid in all xmls with 990
Deck locked: Fixed by adding tag (always_available="true") to deck xml
Unlocked cards locked: I tried adding
- Code: Select all
[TORNPOWER]
990
97360
97361
was a no go. but I will try 97302 97303 when I can.
Just two questions then, assuming it works:
1. Do you mind explaining the meaning of those 2 lines (97302, 97303)? I assume they are unlocking codes, but the reason why you would use 02/03 in cases as opposed to 60/61.
2. Why some cards were shiny before but not now? Even though I brought all of the art and texture tags with the pack.
As always thanks in advance to anyone with info, or even an educated guess.
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Re: need some help
by Omnitruce » 18 Nov 2012, 03:34
added
- Code: Select all
[TORNPOWER]
990
97302
97303
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Re: need some help
by thefiremind » 18 Nov 2012, 09:32
Those lines should be a sort of reference to foiling and unlocking permissions for the deck.Omnitruce wrote:1. Do you mind explaining the meaning of those 2 lines (97302, 97303)? I assume they are unlocking codes, but the reason why you would use 02/03 in cases as opposed to 60/61.
Each deck should have different codes, but you can try to reuse codes from a deck that works well with foiling and unlocks, and trick the game into thinking that you have the same permissions for the new deck as well. You are using my "Unlocks2" which is all about this trick if I remember well, so keep using the same codes for every entry if they work for the existing ones.
I wrote 02/03 just because I copied the D12JURA entry, I wasn't giving you an indication about what you should write in the new entry. I can't even remember from which APPID_LINKING I took that entry from, so don't bother those numbers at all.
That must be because one of those codes controls the foiling permissions. I'm not familiar with foiling problems because I keep foiling disabled from the options (I don't like to have all cards foiled except for commons). If you really want to force foiling on some cards no matter what, you can use the technique of the promo cards: add "#" after the card filename inside the deck list, like this:Omnitruce wrote:2. Why some cards were shiny before but not now? Even though I brought all of the art and texture tags with the pack.
- Code: Select all
<CARD name="SERRA_AVATAR_277339#" deckOrderId="65" unlockOrderId="0" quantity="1" />
Unlockables are still a big problem for us modders, however, because of the restriction that allows the game to "remember" unlocked cards and deck editing for up to 18 decks (the limit can be raised to 23 by making a WAD in a certain way, but that's really the maximum limit as far as we know). I still don't know if this restriction has been lifted with the latest game update (which comes with the Boros/Simic deck pack) because I don't have it, but I really hope so. What I mean is: if the unlocks were totally working for that deck inside kevlahnota's mod, you were lucky already.
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Re: need some help
by RiiakShiNal » 18 Nov 2012, 16:50
Uncommon, Rare, and Mythic cards can get foiled automatically by the game if the deck has been marked as being premium unlocked (by AppIds). This is related to entries in the APPID_LINKING.TXT file as follows:
- Code: Select all
[TORNPOWER] = Friendly deck name (only matters for people looking at the file like modders).
990 = Deck uid (used for identifying which deck to unlock)
97302 = Regular Unlock ID (this is the AppId used to just unlock cards does not add foil)
97303 = Premium Unlock ID (this is the AppId used to unlock and foil cards)
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