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DOPT 2013 Official DLC download (1,2 and 3)

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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby RiiakShiNal » 11 Jan 2013, 21:30

blueice wrote:Does anyone know where all the deck manager personalize cards file locations are stored? I am migrating from skidrows to theta and do not want to reconfigure everyone of my decks again.

Thanks in advance!!
Skidrow stores its profiles in:
%AppData%\Local\SKIDROW\97330\Storage
C:\Users\<User>\AppData\Local\SKIDROW\97330\Storage (usually this on Windows Vista)

Theta stores it's profiles in a directory off of the main game directory usually named <UserName>_swarm.

You need both the profile (<SomeNumber>.profile) and the hash (hash.file) to transfer a save.

Though it should be noted that Skidrow and Theta generate different profile ids for the same user name so be prepared to rename the Skidrow profile or create a new vuid file for the Theta swarm.
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby xXAwsomesXx » 11 Jan 2013, 21:34

Harfenik wrote:Many thanks friend, it works fine..
Yup yup. Just giving back for the many people who contributed to the deck mods.
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby Berserker » 14 Jan 2013, 00:36

RiiakShiNal wrote:
Berserker wrote:Don't work by me... I have those mods: blindwillow, kevlahnota, thefiremind, soulstorm, skullblakka, riiakshinal...
The unlocker thefiremind posted is only for the official decks and does not cover any mods so if you are looking to see if it also unlocks mods you will be disappointed.
I mean the mod you post isn't compatible with the known mods, because i have no decks, when i put the files in ;)
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby thefiremind » 14 Jan 2013, 09:43

Berserker wrote:I mean the mod you post isn't compatible with the known mods, because i have no decks, when i put the files in ;)
If you are talking about the official deck packs, you probably need to change content_pack="2" to content_pack="0" in the decks' XML files. It's not a mod's fault, we just don't have content #2 enabled.
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby Berserker » 14 Jan 2013, 23:16

What is that xml file? Is that the wad data file for example DECK_0084_ST !?!
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby NEMESiS » 15 Jan 2013, 00:07

It did not unlock anything, what is even worse is that the game doesn't save any of my unlocks for Mana Mastery either. It resets every time I restart the game. :/
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby thefiremind » 15 Jan 2013, 00:28

Berserker wrote:What is that xml file? Is that the wad data file for example DECK_0084_ST !?!
The files inside DATA_DECKS\DECK_008x_ST\DATA_ALL_PLATFORMS\DECKS (where x goes from 1 to 6 for each deck's WAD file).
For example, inside DATA_DECKS\DECK_0081_ST\DATA_ALL_PLATFORMS\DECKS, you find F13_BOROS.XML. Open it, and change
<DECK ... content_pack="2" ...>
to
<DECK ... content_pack="0" ...>
Doing the same with F13_BOROS_LAND_POOL.XML could be useless (only the AI cares for the LAND_POOL files), but if you want to be sure of the result at first try, do it anyway.

NEMESiS wrote:It did not unlock anything, what is even worse is that the game doesn't save any of my unlocks for Mana Mastery either. It resets every time I restart the game. :/
It works for some people, it doesn't work for other people. It probably depends on the game version. Are you using original (bought on Steam), skidrow or theta?
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby NEMESiS » 15 Jan 2013, 01:47

I bought mine on Steam including all the deck packs. Is there any particular information you need?
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby zbeng » 15 Jan 2013, 08:07

Hi all.
First, I'd like to thank this community and its wonderful members to their contribution and the great content you're sharing!

I have the IPad version, and also for me the "mana mastery" deck does not save the unlocks.
I guess this is problem of the game, but can it be fixed?

I had the most update app that included deck pack 2, and on top of that I put only the Fireminds WAD (16 decks).
When I installed the app update to have deck pack 3, the app folder moved to another location, and the fireminds mod disappeared.
The games status and progress was saved, though.
In the new setup (no mod yet), "mana mastery" does not save unlocks between app restarts.

Any help will be appreciated. [-o<

Thanks,

Zbeng
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby thefiremind » 15 Jan 2013, 09:45

I think that the original game manages unlocks differently since the last update, it probably doesn't use APPID_LINKING.TXT anymore and maybe having that file screws things more. If that's the case, I think that the owners of the original game should ignore my unlocker, and unlock cards one by one without using it.

Another thing you can try, if you have time and patience, is to give each deck in APPID_LINKING.TXT the same unlock codes as a deck that you already unlocked 100%.
Example: this is the original APPID_LINKING.TXT that you can find inside the core WAD:
Code: Select all
[AJANI_DEFAULT]
1
97360
97361

[CHANDRA_DEFAULT]
2
97362
97363

[GARRUK_DEFAULT]
3
97364
97365

[JACE_DEFAULT]
4
97366
97367

[KEZZIK_DEFAULT]
5
97368
97369

[LILIANA_DEFAULT]
6
97370
97371

[MANDRED_DEFAULT]
7
97372
97373

[NEFAROX_DEFAULT]
8
97374
97375


[SARNEK_DEFAULT]
9
97376
97377

[TALKOS_DEFAULT]
10
97378
97379

[AZORIUS_DEFAULT]
12
97380
97381

[GOLGARI_DEFAULT]
13
97382
97383

[IZZET_DEFAULT]
14
97384
97385

[RAKDOS_DEFAULT]
15
97386
97387

[Wielding_Steel]
16
97388
97389
Let's put that you already unlocked all cards in Chandra's deck. Then you should edit my unlocker's APPID_LINKING.TXT files (both) by substituting all instances of
Code: Select all
97330
97330
with
Code: Select all
97362
97363
I can't be sure that it will work, but if anyone wants to try, please let me know what happens.
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby NEMESiS » 16 Jan 2013, 02:56

Ok, I edited the APPID_LIKING files within the "Deck_9999_Unlocks1" to all read:

Code: Select all
97386
97387
Which is the code for Griming Malice for which I have everything unlocked.

Nothing happened. Any other ideas?


EDIT: Apparently doing that made my game crash around turn 2-4 of match. Had to remove the WAD. :/
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby Berserker » 18 Jan 2013, 00:23

thefiremind wrote:
Berserker wrote:What is that xml file? Is that the wad data file for example DECK_0084_ST !?!
The files inside DATA_DECKS\DECK_008x_ST\DATA_ALL_PLATFORMS\DECKS (where x goes from 1 to 6 for each deck's WAD file).
For example, inside DATA_DECKS\DECK_0081_ST\DATA_ALL_PLATFORMS\DECKS, you find F13_BOROS.XML. Open it, and change
<DECK ... content_pack="2" ...>
to
<DECK ... content_pack="0" ...>
Doing the same with F13_BOROS_LAND_POOL.XML could be useless (only the AI cares for the LAND_POOL files), but if you want to be sure of the result at first try, do it anyway.

I open the wad file with flexhex and then change the content_pack 2 to content pack 0 thats it yes? When it is that easy i done it right but it dont work with this new mod, i will try it with kehvlanota's decks!
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby thefiremind » 18 Jan 2013, 09:56

Berserker wrote:I open the wad file with flexhex and then change the content_pack 2 to content pack 0 thats it yes? When it is that easy i done it right but it dont work with this new mod, i will try it with kehvlanota's decks!
I don't know if it's safe to hex-edit WAD files without unpacking and repacking them. What I meant was to unpack the WAD files (with Gibbed Tools), make the change with Notepad or whatever program you like, and then pack them again.
Anyway, just forget about this, revert the WADs to their original content (or redownload them if it's faster for you) and try to use this:
Deck_8186_Content0.zip
Overwrites deck packs so that they have content_pack="0"
(5.88 KiB) Downloaded 498 times
it's a copy of all the decks from 0081 to 0086 (hence why "8186" :P), but with content_pack="0" set for all of them. Keep it together with the original WADs and you should have no problem. I tested it and it works for me. As always with custom WADs, you need Rick's DLL if you aren't using theta version.

Apart from this, there could be issues with the cards that use the FILTER_EXTRA_EXCLUDE_MARKED_OBJECTS constant (for example Protean Hulk and Conflux) because I think it's a new addition to the executable, so skidrow and theta versions won't know how to handle it, since they aren't updated to the latest executable version.
EDIT: It seems there are no issues with those cards, at least with the latest theta version: I just tested the original Protean Hulk.
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby zbeng » 18 Jan 2013, 19:36

Amazing TheFiremind! =D>
Does someone know if this will work for Ipad too?
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Re: DOPT 2013 Official DLC download (1,2 and 3)

Postby Berserker » 20 Jan 2013, 23:35

thefiremind wrote:
Berserker wrote:I open the wad file with flexhex and then change the content_pack 2 to content pack 0 thats it yes? When it is that easy i done it right but it dont work with this new mod, i will try it with kehvlanota's decks!
I don't know if it's safe to hex-edit WAD files without unpacking and repacking them. What I meant was to unpack the WAD files (with Gibbed Tools), make the change with Notepad or whatever program you like, and then pack them again.
Anyway, just forget about this, revert the WADs to their original content (or redownload them if it's faster for you) and try to use this:
Deck_8186_Content0.zip
it's a copy of all the decks from 0081 to 0086 (hence why "8186" :P), but with content_pack="0" set for all of them. Keep it together with the original WADs and you should have no problem. I tested it and it works for me. As always with custom WADs, you need Rick's DLL if you aren't using theta version.

Apart from this, there could be issues with the cards that use the FILTER_EXTRA_EXCLUDE_MARKED_OBJECTS constant (for example Protean Hulk and Conflux) because I think it's a new addition to the executable, so skidrow and theta versions won't know how to handle it, since they aren't updated to the latest executable version.
EDIT: It seems there are no issues with those cards, at least with the latest theta version: I just tested the original Protean Hulk.
Not working by me??? I will try gibbed tool!!!
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